gtk/demos/gtk-demo/gskshaderpaintable.c
Benjamin Otte 32625381fa gsk: Deprecate GskGLShader and the rendernode
The new renderers don't support them due to the required complexity of
integrating them with Vulkan and the assumptions those nodes make about
the renderer (the GL renderer exports its internal APIs into the
GLShader).

There haven't been any complaints that I'm aware of since 4.14 was
released where the default renderer does not support the nodes, so usage
in public seems to be close to nonexistant.

The 2 uses I know of were workarounds about missing features in GTK that
have stopped since GTK now supports them:

1. GStreamer used in to do premultiplication when the old GL renderer
   did not do so in hardware but on the CPU.
2. Adwaita used it for masking before the mask node wa added in 4.10.
2024-07-04 21:28:06 +02:00

339 lines
9.5 KiB
C

/*
* Copyright © 2020 Red Hat, Inc
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Authors: Matthias Clasen <mclasen@redhat.com>
*/
#include "config.h"
#include <gtk/gtk.h>
#include "gskshaderpaintable.h"
G_GNUC_BEGIN_IGNORE_DEPRECATIONS
/**
* GskShaderPaintable:
*
* `GskShaderPaintable` is an implementation of the `GdkPaintable` interface
* that uses a `GskGLShader` to create pixels.
*
* You can set the uniform data that the shader needs for rendering
* using gsk_shader_paintable_set_args(). This function can
* be called repeatedly to change the uniform data for the next
* snapshot.
*
* Commonly, time is passed to shaders as a float uniform containing
* the elapsed time in seconds. The convenience API
* gsk_shader_paintable_update_time() can be called from a `GtkTickCallback`
* to update the time based on the frame time of the frame clock.
*/
struct _GskShaderPaintable
{
GObject parent_instance;
GskGLShader *shader;
GBytes *args;
gint64 start_time;
};
struct _GskShaderPaintableClass
{
GObjectClass parent_class;
};
enum {
PROP_0,
PROP_SHADER,
PROP_ARGS,
N_PROPS,
};
static GParamSpec *properties[N_PROPS] = { NULL, };
static void
gsk_shader_paintable_paintable_snapshot (GdkPaintable *paintable,
GdkSnapshot *snapshot,
double width,
double height)
{
GskShaderPaintable *self = GSK_SHADER_PAINTABLE (paintable);
gtk_snapshot_push_gl_shader (snapshot, self->shader, &GRAPHENE_RECT_INIT(0, 0, width, height), g_bytes_ref (self->args));
gtk_snapshot_pop (snapshot);
}
static void
gsk_shader_paintable_paintable_init (GdkPaintableInterface *iface)
{
iface->snapshot = gsk_shader_paintable_paintable_snapshot;
}
G_DEFINE_TYPE_EXTENDED (GskShaderPaintable, gsk_shader_paintable, G_TYPE_OBJECT, 0,
G_IMPLEMENT_INTERFACE (GDK_TYPE_PAINTABLE,
gsk_shader_paintable_paintable_init))
static void
gsk_shader_paintable_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GskShaderPaintable *self = GSK_SHADER_PAINTABLE (object);
switch (prop_id)
{
case PROP_SHADER:
gsk_shader_paintable_set_shader (self, g_value_get_object (value));
break;
case PROP_ARGS:
gsk_shader_paintable_set_args (self, g_value_get_boxed (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gsk_shader_paintable_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GskShaderPaintable *self = GSK_SHADER_PAINTABLE (object);
switch (prop_id)
{
case PROP_SHADER:
g_value_set_object (value, self->shader);
break;
case PROP_ARGS:
g_value_set_boxed (value, self->args);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gsk_shader_paintable_finalize (GObject *object)
{
GskShaderPaintable *self = GSK_SHADER_PAINTABLE (object);
g_clear_pointer (&self->args, g_bytes_unref);
g_clear_object (&self->shader);
G_OBJECT_CLASS (gsk_shader_paintable_parent_class)->finalize (object);
}
static void
gsk_shader_paintable_class_init (GskShaderPaintableClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->get_property = gsk_shader_paintable_get_property;
gobject_class->set_property = gsk_shader_paintable_set_property;
gobject_class->finalize = gsk_shader_paintable_finalize;
properties[PROP_SHADER] =
g_param_spec_object ("shader", "Shader", "The shader",
GSK_TYPE_GL_SHADER,
G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
properties[PROP_ARGS] =
g_param_spec_boxed ("args", "Arguments", "The uniform arguments",
G_TYPE_BYTES,
G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class, N_PROPS, properties);
