gtk/testsuite/gsk/gskrendernodeattach.c
Benjamin Otte 32625381fa gsk: Deprecate GskGLShader and the rendernode
The new renderers don't support them due to the required complexity of
integrating them with Vulkan and the assumptions those nodes make about
the renderer (the GL renderer exports its internal APIs into the
GLShader).

There haven't been any complaints that I'm aware of since 4.14 was
released where the default renderer does not support the nodes, so usage
in public seems to be close to nonexistant.

The 2 uses I know of were workarounds about missing features in GTK that
have stopped since GTK now supports them:

1. GStreamer used in to do premultiplication when the old GL renderer
   did not do so in hardware but on the CPU.
2. Adwaita used it for masking before the mask node wa added in 4.10.
2024-07-04 21:28:06 +02:00

233 lines
8.5 KiB
C

/*
* Copyright 2023, Red Hat, Inc
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gskrendernodeattach.h"
#include "gsk/gsk.h"
#include "gsk/gskrendernodeprivate.h"
#include "gdk/gdksurfaceprivate.h"
#include "gdk/gdksubsurfaceprivate.h"
static GskRenderNode *
node_attach (const GskRenderNode *node,
GdkSurface *surface,
int *idx)
{
GskRenderNode *child, *res;
switch (GSK_RENDER_NODE_TYPE (node))
{
case GSK_CAIRO_NODE:
case GSK_COLOR_NODE:
case GSK_LINEAR_GRADIENT_NODE:
case GSK_REPEATING_LINEAR_GRADIENT_NODE:
case GSK_RADIAL_GRADIENT_NODE:
case GSK_REPEATING_RADIAL_GRADIENT_NODE:
case GSK_CONIC_GRADIENT_NODE:
case GSK_BORDER_NODE:
case GSK_TEXTURE_NODE:
case GSK_TEXTURE_SCALE_NODE:
case GSK_INSET_SHADOW_NODE:
case GSK_OUTSET_SHADOW_NODE:
case GSK_TEXT_NODE:
return gsk_render_node_ref ((GskRenderNode *)node);
case GSK_TRANSFORM_NODE:
child = node_attach (gsk_transform_node_get_child (node), surface, idx);
res = gsk_transform_node_new (child, gsk_transform_node_get_transform (node));
gsk_render_node_unref (child);
return res;
case GSK_OPACITY_NODE:
child = node_attach (gsk_opacity_node_get_child (node), surface, idx);
res = gsk_opacity_node_new (child, gsk_opacity_node_get_opacity (node));
gsk_render_node_unref (child);
return res;
case GSK_COLOR_MATRIX_NODE:
child = node_attach (gsk_color_matrix_node_get_child (node), surface, idx);
res = gsk_color_matrix_node_new (child,
gsk_color_matrix_node_get_color_matrix (node),
gsk_color_matrix_node_get_color_offset (node));
gsk_render_node_unref (child);
return res;
case GSK_REPEAT_NODE:
child = node_attach (gsk_repeat_node_get_child (node), surface, idx);
res = gsk_repeat_node_new (&node->bounds, child, gsk_repeat_node_get_child_bounds (node));
gsk_render_node_unref (child);
return res;
case GSK_CONTAINER_NODE:
{
GskRenderNode **children = g_newa (GskRenderNode *, gsk_container_node_get_n_children (node));
for (int i = 0; i < gsk_container_node_get_n_children (node); i++)
children[i] = node_attach (gsk_container_node_get_child (node, i), surface, idx);
res = gsk_container_node_new (children, gsk_container_node_get_n_children (node));
for (int i = 0; i < gsk_container_node_get_n_children (node); i++)
gsk_render_node_unref (children[i]);
return res;
}
case GSK_CLIP_NODE:
child = node_attach (gsk_clip_node_get_child (node), surface, idx);
res = gsk_clip_node_new (child, gsk_clip_node_get_clip (node));
gsk_render_node_unref (child);
return res;
case GSK_ROUNDED_CLIP_NODE:
child = node_attach (gsk_rounded_clip_node_get_child (node), surface, idx);
res = gsk_rounded_clip_node_new (child, gsk_rounded_clip_node_get_clip (node));
gsk_render_node_unref (child);
return res;
case GSK_SHADOW_NODE:
{
GskShadow *shadows = g_newa (GskShadow, gsk_shadow_node_get_n_shadows (node));
for (int i = 0; i < gsk_shadow_node_get_n_shadows (node); i++)
shadows[i] = *gsk_shadow_node_get_shadow (node, i);
