/* * Copyright © 2022 Red Hat, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * SPDX-License-Identifier: LGPL-2.1-or-later */ #include "config.h" #include "gdkmacosdisplay-private.h" #include "gdkmacosmonitor.h" #include "gdkmacossurface-private.h" #include "gdkmacostoplevelsurface-private.h" #define WARP_OFFSET_X 15 #define WARP_OFFSET_Y 15 static void _gdk_macos_display_position_toplevel_with_parent (GdkMacosDisplay *self, GdkMacosSurface *surface, GdkMacosSurface *parent, int *x, int *y) { GdkRectangle surface_rect; GdkRectangle parent_rect; GdkRectangle workarea; GdkMonitor *monitor; g_assert (GDK_IS_MACOS_DISPLAY (self)); g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface)); g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (parent)); /* If x/y is set, we should place relative to parent */ if (GDK_SURFACE (surface)->x != 0 || GDK_SURFACE (surface)->y != 0) { *x = parent->root_x + GDK_SURFACE (surface)->x; *y = parent->root_y + GDK_SURFACE (surface)->y; return; } /* Try to center on top of the parent but also try to make the whole thing * visible in case that lands us under the topbar/panel/etc. */ surface_rect.x = surface->root_x + surface->shadow_left; surface_rect.y = surface->root_y + surface->shadow_top; surface_rect.width = GDK_SURFACE (surface)->width - surface->shadow_left - surface->shadow_right; surface_rect.height = GDK_SURFACE (surface)->height - surface->shadow_top - surface->shadow_bottom; parent_rect.x = parent->root_x + surface->shadow_left; parent_rect.y = parent->root_y + surface->shadow_top; parent_rect.width = GDK_SURFACE (parent)->width - surface->shadow_left - surface->shadow_right; parent_rect.height = GDK_SURFACE (parent)->height - surface->shadow_top - surface->shadow_bottom; /* Try to place centered atop parent */ surface_rect.x = parent_rect.x + ((parent_rect.width - surface_rect.width) / 2); surface_rect.y = parent_rect.y + ((parent_rect.height - surface_rect.height) / 2); /* Now make sure that we don't overlap the top-bar */ monitor = _gdk_macos_surface_get_best_monitor (parent); gdk_macos_monitor_get_workarea (monitor, &workarea); if (surface_rect.x < workarea.x) surface_rect.x = workarea.x; if (surface_rect.y < workarea.y) surface_rect.y = workarea.y; *x = surface_rect.x - surface->shadow_left; *y = surface_rect.y - surface->shadow_top; } static inline gboolean has_surface_at_origin (const GList *surfaces, int x, int y) { for (const GList *iter = surfaces; iter; iter = iter->next) { GdkMacosSurface *surface = iter->data; if (surface->root_x == x && surface->root_y == y) return TRUE; } return FALSE; } static void _gdk_macos_display_position_toplevel (GdkMacosDisplay *self, GdkMacosSurface *surface, int *x, int *y) { cairo_rectangle_int_t surface_rect; GdkRectangle workarea; const GList *surfaces; GdkMonitor *monitor; CGPoint mouse; g_assert (GDK_IS_MACOS_DISPLAY (self)); g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface)); mouse = [NSEvent mouseLocation]; monitor = _gdk_macos_display_get_monitor_at_display_coords (self, mouse.x, mouse.y); gdk_macos_monitor_get_workarea (monitor, &workarea); /* First place at top-left of current monitor */ surface_rect.width = GDK_SURFACE (surface)->width - surface->shadow_left - surface->shadow_right; surface_rect.height = GDK_SURFACE (surface)->height - surface->shadow_top - surface->shadow_bottom; surface_rect.x = workarea.x + ((workarea.width - surface_rect.width) / 2); surface_rect.y = workarea.y + ((workarea.height - surface_rect.height) / 2); if (surface_rect.x < workarea.x) surface_rect.x = workarea.x; if (surface_rect.y < workarea.y) surface_rect.y = workarea.y; *x = surface_rect.x - surface->shadow_left; *y = surface_rect.y - surface->shadow_top; /* Try to see if there are any other surfaces at this origin and if so, * adjust until we get something better. */ surfaces = _gdk_macos_display_get_surfaces (self); while (has_surface_at_origin (surfaces, *x, *y)) { *x += WARP_OFFSET_X; *y += WARP_OFFSET_Y; /* If we reached the bottom right, just bail and try the workspace origin */ if (*x + surface->shadow_left + WARP_OFFSET_X > workarea.x + workarea.width || *y + surface->shadow_top + WARP_OFFSET_Y > workarea.y + workarea.height) { *x = workarea.x - surface->shadow_left; *y = workarea.y - surface->shadow_top; return; } } } /* * _gdk_macos_display_position_surface: * * Tries to position a window on a screen without landing in edges * and other weird areas the user can't use. */ void _gdk_macos_display_position_surface (GdkMacosDisplay *self, GdkMacosSurface *surface, int *x, int *y) { GdkSurface *transient_for; g_return_if_fail (GDK_IS_MACOS_DISPLAY (self)); g_return_if_fail (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface)); transient_for = GDK_SURFACE (surface)->transient_for; if (transient_for != NULL) _gdk_macos_display_position_toplevel_with_parent (self, surface, GDK_MACOS_SURFACE (transient_for), x, y); else _gdk_macos_display_position_toplevel (self, surface, x, y); }