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1b2156493b
They are no longer a thing with the new way we manage textures.
21 lines
1005 B
C
21 lines
1005 B
C
#pragma once
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#include "gskgpushaderopprivate.h"
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#include <graphene.h>
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G_BEGIN_DECLS
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void gsk_gpu_blend_mode_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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const graphene_rect_t *rect,
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const graphene_point_t *offset,
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float opacity,
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GskBlendMode blend_mode,
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const GskGpuShaderImage *bottom,
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const GskGpuShaderImage *top);
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G_END_DECLS
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