gtk/gsk/gpu/gskglframe.c
Benjamin Otte 1b2156493b gpu: Remove descriptors
They are no longer a thing with the new way we manage textures.
2024-07-22 19:40:24 +02:00

280 lines
8.2 KiB
C

#include "config.h"
#include "gskglframeprivate.h"
#include "gskgpuglobalsopprivate.h"
#include "gskgpuopprivate.h"
#include "gskgpushaderopprivate.h"
#include "gskglbufferprivate.h"
#include "gskgldeviceprivate.h"
#include "gskglimageprivate.h"
#include "gdkdmabuftextureprivate.h"
#include "gdkglcontextprivate.h"
#include "gdkgltextureprivate.h"
struct _GskGLFrame
{
GskGpuFrame parent_instance;
GLuint globals_buffer_id;
guint next_texture_slot;
GLsync sync;
GHashTable *vaos;
};
struct _GskGLFrameClass
{
GskGpuFrameClass parent_class;
};
G_DEFINE_TYPE (GskGLFrame, gsk_gl_frame, GSK_TYPE_GPU_FRAME)
static gboolean
gsk_gl_frame_is_busy (GskGpuFrame *frame)
{
GskGLFrame *self = GSK_GL_FRAME (frame);
if (!self->sync)
return FALSE;
return glClientWaitSync (self->sync, 0, 0) == GL_TIMEOUT_EXPIRED;
}
static void
gsk_gl_frame_wait (GskGpuFrame *frame)
{
GskGLFrame *self = GSK_GL_FRAME (frame);
if (!self->sync)
return;
glClientWaitSync (self->sync, 0, G_MAXINT64);
}
static void
gsk_gl_frame_cleanup (GskGpuFrame *frame)
{
GskGLFrame *self = GSK_GL_FRAME (frame);
if (self->sync)
{
glClientWaitSync (self->sync, 0, -1);
/* can't use g_clear_pointer() on glDeleteSync(), see MR !7294 */
glDeleteSync (self->sync);
self->sync = NULL;
}
self->next_texture_slot = 0;
GSK_GPU_FRAME_CLASS (gsk_gl_frame_parent_class)->cleanup (frame);
}
static GskGpuImage *
gsk_gl_frame_upload_texture (GskGpuFrame *frame,
gboolean with_mipmap,
GdkTexture *texture)
{
if (GDK_IS_GL_TEXTURE (texture))
{
GdkGLTexture *gl_texture = GDK_GL_TEXTURE (texture);
if (gdk_gl_context_is_shared (GDK_GL_CONTEXT (gsk_gpu_frame_get_context (frame)),
gdk_gl_texture_get_context (gl_texture)))
{
GskGpuImage *image;
GLsync sync;
image = gsk_gl_image_new_for_texture (GSK_GL_DEVICE (gsk_gpu_frame_get_device (frame)),
texture,
gdk_gl_texture_get_id (gl_texture),
FALSE,
gdk_gl_texture_has_mipmap (gl_texture) ? (GSK_GPU_IMAGE_CAN_MIPMAP | GSK_GPU_IMAGE_MIPMAP) : 0);
/* This is a hack, but it works */
sync = gdk_gl_texture_get_sync (gl_texture);
if (sync)
glWaitSync (sync, 0, GL_TIMEOUT_IGNORED);
return image;
}
}
else if (GDK_IS_DMABUF_TEXTURE (texture))
{
gboolean external;
GLuint tex_id;
tex_id = gdk_gl_context_import_dmabuf (GDK_GL_CONTEXT (gsk_gpu_frame_get_context (frame)),
gdk_texture_get_width (texture),
gdk_texture_get_height (texture),
gdk_dmabuf_texture_get_dmabuf (GDK_DMABUF_TEXTURE (texture)),
&external);
if (tex_id)
{
return gsk_gl_image_new_for_texture (GSK_GL_DEVICE (gsk_gpu_frame_get_device (frame)),
texture,
tex_id,
TRUE,
(external ? GSK_GPU_IMAGE_EXTERNAL | GSK_GPU_IMAGE_NO_BLIT : 0));
}
}
return GSK_GPU_FRAME_CLASS (gsk_gl_frame_parent_class)->upload_texture (frame, with_mipmap, texture);
}
static GskGpuBuffer *
gsk_gl_frame_create_vertex_buffer (GskGpuFrame *frame,
gsize size)
{
GskGLFrame *self = GSK_GL_FRAME (frame);
/* We could also reassign them all to the new buffer here?
* Is that faster?
