#include "config.h" #include "gskgpucolormatrixopprivate.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskrectprivate.h" #include "gpu/shaders/gskgpucolormatrixinstance.h" typedef struct _GskGpuColorMatrixOp GskGpuColorMatrixOp; struct _GskGpuColorMatrixOp { GskGpuShaderOp op; }; static void gsk_gpu_color_matrix_op_print_instance (GskGpuShaderOp *shader, gpointer instance_, GString *string) { GskGpuColormatrixInstance *instance = (GskGpuColormatrixInstance *) instance_; gsk_gpu_print_rect (string, instance->rect); gsk_gpu_print_image_descriptor (string, shader->desc, instance->tex_id); } static const GskGpuShaderOpClass GSK_GPU_COLOR_MATRIX_OP_CLASS = { { GSK_GPU_OP_SIZE (GskGpuColorMatrixOp), GSK_GPU_STAGE_SHADER, gsk_gpu_shader_op_finish, gsk_gpu_shader_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_shader_op_vk_command, #endif gsk_gpu_shader_op_gl_command }, "gskgpucolormatrix", sizeof (GskGpuColormatrixInstance), #ifdef GDK_RENDERING_VULKAN &gsk_gpu_colormatrix_info, #endif gsk_gpu_color_matrix_op_print_instance, gsk_gpu_colormatrix_setup_attrib_locations, gsk_gpu_colormatrix_setup_vao }; void gsk_gpu_color_matrix_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuDescriptors *desc, guint32 descriptor, const graphene_rect_t *rect, const graphene_point_t *offset, const graphene_rect_t *tex_rect, const graphene_matrix_t *color_matrix, const graphene_vec4_t *color_offset) { GskGpuColormatrixInstance *instance; gsk_gpu_shader_op_alloc (frame, &GSK_GPU_COLOR_MATRIX_OP_CLASS, 0, clip, desc, &instance); gsk_gpu_rect_to_float (rect, offset, instance->rect); gsk_gpu_rect_to_float (tex_rect, offset, instance->tex_rect); instance->tex_id = descriptor; graphene_matrix_to_float (color_matrix, instance->color_matrix); graphene_vec4_to_float (color_offset, instance->color_offset); } void gsk_gpu_color_matrix_op_opacity (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuDescriptors *desc, guint32 descriptor, const graphene_rect_t *rect, const graphene_point_t *offset, const graphene_rect_t *tex_rect, float opacity) { graphene_matrix_t matrix; graphene_matrix_init_from_float (&matrix, (float[16]) { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, opacity }); gsk_gpu_color_matrix_op (frame, clip, desc, descriptor, rect, offset, tex_rect, &matrix, graphene_vec4_zero ()); }