Image Data in Memory
Creating a pixbuf from image data that is already in memory.
The most basic way to create a pixbuf is to wrap an existing pixel
buffer with a #GdkPixbuf structure. You can use the
gdk_pixbuf_new_from_data() function to do this You need to specify
the destroy notification function that will be called when the
data buffer needs to be freed; this will happen when a #GdkPixbuf
is finalized by the reference counting functions If you have a
chunk of static data compiled into your application, you can pass
in #NULL as the destroy notification function so that the data
will not be freed.
The gdk_pixbuf_new() function can be used as a convenience to
create a pixbuf with an empty buffer. This is equivalent to
allocating a data buffer using malloc() and then wrapping it with
gdk_pixbuf_new_from_data(). The gdk_pixbuf_new() function will
compute an optimal rowstride so that rendering can be performed
with an efficient algorithm.
As a special case, you can use the gdk_pixbuf_new_from_xpm_data()
function to create a pixbuf from inline XPM image data.
You can also copy an existing pixbuf with the gdk_pixbuf_copy()
function. This is not the same as just doing a gdk_pixbuf_ref()
on the old pixbuf; the copy function will actually duplicate the
pixel data in memory and create a new #GdkPixbuf structure for it.
gdk_pixbuf_finalize().
@colorspace:
@has_alpha:
@bits_per_sample:
@width:
@height:
@Returns:
@data:
@colorspace:
@has_alpha:
@bits_per_sample:
@width:
@height:
@rowstride:
@destroy_fn:
@destroy_fn_data:
@Returns:
@data:
@Returns:
@inline_pixbuf:
@copy_pixels:
@length:
@error:
@Returns:
@src_pixbuf:
@src_x:
@src_y:
@width:
@height:
@Returns:
@pixbuf:
@Returns: