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1b2156493b
They are no longer a thing with the new way we manage textures.
27 lines
1.6 KiB
C
27 lines
1.6 KiB
C
#pragma once
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#include "gskgpushaderopprivate.h"
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#include <graphene.h>
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G_BEGIN_DECLS
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void gsk_gpu_blur_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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GskGpuColorStates color_states,
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const graphene_point_t *offset,
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const GskGpuShaderImage *image,
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const graphene_vec2_t *blur_direction);
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void gsk_gpu_blur_shadow_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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GskGpuColorStates color_states,
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const graphene_point_t *offset,
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const GskGpuShaderImage *image,
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const graphene_vec2_t *blur_direction,
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float shadow_color[4]);
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G_END_DECLS
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