gtk/gsk/gl/gskglshadowlibrary.c
Sophie Herold a546ae32d7 Remove all nicks and blurbs from param specs
Those property features don't seem to be in use anywhere.
They are redundant since the docs cover the same information
and more. They also created unnecessary translation work.

Closes #4904
2022-05-11 18:16:29 +02:00

257 lines
7.0 KiB
C

/* gskglshadowlibrary.c
*
* Copyright 2020 Christian Hergert <chergert@redhat.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include <string.h>
#include "gskgldriverprivate.h"
#include "gskglshadowlibraryprivate.h"
#define MAX_UNUSED_FRAMES (16 * 5)
struct _GskGLShadowLibrary
{
GObject parent_instance;
GskGLDriver *driver;
GArray *shadows;
};
typedef struct _Shadow
{
GskRoundedRect outline;
float blur_radius;
guint texture_id;
gint64 last_used_in_frame;
} Shadow;
G_DEFINE_TYPE (GskGLShadowLibrary, gsk_gl_shadow_library, G_TYPE_OBJECT)
enum {
PROP_0,
PROP_DRIVER,
N_PROPS
};
static GParamSpec *properties [N_PROPS];
GskGLShadowLibrary *
gsk_gl_shadow_library_new (GskGLDriver *driver)
{
g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), NULL);
return g_object_new (GSK_TYPE_GL_SHADOW_LIBRARY,
"driver", driver,
NULL);
}
static void
gsk_gl_shadow_library_dispose (GObject *object)
{
GskGLShadowLibrary *self = (GskGLShadowLibrary *)object;
for (guint i = 0; i < self->shadows->len; i++)
{
const Shadow *shadow = &g_array_index (self->shadows, Shadow, i);
gsk_gl_driver_release_texture_by_id (self->driver, shadow->texture_id);
}
g_clear_pointer (&self->shadows, g_array_unref);
g_clear_object (&self->driver);
G_OBJECT_CLASS (gsk_gl_shadow_library_parent_class)->dispose (object);
}
static void
gsk_gl_shadow_library_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GskGLShadowLibrary *self = GSK_GL_SHADOW_LIBRARY (object);
switch (prop_id)
{
case PROP_DRIVER:
g_value_set_object (value, self->driver);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
gsk_gl_shadow_library_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GskGLShadowLibrary *self = GSK_GL_SHADOW_LIBRARY (object);
switch (prop_id)
{
case PROP_DRIVER:
self->driver = g_value_dup_object (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
gsk_gl_shadow_library_class_init (GskGLShadowLibraryClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = gsk_gl_shadow_library_dispose;
object_class->get_property = gsk_gl_shadow_library_get_property;
object_class->set_property = gsk_gl_shadow_library_set_property;
properties [PROP_DRIVER] =
g_param_spec_object ("driver", NULL, NULL,
GSK_TYPE_GL_DRIVER,
(G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
g_object_class_install_properties (object_class, N_PROPS, properties);
}
static void
gsk_gl_shadow_library_init (GskGLShadowLibrary *self)
{
self->shadows = g_array_new (FALSE, FALSE, sizeof (Shadow));
}
void
gsk_gl_shadow_library_insert (GskGLShadowLibrary *self,
const GskRoundedRect *outline,
float blur_radius,
guint texture_id)
{
Shadow *shadow;
g_assert (GSK_IS_GL_SHADOW_LIBRARY (self));
g_assert (outline != NULL);
g_assert (texture_id != 0);
gsk_gl_driver_mark_texture_permanent (self->driver, texture_id);
g_array_set_size (self->shadows, self->shadows->len + 1);
shadow = &g_array_index (self->shadows, Shadow, self->shadows->len - 1);
shadow->outline = *outline;
shadow->blur_radius = blur_radius;
shadow->texture_id = texture_id;
shadow->last_used_in_frame = self->driver->current_frame_id;
}
guint
gsk_gl_shadow_library_lookup (GskGLShadowLibrary *self,
const GskRoundedRect *outline,
float blur_radius)
{
Shadow *ret = NULL;
g_assert (GSK_IS_GL_SHADOW_LIBRARY (self));
g_assert (outline != NULL);
/* Ensure GskRoundedRect is 12 packed floats without padding
* so that we can use memcmp instead of float comparisons.
*/
G_STATIC_ASSERT (sizeof *outline == (sizeof (float) * 12));
for (guint i = 0; i < self->shadows->len; i++)
{
Shadow *shadow = &g_array_index (self->shadows, Shadow, i);
if (blur_radius == shadow->blur_radius &&
memcmp (outline, &shadow->outline, sizeof *outline) == 0)
{
ret = shadow;
break;
}
}
if (ret == NULL)
return 0;
g_assert (ret->texture_id != 0);
ret->last_used_in_frame = self->driver->current_frame_id;
return ret->texture_id;
}
#if 0
static void
write_shadow_to_png (GskGLDriver *driver,
const Shadow *shadow)
{
int width = shadow->outline.bounds.size.width + (shadow->outline.bounds.origin.x * 2);
int height = shadow->outline.bounds.size.height + (shadow->outline.bounds.origin.y * 2);
char *filename = g_strdup_printf ("shadow_cache_%d_%d_%d.png",
width, height, shadow->texture_id);
GdkTexture *texture;
texture = gdk_gl_texture_new (gsk_gl_driver_get_context (driver),
shadow->texture_id,
width, height,
NULL, NULL);
gdk_texture_save_to_png (texture, filename);
g_object_unref (texture);
g_free (filename);
}
#endif
void
gsk_gl_shadow_library_begin_frame (GskGLShadowLibrary *self)
{
gint64 watermark;
int i;
int p;
g_return_if_fail (GSK_IS_GL_SHADOW_LIBRARY (self));
#if 0
for (i = 0, p = self->shadows->len; i < p; i++)
{
const Shadow *shadow = &g_array_index (self->shadows, Shadow, i);
write_shadow_to_png (self->driver, shadow);
}
#endif
watermark = self->driver->current_frame_id - MAX_UNUSED_FRAMES;
for (i = 0, p = self->shadows->len; i < p; i++)
{
const Shadow *shadow = &g_array_index (self->shadows, Shadow, i);
if (shadow->last_used_in_frame < watermark)
{
gsk_gl_driver_release_texture_by_id (self->driver, shadow->texture_id);
g_array_remove_index_fast (self->shadows, i);
p--;
i--;
}
}
}