*/
g_hash_table_remove_all (self->vaos);
if (gdk_gl_context_has_feature (GDK_GL_CONTEXT (gsk_gpu_frame_get_context (frame)),
GDK_GL_FEATURE_BUFFER_STORAGE))
return gsk_gl_mapped_buffer_new (GL_ARRAY_BUFFER, size);
else
return gsk_gl_copied_buffer_new (GL_ARRAY_BUFFER, size);
}
static GskGpuBuffer *
gsk_gl_frame_create_storage_buffer (GskGpuFrame *frame,
gsize size)
{
if (gdk_gl_context_has_feature (GDK_GL_CONTEXT (gsk_gpu_frame_get_context (frame)),
GDK_GL_FEATURE_BUFFER_STORAGE))
return gsk_gl_mapped_buffer_new (GL_UNIFORM_BUFFER, size);
else
return gsk_gl_copied_buffer_new (GL_UNIFORM_BUFFER, size);
}
static void
gsk_gl_frame_write_texture_vertex_data (GskGpuFrame *self,
guchar *data,
GskGpuImage **images,
GskGpuSampler *samplers,
gsize n_images)
{
}
static void
gsk_gl_frame_submit (GskGpuFrame *frame,
GskRenderPassType pass_type,
GskGpuBuffer *vertex_buffer,
GskGpuOp *op)
{
GskGLFrame *self = GSK_GL_FRAME (frame);
GskGLCommandState state = {
/* rest is 0 */
.current_samplers = { GSK_GPU_SAMPLER_N_SAMPLERS, GSK_GPU_SAMPLER_N_SAMPLERS }
};
glEnable (GL_SCISSOR_TEST);
glDisable (GL_DEPTH_TEST);
glEnable (GL_BLEND);
if (vertex_buffer)
gsk_gl_buffer_bind (GSK_GL_BUFFER (vertex_buffer));
gsk_gl_frame_bind_globals (self);
glBufferData (GL_UNIFORM_BUFFER,
sizeof (GskGpuGlobalsInstance),
NULL,
GL_STREAM_DRAW);
while (op)
{
op = gsk_gpu_op_gl_command (op, frame, &state);
}
if (gdk_gl_context_has_feature (GDK_GL_CONTEXT (gsk_gpu_frame_get_context (frame)),
GDK_GL_FEATURE_SYNC))
self->sync = glFenceSync (GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
static void
gsk_gl_frame_finalize (GObject *object)
{
GskGLFrame *self = GSK_GL_FRAME (object);
g_hash_table_unref (self->vaos);
if (self->globals_buffer_id != 0)
glDeleteBuffers (1, &self->globals_buffer_id);
G_OBJECT_CLASS (gsk_gl_frame_parent_class)->finalize (object);
}
static void
gsk_gl_frame_class_init (GskGLFrameClass *klass)
{
GskGpuFrameClass *gpu_frame_class = GSK_GPU_FRAME_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
gpu_frame_class->is_busy = gsk_gl_frame_is_busy;
gpu_frame_class->wait = gsk_gl_frame_wait;
gpu_frame_class->cleanup = gsk_gl_frame_cleanup;
gpu_frame_class->upload_texture = gsk_gl_frame_upload_texture;
gpu_frame_class->create_vertex_buffer = gsk_gl_frame_create_vertex_buffer;
gpu_frame_class->create_storage_buffer = gsk_gl_frame_create_storage_buffer;
gpu_frame_class->write_texture_vertex_data = gsk_gl_frame_write_texture_vertex_data;
gpu_frame_class->submit = gsk_gl_frame_submit;
object_class->finalize = gsk_gl_frame_finalize;
}
static void
free_vao (gpointer vao)
{
glDeleteVertexArrays (1, (GLuint[1]) { GPOINTER_TO_UINT (vao) });
}
static void
gsk_gl_frame_init (GskGLFrame *self)
{
self->vaos = g_hash_table_new_full (g_direct_hash, g_direct_equal, NULL, free_vao);
}
void
gsk_gl_frame_use_program (GskGLFrame *self,
const GskGpuShaderOpClass *op_class,
GskGpuShaderFlags flags,
GskGpuColorStates color_states,
guint32 variation)
{
GLuint vao;
gsk_gl_device_use_program (GSK_GL_DEVICE (gsk_gpu_frame_get_device (GSK_GPU_FRAME (self))),
op_class,
flags,
color_states,
variation);
vao = GPOINTER_TO_UINT (g_hash_table_lookup (self->vaos, op_class));
if (vao)
{
glBindVertexArray (vao);
return;
}
glGenVertexArrays (1, &vao);
glBindVertexArray (vao);
op_class->setup_vao (0);
g_hash_table_insert (self->vaos, (gpointer) op_class, GUINT_TO_POINTER (vao));
}
void
gsk_gl_frame_bind_globals (GskGLFrame *self)
{
if (self->globals_buffer_id == 0)
glGenBuffers (1, &self->globals_buffer_id);
glBindBufferBase (GL_UNIFORM_BUFFER, 0, self->globals_buffer_id);
}