gtk/gsk/gl/fp16private.h
Simon McVittie 660c6c8d6f gsk, testsuite: Avoid undefined behaviour in half_to_float_one()
Similar to the previous commit, to avoid undefined behaviour we need
to avoid evaluating out-of-bounds shifts, even if their result is going
to ignored by being multiplied by 0 later.

Detected by running a subset of the test suite with
-Dsanitize=address,undefined on x86_64.

Signed-off-by: Simon McVittie <smcv@debian.org>
2024-07-27 20:22:09 +01:00

126 lines
3.3 KiB
C

/* fp16private.h
*
* Copyright 2021 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#pragma once
#include <glib.h>
G_BEGIN_DECLS
#define FP16_ZERO ((guint16)0)
#define FP16_ONE ((guint16)15360)
#define FP16_MINUS_ONE ((guint16)48128)
static inline guint
as_uint (const float x)
{
return *(guint*)&x;
}
static inline float
as_float (const guint x)
{
return *(float*)&x;
}
// IEEE-754 16-bit floating-point format (without infinity): 1-5-10
static inline float
half_to_float_one (const guint16 x)
{
const guint e = (x & 0x7C00) >> 10; // exponent
const guint m = (x & 0x03FF) << 13; // mantissa
const guint v = as_uint ((float) m) >> 23;
guint normalized = 0;
guint denormalized = 0;
if (e != 0)
normalized = (e + 112) << 23 | m;
if (e == 0 && m != 0)
denormalized = (v - 37) << 23 | ((m << (150 - v)) & 0x007FE000);
return as_float ((x & 0x8000u) << 16 | normalized | denormalized);
}
static inline guint16
float_to_half_one (const float x)
{
const guint b = *(guint*)&x+0x00001000; // round-to-nearest-even
const guint e = (b&0x7F800000)>>23; // exponent
const guint m = b&0x007FFFFF; // mantissa
guint n0 = 0;
guint n1 = 0;
guint n2 = 0;
if (e > 112)
n0 = (((e - 112) << 10) & 0x7C00) | m >> 13;
if (e < 113 && e > 101)
n1 = (((0x007FF000 + m) >> (125- e)) + 1) >> 1;
if (e > 143)
n2 = 0x7FFF;
return (b & 0x80000000) >> 16 | n0 | n1 | n2; // sign : normalized : denormalized : saturate
}
void float_to_half4 (const float f[4],
guint16 h[4]);
void half_to_float4 (const guint16 h[4],
float f[4]);
void float_to_half (const float *f,
guint16 *h,
int n);
void half_to_float (const guint16 *h,
float *f,
int n);
void float_to_half4_f16c (const float f[4],
guint16 h[4]);
void half_to_float4_f16c (const guint16 h[4],
float f[4]);
void float_to_half_f16c (const float *f,
guint16 *h,
int n);
void half_to_float_f16c (const guint16 *h,
float *f,
int n);
void float_to_half4_c (const float f[4],
guint16 h[4]);
void half_to_float4_c (const guint16 h[4],
float f[4]);
void float_to_half_c (const float *f,
guint16 *h,
int n);
void half_to_float_c (const guint16 *h,
float *f,
int n);
G_END_DECLS