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1a85d569e3
This heaves over an inital chunk of code from the Vulkan renderer to execute shaders. The only shader that exists for now is a shader that draws a single texture. We use that to replace the blit op we were doing before.
26 lines
1.2 KiB
C
26 lines
1.2 KiB
C
#pragma once
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#include "gskgpubufferprivate.h"
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#include "gskvulkandeviceprivate.h"
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G_BEGIN_DECLS
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#define GSK_TYPE_VULKAN_BUFFER (gsk_vulkan_buffer_get_type ())
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G_DECLARE_FINAL_TYPE (GskVulkanBuffer, gsk_vulkan_buffer, GSK, VULKAN_BUFFER, GskGpuBuffer)
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GskGpuBuffer * gsk_vulkan_buffer_new_vertex (GskVulkanDevice *device,
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gsize size);
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GskGpuBuffer * gsk_vulkan_buffer_new_storage (GskVulkanDevice *device,
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gsize size);
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GskGpuBuffer * gsk_vulkan_buffer_new_write (GskVulkanDevice *device,
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gsize size);
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GskGpuBuffer * gsk_vulkan_buffer_new_read (GskVulkanDevice *device,
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gsize size);
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VkBuffer gsk_vulkan_buffer_get_vk_buffer (GskVulkanBuffer *self);
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G_END_DECLS
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