child = node_attach (gsk_shadow_node_get_child (node), surface, idx);
res = gsk_shadow_node_new (child, shadows, gsk_shadow_node_get_n_shadows (node));
gsk_render_node_unref (child);
return res;
}
case GSK_BLEND_NODE:
{
GskRenderNode *top, *bottom;
bottom = node_attach (gsk_blend_node_get_bottom_child (node), surface, idx);
top = node_attach (gsk_blend_node_get_top_child (node), surface, idx);
res = gsk_blend_node_new (bottom, top, gsk_blend_node_get_blend_mode (node));
gsk_render_node_unref (bottom);
gsk_render_node_unref (top);
return res;
}
case GSK_CROSS_FADE_NODE:
{
GskRenderNode *start, *end;
start = node_attach (gsk_cross_fade_node_get_start_child (node), surface, idx);
end = node_attach (gsk_cross_fade_node_get_end_child (node), surface, idx);
res = gsk_cross_fade_node_new (start, end, gsk_cross_fade_node_get_progress (node));
gsk_render_node_unref (start);
gsk_render_node_unref (end);
return res;
}
case GSK_BLUR_NODE:
child = node_attach (gsk_blur_node_get_child (node), surface, idx);
res = gsk_blur_node_new (child, gsk_blur_node_get_radius (node));
gsk_render_node_unref (child);
return res;
case GSK_DEBUG_NODE:
child = node_attach (gsk_debug_node_get_child (node), surface, idx);
res = gsk_debug_node_new (child, g_strdup (gsk_debug_node_get_message (node)));
gsk_render_node_unref (child);
return res;
case GSK_GL_SHADER_NODE:
{
G_GNUC_BEGIN_IGNORE_DEPRECATIONS
GskRenderNode **children;
children = g_newa (GskRenderNode *, gsk_gl_shader_node_get_n_children (node));
for (int i = 0; i < gsk_gl_shader_node_get_n_children (node); i++)
children[i] = node_attach (gsk_gl_shader_node_get_child (node, i), surface, idx);
res = gsk_gl_shader_node_new (gsk_gl_shader_node_get_shader (node),
&node->bounds,
gsk_gl_shader_node_get_args (node),
children,
gsk_gl_shader_node_get_n_children (node));
for (int i = 0; i < gsk_gl_shader_node_get_n_children (node); i++)
gsk_render_node_unref (children[i]);
return res;
G_GNUC_END_IGNORE_DEPRECATIONS
}
case GSK_MASK_NODE:
{
GskRenderNode *source, *mask;
source = node_attach (gsk_mask_node_get_source (node), surface, idx);
mask = node_attach (gsk_mask_node_get_mask (node), surface, idx);
res = gsk_mask_node_new (source, mask, gsk_mask_node_get_mask_mode (node));
gsk_render_node_unref (source);
gsk_render_node_unref (mask);
return res;
}
case GSK_FILL_NODE:
child = node_attach (gsk_fill_node_get_child (node), surface, idx);
res = gsk_fill_node_new (child,
gsk_fill_node_get_path (node),
gsk_fill_node_get_fill_rule (node));
gsk_render_node_unref (child);
return res;
case GSK_STROKE_NODE:
child = node_attach (gsk_stroke_node_get_child (node), surface, idx);
res = gsk_stroke_node_new (child,
gsk_stroke_node_get_path (node),
gsk_stroke_node_get_stroke (node));
gsk_render_node_unref (child);
return res;
case GSK_SUBSURFACE_NODE:
{
GdkSubsurface *subsurface;
g_assert (gsk_subsurface_node_get_subsurface (node) == NULL);
if (*idx == -1)
subsurface = gdk_surface_create_subsurface (surface);
else
{
subsurface = gdk_surface_get_subsurface (surface, *idx);
(*idx)++;
}
child = node_attach (gsk_subsurface_node_get_child (node), surface, idx);
res = gsk_subsurface_node_new (child, subsurface);
gsk_render_node_unref (child);
return res;
}
case GSK_NOT_A_RENDER_NODE:
default:
g_assert_not_reached ();
}
}
/* Find all the subsurface nodes in the given tree, and attach them
* to a subsurface of the given surface. If the surface already has
* subsurfaces, we assume that we are just reattaching, and that the
* nodes are still in the same order. Otherwise, we create new
* subsurfaces.
*/
GskRenderNode *
gsk_render_node_attach (const GskRenderNode *node,
GdkSurface *surface)
{
int idx;
if (gdk_surface_get_n_subsurfaces (surface) > 0)
idx = 0;
else
idx = -1;
return node_attach (node, surface, &idx);
}