#pragma once #include "gskgpushaderopprivate.h" #include "gskrendernode.h" #include G_BEGIN_DECLS void gsk_gpu_linear_gradient_op (GskGpuFrame *frame, GskGpuShaderClip clip, gboolean repeating, const graphene_rect_t *rect, const graphene_point_t *start, const graphene_point_t *end, const graphene_point_t *offset, const GskColorStop *stops, gsize n_stops); G_END_DECLS