}
static void
gsk_shader_paintable_init (GskShaderPaintable *self)
{
}
/**
* gsk_shader_paintable_new:
* @shader: (transfer full) (nullable): the shader to use
* @data: (transfer full) (nullable): uniform data
*
* Creates a paintable that uses the @shader to create
* pixels. The shader must not require input textures.
* If @data is %NULL, all uniform values are set to zero.
*
* Returns: (transfer full): a new `GskShaderPaintable`
*/
GdkPaintable *
gsk_shader_paintable_new (GskGLShader *shader,
GBytes *data)
{
GdkPaintable *ret;
g_return_val_if_fail (shader == NULL || GSK_IS_GL_SHADER (shader), NULL);
if (shader && !data)
{
int size = gsk_gl_shader_get_args_size (shader);
data = g_bytes_new_take (g_new0 (guchar, size), size);
}
ret = g_object_new (GSK_TYPE_SHADER_PAINTABLE,
"shader", shader,
"args", data,
NULL);
g_clear_object (&shader);
g_clear_pointer (&data, g_bytes_unref);
return ret;
}
/**
* gsk_shader_paintable_set_shader:
* @self: a `GskShaderPaintable`
* @shader: the `GskGLShader` to use
*
* Sets the shader that the paintable will use
* to create pixels. The shader must not require
* input textures.
*/
void
gsk_shader_paintable_set_shader (GskShaderPaintable *self,
GskGLShader *shader)
{
g_return_if_fail (GSK_IS_SHADER_PAINTABLE (self));
g_return_if_fail (shader == NULL || GSK_IS_GL_SHADER (shader));
g_return_if_fail (shader == NULL || gsk_gl_shader_get_n_textures (shader) == 0);
if (!g_set_object (&self->shader, shader))
return;
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_SHADER]);
gdk_paintable_invalidate_contents (GDK_PAINTABLE (self));
g_clear_pointer (&self->args, g_bytes_unref);
}
/**
* gsk_shader_paintable_get_shader:
* @self: a `GskShaderPaintable`
*
* Returns the shader that the paintable is using.
*
* Returns: (transfer none): the `GskGLShader` that is used
*/
GskGLShader *
gsk_shader_paintable_get_shader (GskShaderPaintable *self)
{
g_return_val_if_fail (GSK_IS_SHADER_PAINTABLE (self), NULL);
return self->shader;
}
/**
* gsk_shader_paintable_set_args:
* @self: a `GskShaderPaintable`
* @data: Data block with uniform data for the shader
*
* Sets the uniform data that will be passed to the
* shader when rendering. The @data will typically
* be produced by a `GskUniformDataBuilder`.
*
* Note that the @data should be considered immutable
* after it has been passed to this function.
*/
void
gsk_shader_paintable_set_args (GskShaderPaintable *self,
GBytes *data)
{
g_return_if_fail (GSK_IS_SHADER_PAINTABLE (self));
g_return_if_fail (data == NULL || g_bytes_get_size (data) == gsk_gl_shader_get_args_size (self->shader));
g_clear_pointer (&self->args, g_bytes_unref);
if (data)
self->args = g_bytes_ref (data);
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_ARGS]);
gdk_paintable_invalidate_contents (GDK_PAINTABLE (self));
}
/**
* gsk_shader_paintable_get_args:
* @self: a `GskShaderPaintable`
*
* Returns the uniform data set with
* gsk_shader_paintable_get_args().
*
* Returns: (transfer none): the uniform data
*/
GBytes *
gsk_shader_paintable_get_args (GskShaderPaintable *self)
{
g_return_val_if_fail (GSK_IS_SHADER_PAINTABLE (self), NULL);
return self->args;
}
/**
* gsk_shader_paintable_update_time:
* @self: a `GskShaderPaintable`
* @time_idx: the index of the uniform for time in seconds as float
* @frame_time: the current frame time, as returned by `GdkFrameClock`
*
* This function is a convenience wrapper for
* gsk_shader_paintable_set_args() that leaves all
* uniform values unchanged, except for the uniform with
* index @time_idx, which will be set to the elapsed time
* in seconds, since the first call to this function.
*
* This function is usually called from a `GtkTickCallback`.
*/
void
gsk_shader_paintable_update_time (GskShaderPaintable *self,
int time_idx,
gint64 frame_time)
{
GskShaderArgsBuilder *builder;
GBytes *args;
float time;
if (self->start_time == 0)
self->start_time = frame_time;
time = (frame_time - self->start_time) / (float)G_TIME_SPAN_SECOND;
builder = gsk_shader_args_builder_new (self->shader, self->args);
gsk_shader_args_builder_set_float (builder, time_idx, time);
args = gsk_shader_args_builder_free_to_args (builder);
gsk_shader_paintable_set_args (self, args);
g_bytes_unref (args);
}
G_GNUC_END_IGNORE_DEPRECATIONS