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77 lines
2.3 KiB
C
77 lines
2.3 KiB
C
#include "config.h"
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#include "gskgpucolormatrixopprivate.h"
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#include "gskgpuframeprivate.h"
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#include "gskgpuprintprivate.h"
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#include "gskrectprivate.h"
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#include "gpu/shaders/gskgpucolormatrixinstance.h"
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typedef struct _GskGpuColorMatrixOp GskGpuColorMatrixOp;
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struct _GskGpuColorMatrixOp
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{
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GskGpuShaderOp op;
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};
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static void
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gsk_gpu_color_matrix_op_print_instance (GskGpuShaderOp *shader,
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gpointer instance_,
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GString *string)
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{
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GskGpuColormatrixInstance *instance = (GskGpuColormatrixInstance *) instance_;
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gsk_gpu_print_rect (string, instance->rect);
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gsk_gpu_print_image_descriptor (string, shader->desc, instance->tex_id);
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}
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static const GskGpuShaderOpClass GSK_GPU_COLOR_MATRIX_OP_CLASS = {
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{
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GSK_GPU_OP_SIZE (GskGpuColorMatrixOp),
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GSK_GPU_STAGE_SHADER,
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gsk_gpu_shader_op_finish,
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gsk_gpu_shader_op_print,
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#ifdef GDK_RENDERING_VULKAN
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gsk_gpu_shader_op_vk_command,
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#endif
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gsk_gpu_shader_op_gl_command
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},
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"gskgpucolormatrix",
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sizeof (GskGpuColormatrixInstance),
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#ifdef GDK_RENDERING_VULKAN
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&gsk_gpu_colormatrix_info,
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#endif
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gsk_gpu_color_matrix_op_print_instance,
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gsk_gpu_colormatrix_setup_attrib_locations,
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gsk_gpu_colormatrix_setup_vao
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};
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void
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gsk_gpu_color_matrix_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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GskGpuColorStates color_states,
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GskGpuDescriptors *desc,
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const graphene_point_t *offset,
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const GskGpuShaderImage *image,
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const graphene_matrix_t *color_matrix,
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const graphene_vec4_t *color_offset)
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{
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GskGpuColormatrixInstance *instance;
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gsk_gpu_shader_op_alloc (frame,
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&GSK_GPU_COLOR_MATRIX_OP_CLASS,
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color_states,
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0,
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clip,
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desc,
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&instance);
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gsk_gpu_rect_to_float (image->coverage, offset, instance->rect);
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gsk_gpu_rect_to_float (image->bounds, offset, instance->tex_rect);
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instance->tex_id = image->descriptor;
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graphene_matrix_to_float (color_matrix, instance->color_matrix);
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graphene_vec4_to_float (color_offset, instance->color_offset);
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}
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