#include "config.h" #include "gskgputextureopprivate.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskrectprivate.h" #include "gpu/shaders/gskgputextureinstance.h" typedef struct _GskGpuTextureOp GskGpuTextureOp; struct _GskGpuTextureOp { GskGpuShaderOp op; }; static void gsk_gpu_texture_op_print (GskGpuOp *op, GskGpuFrame *frame, GString *string, guint indent) { GskGpuShaderOp *shader = (GskGpuShaderOp *) op; GskGpuTextureInstance *instance; instance = (GskGpuTextureInstance *) gsk_gpu_frame_get_vertex_data (frame, shader->vertex_offset); gsk_gpu_print_op (string, indent, "texture"); gsk_gpu_print_rect (string, instance->rect); gsk_gpu_print_image_descriptor (string, shader->desc, instance->tex_id); gsk_gpu_print_newline (string); } static const GskGpuShaderOpClass GSK_GPU_TEXTURE_OP_CLASS = { { GSK_GPU_OP_SIZE (GskGpuTextureOp), GSK_GPU_STAGE_SHADER, gsk_gpu_shader_op_finish, gsk_gpu_texture_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_shader_op_vk_command, #endif gsk_gpu_shader_op_gl_command }, "gskgputexture", sizeof (GskGpuTextureInstance), #ifdef GDK_RENDERING_VULKAN &gsk_gpu_texture_info, #endif gsk_gpu_texture_setup_vao }; void gsk_gpu_texture_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuDescriptors *desc, guint32 descriptor, const graphene_rect_t *rect, const graphene_point_t *offset, const graphene_rect_t *tex_rect) { GskGpuTextureInstance *instance; gsk_gpu_shader_op_alloc (frame, &GSK_GPU_TEXTURE_OP_CLASS, 0, clip, desc, &instance); gsk_gpu_rect_to_float (rect, offset, instance->rect); gsk_gpu_rect_to_float (tex_rect, offset, instance->tex_rect); instance->tex_id = descriptor; }