gtk/gsk/gpu/gskgpuconvertcicpop.c
Matthias Clasen d53b3f9941 gpu: More debug spew
Print out the direction of the cicp conversion.
2024-07-26 07:22:45 -04:00

122 lines
4.4 KiB
C

#include "config.h"
#include "gskgpuconvertcicpopprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgpuprintprivate.h"
#include "gskrectprivate.h"
#include "gdk/gdkcolorstateprivate.h"
#include "gpu/shaders/gskgpuconvertcicpinstance.h"
typedef struct _GskGpuConvertCicpOp GskGpuConvertCicpOp;
struct _GskGpuConvertCicpOp
{
GskGpuShaderOp op;
};
#define VARIATION_OPACITY (1u << 0)
#define VARIATION_STRAIGHT_ALPHA (1u << 1)
#define VARIATION_REVERSE (1u << 2)
static void
gsk_gpu_convert_cicp_op_print_instance (GskGpuShaderOp *shader,
gpointer instance_,
GString *string)
{
GskGpuConvertcicpInstance *instance = (GskGpuConvertcicpInstance *) instance_;
gsk_gpu_print_rect (string, instance->rect);
gsk_gpu_print_image (string, shader->images[0]);
if (shader->variation & VARIATION_STRAIGHT_ALPHA)
gsk_gpu_print_string (string, "straight");
if (shader->variation & VARIATION_REVERSE)
gsk_gpu_print_string (string, "reverse");
g_string_append_printf (string, "cicp %u/%u/%u/%u",
instance->color_primaries,
instance->transfer_function,
0, 1);
}
static const GskGpuShaderOpClass GSK_GPU_CONVERT_OP_CLASS = {
{
GSK_GPU_OP_SIZE (GskGpuConvertCicpOp),
GSK_GPU_STAGE_SHADER,
gsk_gpu_shader_op_finish,
gsk_gpu_shader_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_shader_op_vk_command,
#endif
gsk_gpu_shader_op_gl_command
},
"gskgpuconvertcicp",
gsk_gpu_convertcicp_n_textures,
sizeof (GskGpuConvertcicpInstance),
#ifdef GDK_RENDERING_VULKAN
&gsk_gpu_convertcicp_info,
#endif
gsk_gpu_convert_cicp_op_print_instance,
gsk_gpu_convertcicp_setup_attrib_locations,
gsk_gpu_convertcicp_setup_vao
};
void
gsk_gpu_convert_from_cicp_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
const GdkCicp *cicp,
GskGpuColorStates color_states,
float opacity,
gboolean straight_alpha,
const graphene_point_t *offset,
const GskGpuShaderImage *image)
{
GskGpuConvertcicpInstance *instance;
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_CONVERT_OP_CLASS,
color_states,
(opacity < 1.0 ? VARIATION_OPACITY : 0) |
(straight_alpha ? VARIATION_STRAIGHT_ALPHA : 0),
clip,
(GskGpuImage *[1]) { image->image },
(GskGpuSampler[1]) { image->sampler },
&instance);
gsk_gpu_rect_to_float (image->coverage, offset, instance->rect);
gsk_gpu_rect_to_float (image->bounds, offset, instance->tex_rect);
instance->opacity = opacity;
instance->color_primaries = cicp->color_primaries;
instance->transfer_function = cicp->transfer_function;
}
void
gsk_gpu_convert_to_cicp_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
const GdkCicp *cicp,
GskGpuColorStates color_states,
float opacity,
gboolean straight_alpha,
const graphene_point_t *offset,
const GskGpuShaderImage *image)
{
GskGpuConvertcicpInstance *instance;
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_CONVERT_OP_CLASS,
color_states,
(opacity < 1.0 ? VARIATION_OPACITY : 0) |
(straight_alpha ? VARIATION_STRAIGHT_ALPHA : 0) |
VARIATION_REVERSE,
clip,
(GskGpuImage *[1]) { image->image },
(GskGpuSampler[1]) { image->sampler },
&instance);
gsk_gpu_rect_to_float (image->coverage, offset, instance->rect);
gsk_gpu_rect_to_float (image->bounds, offset, instance->tex_rect);
instance->opacity = opacity;
instance->color_primaries = cicp->color_primaries;
instance->transfer_function = cicp->transfer_function;
}