#pragma once #include "gskgpushaderopprivate.h" #include G_BEGIN_DECLS void gsk_gpu_mask_op (GskGpuFrame *frame, GskGpuShaderClip clip, const graphene_rect_t *rect, const graphene_point_t *offset, float opacity, GskMaskMode mask_mode, const GskGpuShaderImage *source, const GskGpuShaderImage *mask); G_END_DECLS