gtk/demos/gtk-demo/gtkshaderstack.c
Benjamin Otte 32625381fa gsk: Deprecate GskGLShader and the rendernode
The new renderers don't support them due to the required complexity of
integrating them with Vulkan and the assumptions those nodes make about
the renderer (the GL renderer exports its internal APIs into the
GLShader).

There haven't been any complaints that I'm aware of since 4.14 was
released where the default renderer does not support the nodes, so usage
in public seems to be close to nonexistant.

The 2 uses I know of were workarounds about missing features in GTK that
have stopped since GTK now supports them:

1. GStreamer used in to do premultiplication when the old GL renderer
   did not do so in hardware but on the CPU.
2. Adwaita used it for masking before the mask node wa added in 4.10.
2024-07-04 21:28:06 +02:00

366 lines
9.1 KiB
C

#include "gtkshaderstack.h"
G_GNUC_BEGIN_IGNORE_DEPRECATIONS
struct _GtkShaderStack
{
GtkWidget parent_instance;
GskGLShader *shader;
GPtrArray *children;
int current;
int next;
gboolean backwards;
guint tick_id;
float time;
float duration;
gint64 start_time;
};
struct _GtkShaderStackClass
{
GtkWidgetClass parent_class;
};
enum {
PROP_DURATION = 1,
NUM_PROPERTIES
};
static GParamSpec *properties[NUM_PROPERTIES] = { NULL };
G_DEFINE_TYPE (GtkShaderStack, gtk_shader_stack, GTK_TYPE_WIDGET)
static void
gtk_shader_stack_finalize (GObject *object)
{
GtkShaderStack *self = GTK_SHADER_STACK (object);
g_object_unref (self->shader);
G_OBJECT_CLASS (gtk_shader_stack_parent_class)->finalize (object);
}
static void
update_child_visible (GtkShaderStack *self)
{
int i;
for (i = 0; i < self->children->len; i++)
{
GtkWidget *child = g_ptr_array_index (self->children, i);
gtk_widget_set_child_visible (child,
i == self->current || i == self->next);
}
}
static gboolean
transition_cb (GtkWidget *widget,
GdkFrameClock *clock,
gpointer unused)
{
GtkShaderStack *self = GTK_SHADER_STACK (widget);
gint64 frame_time;
frame_time = gdk_frame_clock_get_frame_time (clock);
if (self->start_time == 0)
self->start_time = frame_time;
self->time = (frame_time - self->start_time) / (float)G_USEC_PER_SEC;
gtk_widget_queue_draw (widget);
if (self->time >= self->duration)
{
self->current = self->next;
self->next = -1;
update_child_visible (self);
return G_SOURCE_REMOVE;
}
else
return G_SOURCE_CONTINUE;
}
static void
start_transition (GtkShaderStack *self)
{
self->start_time = 0;
self->tick_id = gtk_widget_add_tick_callback (GTK_WIDGET (self),
transition_cb,
NULL, NULL);
}
static void
stop_transition (GtkShaderStack *self)
{
if (self->tick_id != 0)
{
gtk_widget_remove_tick_callback (GTK_WIDGET (self), self->tick_id);
self->tick_id = 0;
}
if (self->next != -1)
self->current = self->next;
self->next = -1;
update_child_visible (self);
}
static void
gtk_shader_stack_dispose (GObject *object)
{
GtkShaderStack *self = GTK_SHADER_STACK (object);
stop_transition (self);
g_clear_pointer (&self->children, g_ptr_array_unref);
G_OBJECT_CLASS (gtk_shader_stack_parent_class)->dispose (object);
}
void
gtk_shader_stack_transition (GtkShaderStack *self,
gboolean forward)
{
stop_transition (self);
self->backwards = !forward;
if (self->backwards)
self->next = (self->current + self->children->len - 1) % self->children->len;
else
self->next = (self->current + 1) % self->children->len;
update_child_visible (self);
start_transition (self);
}
static void
gtk_shader_stack_init (GtkShaderStack *self)
{
self->children = g_ptr_array_new_with_free_func ((GDestroyNotify)gtk_widget_unparent);
self->current = -1;
self->next = -1;
self->backwards = FALSE;
self->duration = 1.0;
}
static void
gtk_shader_stack_measure (GtkWidget *widget,
GtkOrientation orientation,
int for_size,
int *minimum,
int *natural,
int *minimum_baseline,
int *natural_baseline)
{
GtkShaderStack *self = GTK_SHADER_STACK (widget);
int i;
*minimum = 0;
*natural = 0;
for (i = 0; i < self->children->len; i++)
{
GtkWidget *child = g_ptr_array_index (self->children, i);
int child_min, child_nat;
