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a2368803fa
This now uses all the previously added features to allow displaying YUV images. Also add a utility function that turns an image into a toggle ref for a texture. This makes sure that reffing the image also refs the texture and that ensures that textures stay alive as long as the image is in use.
55 lines
2.7 KiB
C
55 lines
2.7 KiB
C
#pragma once
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#include "gskgputypesprivate.h"
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#include <graphene.h>
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G_BEGIN_DECLS
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#define GSK_TYPE_GPU_IMAGE (gsk_gpu_image_get_type ())
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#define GSK_GPU_IMAGE(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), GSK_TYPE_GPU_IMAGE, GskGpuImage))
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#define GSK_GPU_IMAGE_CLASS(k) (G_TYPE_CHECK_CLASS_CAST ((k), GSK_TYPE_GPU_IMAGE, GskGpuImageClass))
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#define GSK_IS_GPU_IMAGE(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), GSK_TYPE_GPU_IMAGE))
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#define GSK_IS_GPU_IMAGE_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), GSK_TYPE_GPU_IMAGE))
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#define GSK_GPU_IMAGE_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GSK_TYPE_GPU_IMAGE, GskGpuImageClass))
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typedef struct _GskGpuImageClass GskGpuImageClass;
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struct _GskGpuImage
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{
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GObject parent_instance;
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};
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struct _GskGpuImageClass
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{
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GObjectClass parent_class;
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void (* get_projection_matrix) (GskGpuImage *self,
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graphene_matrix_t *out_projection);
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};
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GType gsk_gpu_image_get_type (void) G_GNUC_CONST;
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void gsk_gpu_image_setup (GskGpuImage *self,
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GskGpuImageFlags flags,
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GdkMemoryFormat format,
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gsize width,
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gsize height);
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void gsk_gpu_image_toggle_ref_texture (GskGpuImage *self,
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GdkTexture *texture);
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GdkMemoryFormat gsk_gpu_image_get_format (GskGpuImage *self);
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gsize gsk_gpu_image_get_width (GskGpuImage *self);
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gsize gsk_gpu_image_get_height (GskGpuImage *self);
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GskGpuImageFlags gsk_gpu_image_get_flags (GskGpuImage *self);
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void gsk_gpu_image_set_flags (GskGpuImage *self,
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GskGpuImageFlags flags);
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void gsk_gpu_image_get_projection_matrix (GskGpuImage *self,
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graphene_matrix_t *out_projection);
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G_DEFINE_AUTOPTR_CLEANUP_FUNC(GskGpuImage, g_object_unref)
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G_END_DECLS
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