#include "config.h" #include "gskvulkancoloropprivate.h" #include "gskvulkanprivate.h" #include "gskvulkanshaderopprivate.h" #include "vulkan/resources/color.vert.h" typedef struct _GskVulkanColorOp GskVulkanColorOp; struct _GskVulkanColorOp { GskVulkanShaderOp op; graphene_rect_t rect; GdkRGBA color; }; static void gsk_vulkan_color_op_finish (GskVulkanOp *op) { } static void gsk_vulkan_color_op_print (GskVulkanOp *op, GString *string, guint indent) { GskVulkanColorOp *self = (GskVulkanColorOp *) op; print_indent (string, indent); print_rect (string, &self->rect); g_string_append (string, "color "); print_rgba (string, &self->color); print_newline (string); } static void gsk_vulkan_color_op_collect_vertex_data (GskVulkanOp *op, guchar *data) { GskVulkanColorOp *self = (GskVulkanColorOp *) op; GskVulkanColorInstance *instance = (GskVulkanColorInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset); instance->rect[0] = self->rect.origin.x; instance->rect[1] = self->rect.origin.y; instance->rect[2] = self->rect.size.width; instance->rect[3] = self->rect.size.height; instance->color[0] = self->color.red; instance->color[1] = self->color.green; instance->color[2] = self->color.blue; instance->color[3] = self->color.alpha; } static void gsk_vulkan_color_op_reserve_descriptor_sets (GskVulkanOp *op, GskVulkanRender *render) { } static const GskVulkanShaderOpClass GSK_VULKAN_COLOR_OP_CLASS = { { GSK_VULKAN_OP_SIZE (GskVulkanColorOp), GSK_VULKAN_STAGE_SHADER, gsk_vulkan_color_op_finish, gsk_vulkan_color_op_print, gsk_vulkan_shader_op_count_vertex_data, gsk_vulkan_color_op_collect_vertex_data, gsk_vulkan_color_op_reserve_descriptor_sets, gsk_vulkan_shader_op_command }, "color", 0, &gsk_vulkan_color_info, }; void gsk_vulkan_color_op (GskVulkanRender *render, GskVulkanShaderClip clip, const graphene_rect_t *rect, const graphene_point_t *offset, const GdkRGBA *color) { GskVulkanColorOp *self; self = (GskVulkanColorOp *) gsk_vulkan_shader_op_alloc (render, &GSK_VULKAN_COLOR_OP_CLASS, clip, NULL); graphene_rect_offset_r (rect, offset->x, offset->y, &self->rect); self->color = *color; }