#pragma once #include "gskgputypesprivate.h" #include "gsktypes.h" #include G_BEGIN_DECLS void gsk_gpu_box_shadow_op (GskGpuFrame *frame, GskGpuShaderClip clip, gboolean inset, const graphene_rect_t *bounds, const GskRoundedRect *outline, const graphene_point_t *shadow_offset, float spread, float blur_radius, const graphene_point_t *offset, const GdkRGBA *color); G_END_DECLS