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2001-01-09 Havoc Pennington <hp@redhat.com> * gtk/gtktreeview.c (gtk_tree_view_check_dirty): handle case where there are no rows in the model * gtk/gtkliststore.c (gtk_list_store_iter_children): if parent is NULL, then return the start of the list * gtk/gtktreeview.c (gtk_tree_view_setup_model): don't build tree if we can't get any rows from an empty model * gtk/gtktreeviewcolumn.h (struct _GtkTreeViewColumn): remove extraneous * after function pointer typedef usage * Makefile.am: don't specify full path to cp and rm * gtk/gtkcellrenderertextpixbuf.c (gtk_cell_renderer_text_pixbuf_get_size): check width/height != NULL before dereferencing, fixes a segfault that happened from time to time * gtk/gtkcellrendererpixbuf.c (gtk_cell_renderer_pixbuf_render): use gdk_pixbuf_render_to_drawable_alpha() to get alpha channel, and reindent the function (gtk_cell_renderer_pixbuf_get_size): indentation * gtk/gtkdialog.c (gtk_dialog_run): destroy main loop only after we quit it (gtk_dialog_add_buttons_valist): add g_return_if_fail (gtk_dialog_set_default_response): New function, to set default button (gtk_dialog_set_response_sensitive): New function, to set sensitivity of buttons * gtk/gtkcellrendererpixbuf.c (gtk_cell_renderer_pixbuf_get_property): allow getting a NULL pixbuf (gtk_cell_renderer_pixbuf_set_property): allow setting a NULL pixbuf * gtk/gtktreedatalist.c (_gtk_tree_data_list_node_to_value): handle any G_TYPE_OBJECT subclass, not just the base class, and also boxed types. (_gtk_tree_data_list_value_to_node): ditto * gtk/gtkrbtree.c: Run _gtk_rbtree_test at strategic points if --gtk-debug=tree * gtk/gtkmain.c: add GTK_DEBUG_TREE * gtk/gtkdebug.h: add GTK_DEBUG_TREE
88 lines
2.5 KiB
Plaintext
88 lines
2.5 KiB
Plaintext
This document is a laundry list of stuff to check if you want to
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verify that GtkTreeView and associated objects are working properly.
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It isn't a very formal test plan or anything.
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Launching:
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- Launch testtreeview with --gtk-debug=tree, this will ensure that
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debugging code in the tree widget gets run.
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Automated tests:
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- on startup, testtreeview runs some automated tests; these all have
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to pass.
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TreeModel testing:
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- all the TreeView/TreeModel tests in this document should be run
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with each of the different models testtreeview supports. The
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option menu at the top of testtreeview lets you swap in the
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various models. The option menu includes each of the
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models that comes with GTK, in various configurations,
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and also NULL (no model).
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- ensure that swapping in a new model for the tree view when there
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was a preexisting one works OK
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TreeViewColumn testing:
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- clicking a column header pops up a property inspector for that
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column, use this to change column attributes for testing
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- should test columns with 0, 1, and N columns in the tree view
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- check that setting a column invisible works
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- check that setting a column unclickable works
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- check that setting the column width works
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- check that width of -1 unsets column width
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- check that min/max widths can be set/unset and have the desired
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effect
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- check that setting the column title works
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- check that the column with an image in it looks right, there should
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be such a column (once we support the custom widget feature)
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- check that justification works
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TreeView testing:
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- check that expansion/collapse of tree nodes with the expanders
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works
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- check that turning headers off works
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- check that scrolling works properly
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- check that autosize works (resize columns to a weird size,
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then click autosize to ensure they snap back to the original
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size)
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- check move_to
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- check expand_all, collapse_all
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Key navigation:
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- FIXME, all the keybindings and what they are supposed to do
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TreeSelection testing:
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- check that single and multi mode both work; single should allow zero
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or 1 rows selected, multi should allow any number.
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- in multi, check that shift-select selects a contiguous region,
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control-select selects a disjunct set of nodes
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- check that retrieving the selection works
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- check that foreach() works
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CellRenderer testing:
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- these should be well-exercised by the multi-column test, be
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sure everything looks correctly rendered
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