if (gtk_widget_get_visible (child))
{
gtk_widget_measure (child, orientation, for_size, &child_min, &child_nat, NULL, NULL);
*minimum = MAX (*minimum, child_min);
*natural = MAX (*natural, child_nat);
}
}
}
static void
gtk_shader_stack_size_allocate (GtkWidget *widget,
int width,
int height,
int baseline)
{
GtkShaderStack *self = GTK_SHADER_STACK (widget);
GtkAllocation child_allocation;
GtkWidget *child;
int i;
child_allocation.x = 0;
child_allocation.y = 0;
child_allocation.width = width;
child_allocation.height = height;
for (i = 0; i < self->children->len; i++)
{
child = g_ptr_array_index (self->children, i);
if (gtk_widget_get_visible (child))
gtk_widget_size_allocate (child, &child_allocation, -1);
}
}
static void
gtk_shader_stack_snapshot (GtkWidget *widget,
GtkSnapshot *snapshot)
{
GtkShaderStack *self = GTK_SHADER_STACK (widget);
int width, height;
GtkWidget *current, *next;
width = gtk_widget_get_width (widget);
height = gtk_widget_get_height (widget);
current = g_ptr_array_index (self->children, self->current);
if (self->next == -1)
{
gtk_widget_snapshot_child (widget, current, snapshot);
}
else
{
GtkNative *native = gtk_widget_get_native (widget);
GskRenderer *renderer = gtk_native_get_renderer (native);
float progress;
next = g_ptr_array_index (self->children, self->next);
progress = self->time / self->duration;
if (self->backwards)
{
GtkWidget *tmp = next;
next = current;
current = tmp;
progress = 1. - progress;
}
if (gsk_gl_shader_compile (self->shader, renderer, NULL))
{
gtk_snapshot_push_gl_shader (snapshot,
self->shader,
&GRAPHENE_RECT_INIT(0, 0, width, height),
gsk_gl_shader_format_args (self->shader,
"progress", progress,
NULL));
gtk_widget_snapshot_child (widget, current, snapshot);
gtk_snapshot_gl_shader_pop_texture (snapshot); /* current child */
gtk_widget_snapshot_child (widget, next, snapshot);
gtk_snapshot_gl_shader_pop_texture (snapshot); /* next child */
gtk_snapshot_pop (snapshot);
}
else
{
/* Non-shader fallback */
gtk_widget_snapshot_child (widget, current, snapshot);
}
}
}
static void
gtk_shader_stack_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GtkShaderStack *self = GTK_SHADER_STACK (object);
switch (prop_id)
{
case PROP_DURATION:
g_value_set_float (value, self->duration);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gtk_shader_stack_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GtkShaderStack *self = GTK_SHADER_STACK (object);
switch (prop_id)
{
case PROP_DURATION:
self->duration = g_value_get_float (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gtk_shader_stack_class_init (GtkShaderStackClass *class)
{
GtkWidgetClass *widget_class = GTK_WIDGET_CLASS (class);
GObjectClass *object_class = G_OBJECT_CLASS (class);
object_class->finalize = gtk_shader_stack_finalize;
object_class->dispose = gtk_shader_stack_dispose;
object_class->get_property = gtk_shader_stack_get_property;
object_class->set_property = gtk_shader_stack_set_property;
widget_class->snapshot = gtk_shader_stack_snapshot;
widget_class->measure = gtk_shader_stack_measure;
widget_class->size_allocate = gtk_shader_stack_size_allocate;
properties[PROP_DURATION] =
g_param_spec_float ("duration", "Duration", "Duration",
0.1, 3.0, 1.0,
G_PARAM_READWRITE);
g_object_class_install_properties (object_class, NUM_PROPERTIES, properties);
}
GtkWidget *
gtk_shader_stack_new (void)
{
return g_object_new (GTK_TYPE_SHADER_STACK, NULL);
}
void
gtk_shader_stack_set_shader (GtkShaderStack *self,
GskGLShader *shader)
{
g_set_object (&self->shader, shader);
}
void
gtk_shader_stack_add_child (GtkShaderStack *self,
GtkWidget *child)
{
g_ptr_array_add (self->children, child);
gtk_widget_set_parent (child, GTK_WIDGET (self));
gtk_widget_queue_resize (GTK_WIDGET (self));
if (self->current == -1)
self->current = 0;
else
gtk_widget_set_child_visible (child, FALSE);
}
void
gtk_shader_stack_set_active (GtkShaderStack *self,
int index)
{
stop_transition (self);
self->current = MIN (index, self->children->len);
update_child_visible (self);
}
G_GNUC_END_IGNORE_DEPRECATIONS