#include "config.h" #include "gskgpubluropprivate.h" #include "gskgpuframeprivate.h" #include "gskgpuprintprivate.h" #include "gskrectprivate.h" #include "gdk/gdkrgbaprivate.h" #include "gpu/shaders/gskgpublurinstance.h" #define VARIATION_COLORIZE 1 typedef struct _GskGpuBlurOp GskGpuBlurOp; struct _GskGpuBlurOp { GskGpuShaderOp op; }; static void gsk_gpu_blur_op_print (GskGpuOp *op, GskGpuFrame *frame, GString *string, guint indent) { GskGpuShaderOp *shader = (GskGpuShaderOp *) op; GskGpuBlurInstance *instance; instance = (GskGpuBlurInstance *) gsk_gpu_frame_get_vertex_data (frame, shader->vertex_offset); gsk_gpu_print_op (string, indent, "blur"); gsk_gpu_print_shader_info (string, shader->clip); g_string_append_printf (string, "%g,%g ", instance->blur_direction[0], instance->blur_direction[1]); gsk_gpu_print_rect (string, instance->rect); gsk_gpu_print_image_descriptor (string, shader->desc, instance->tex_id); gsk_gpu_print_newline (string); } static const GskGpuShaderOpClass GSK_GPU_BLUR_OP_CLASS = { { GSK_GPU_OP_SIZE (GskGpuBlurOp), GSK_GPU_STAGE_SHADER, gsk_gpu_shader_op_finish, gsk_gpu_blur_op_print, #ifdef GDK_RENDERING_VULKAN gsk_gpu_shader_op_vk_command, #endif gsk_gpu_shader_op_gl_command }, "gskgpublur", sizeof (GskGpuBlurInstance), #ifdef GDK_RENDERING_VULKAN &gsk_gpu_blur_info, #endif gsk_gpu_blur_setup_attrib_locations, gsk_gpu_blur_setup_vao }; static void gsk_gpu_blur_op_full (GskGpuFrame *frame, guint32 variation, GskGpuShaderClip clip, GskGpuDescriptors *desc, guint32 descriptor, const graphene_rect_t *rect, const graphene_point_t *offset, const graphene_rect_t *tex_rect, const graphene_vec2_t *blur_direction, const GdkRGBA *blur_color) { GskGpuBlurInstance *instance; gsk_gpu_shader_op_alloc (frame, &GSK_GPU_BLUR_OP_CLASS, variation, clip, desc, &instance); gsk_gpu_rect_to_float (rect, offset, instance->rect); gsk_gpu_rect_to_float (tex_rect, offset, instance->tex_rect); graphene_vec2_to_float (blur_direction, instance->blur_direction); gsk_gpu_rgba_to_float (blur_color, instance->blur_color); instance->tex_id = descriptor; } void gsk_gpu_blur_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuDescriptors *desc, guint32 descriptor, const graphene_rect_t *rect, const graphene_point_t *offset, const graphene_rect_t *tex_rect, const graphene_vec2_t *blur_direction) { gsk_gpu_blur_op_full (frame, 0, clip, desc, descriptor, rect, offset, tex_rect, blur_direction, &GDK_RGBA_TRANSPARENT); } void gsk_gpu_blur_shadow_op (GskGpuFrame *frame, GskGpuShaderClip clip, GskGpuDescriptors *desc, guint32 descriptor, const graphene_rect_t *rect, const graphene_point_t *offset, const graphene_rect_t *tex_rect, const graphene_vec2_t *blur_direction, const GdkRGBA *shadow_color) { gsk_gpu_blur_op_full (frame, VARIATION_COLORIZE, clip, desc, descriptor, rect, offset, tex_rect, blur_direction, shadow_color); }