#include "config.h" #include "gskvulkanblendmodeopprivate.h" #include "gskvulkanprivate.h" #include "gskvulkanshaderopprivate.h" #include "vulkan/resources/blend-mode.vert.h" typedef struct _GskVulkanBlendModeOp GskVulkanBlendModeOp; struct _GskVulkanBlendModeOp { GskVulkanShaderOp op; graphene_rect_t bounds; GskBlendMode blend_mode; struct { graphene_rect_t rect; graphene_rect_t tex_rect; guint32 image_descriptor; } top, bottom; }; static void gsk_vulkan_blend_mode_op_print (GskVulkanOp *op, GString *string, guint indent) { GskVulkanBlendModeOp *self = (GskVulkanBlendModeOp *) op; print_indent (string, indent); print_rect (string, &self->bounds); g_string_append_printf (string, "blend-mode %d%% ", self->blend_mode); print_newline (string); } static void gsk_vulkan_blend_mode_op_collect_vertex_data (GskVulkanOp *op, guchar *data) { GskVulkanBlendModeOp *self = (GskVulkanBlendModeOp *) op; GskVulkanBlendModeInstance *instance = (GskVulkanBlendModeInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset); gsk_vulkan_rect_to_float (&self->bounds, instance->rect); gsk_vulkan_rect_to_float (&self->top.rect, instance->top_rect); gsk_vulkan_rect_to_float (&self->bottom.rect, instance->bottom_rect); gsk_vulkan_rect_to_float (&self->top.tex_rect, instance->top_tex_rect); gsk_vulkan_rect_to_float (&self->bottom.tex_rect, instance->bottom_tex_rect); instance->top_tex_id = self->top.image_descriptor; instance->bottom_tex_id = self->bottom.image_descriptor; instance->blend_mode = self->blend_mode; } static void gsk_vulkan_blend_mode_op_reserve_descriptor_sets (GskVulkanOp *op, GskVulkanRender *render) { GskVulkanBlendModeOp *self = (GskVulkanBlendModeOp *) op; GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op; self->top.image_descriptor = gsk_vulkan_render_get_image_descriptor (render, shader->images[0], GSK_VULKAN_SAMPLER_DEFAULT); self->bottom.image_descriptor = gsk_vulkan_render_get_image_descriptor (render, shader->images[1], GSK_VULKAN_SAMPLER_DEFAULT); } static const GskVulkanShaderOpClass GSK_VULKAN_BLEND_MODE_OP_CLASS = { { GSK_VULKAN_OP_SIZE (GskVulkanBlendModeOp), GSK_VULKAN_STAGE_SHADER, gsk_vulkan_shader_op_finish, gsk_vulkan_blend_mode_op_print, gsk_vulkan_shader_op_count_vertex_data, gsk_vulkan_blend_mode_op_collect_vertex_data, gsk_vulkan_blend_mode_op_reserve_descriptor_sets, gsk_vulkan_shader_op_command }, "blend-mode", 2, &gsk_vulkan_blend_mode_info, }; void gsk_vulkan_blend_mode_op (GskVulkanRender *render, GskVulkanShaderClip clip, const graphene_rect_t *bounds, const graphene_point_t *offset, GskBlendMode blend_mode, GskVulkanImage *top_image, const graphene_rect_t *top_rect, const graphene_rect_t *top_tex_rect, GskVulkanImage *bottom_image, const graphene_rect_t *bottom_rect, const graphene_rect_t *bottom_tex_rect) { GskVulkanBlendModeOp *self; self = (GskVulkanBlendModeOp *) gsk_vulkan_shader_op_alloc (render, &GSK_VULKAN_BLEND_MODE_OP_CLASS, clip, (GskVulkanImage *[2]) { top_image, bottom_image }); graphene_rect_offset_r (bounds, offset->x, offset->y, &self->bounds); self->blend_mode = blend_mode; graphene_rect_offset_r (top_rect, offset->x, offset->y, &self->top.rect); gsk_vulkan_normalize_tex_coords (&self->top.tex_rect, bounds, top_tex_rect); graphene_rect_offset_r (bottom_rect, offset->x, offset->y, &self->bottom.rect); gsk_vulkan_normalize_tex_coords (&self->bottom.tex_rect, bounds, bottom_tex_rect); }