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f6a8ba0ccb
It's using the same colorstate all the time: any premultiplied. So just hardcode it.
21 lines
1002 B
C
21 lines
1002 B
C
#pragma once
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#include "gskgpushaderopprivate.h"
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#include <graphene.h>
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G_BEGIN_DECLS
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void gsk_gpu_cross_fade_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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const graphene_rect_t *rect,
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const graphene_point_t *offset,
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float opacity,
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float progress,
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const GskGpuShaderImage *start,
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const GskGpuShaderImage *end);
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G_END_DECLS
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