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59578c6d18
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230 lines
7.1 KiB
C
230 lines
7.1 KiB
C
/* edgesnapping.c
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*
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* Copyright © 2020 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#include "config.h"
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#include "gdkrectangle.h"
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#include "edgesnapping.h"
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#define LEAVE_THRESHOLD 3.0
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#define ENTER_THRESHOLD 2.0
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#define X1(r) ((r)->x)
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#define X2(r) ((r)->x + (r)->width)
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#define Y1(r) ((r)->y)
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#define Y2(r) ((r)->y + (r)->height)
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void
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_edge_snapping_init (EdgeSnapping *self,
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const GdkRectangle *geometry,
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const GdkRectangle *workarea,
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const GdkPoint *pointer_position,
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const GdkRectangle *window)
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{
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g_assert (self != NULL);
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g_assert (geometry != NULL);
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g_assert (workarea != NULL);
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g_assert (pointer_position != NULL);
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self->geometry = *geometry;
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self->workarea = *workarea;
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self->last_pointer_position = *pointer_position;
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self->pointer_offset_in_window.x = pointer_position->x - window->x;
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self->pointer_offset_in_window.y = pointer_position->y - window->y;
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}
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static void
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edge_snapping_constrain_left (EdgeSnapping *self,
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int change,
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const GdkRectangle *geometry,
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GdkRectangle *window)
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{
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if (change < 0)
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{
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if (X1 (window) < X1 (geometry) &&
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X1 (window) > X1 (geometry) - LEAVE_THRESHOLD &&
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ABS (change) < LEAVE_THRESHOLD)
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window->x = geometry->x;
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}
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/* We don't constrain when returning from left edge */
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}
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static void
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edge_snapping_constrain_right (EdgeSnapping *self,
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int change,
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const GdkRectangle *geometry,
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GdkRectangle *window)
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{
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if (change > 0)
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{
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if (X2 (window) > X2 (geometry) &&
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X2 (window) < X2 (geometry) + LEAVE_THRESHOLD &&
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ABS (change) < LEAVE_THRESHOLD)
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window->x = X2 (geometry) - window->width;
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}
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/* We don't constrain when returning from right edge */
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}
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static void
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edge_snapping_constrain_top (EdgeSnapping *self,
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int change,
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const GdkRectangle *geometry,
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GdkRectangle *window)
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{
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if (change < 0)
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{
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if (Y1 (window) < Y1 (geometry))
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window->y = geometry->y;
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}
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/* We don't constrain when returning from top edge */
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}
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static void
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edge_snapping_constrain_bottom (EdgeSnapping *self,
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int change,
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const GdkRectangle *geometry,
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GdkRectangle *window)
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{
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if (change > 0)
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{
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if (Y2 (window) > Y2 (geometry) &&
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Y2 (window) < Y2 (geometry) + LEAVE_THRESHOLD &&
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ABS (change) < LEAVE_THRESHOLD)
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window->y = Y2 (geometry) - window->height;
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}
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else if (change < 0)
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{
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if (Y2 (window) < Y2 (geometry) &&
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Y2 (window) > Y2 (geometry) - ENTER_THRESHOLD &&
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ABS (change) < ENTER_THRESHOLD)
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window->y = Y2 (geometry) - window->height;
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}
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}
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static void
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edge_snapping_constrain_horizontal (EdgeSnapping *self,
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int change,
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const GdkRectangle *geometry,
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GdkRectangle *window)
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{
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g_assert (self != NULL);
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g_assert (geometry != NULL);
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g_assert (window != NULL);
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g_assert (change != 0);
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if (ABS (X1 (geometry) - X1 (window)) < ABS (X2 (geometry)) - ABS (X2 (window)))
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edge_snapping_constrain_left (self, change, geometry, window);
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else
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edge_snapping_constrain_right (self, change, geometry, window);
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}
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static void
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edge_snapping_constrain_vertical (EdgeSnapping *self,
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int change,
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const GdkRectangle *geometry,
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GdkRectangle *window,
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gboolean bottom_only)
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{
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g_assert (self != NULL);
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g_assert (geometry != NULL);
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g_assert (window != NULL);
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g_assert (change != 0);
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if (!bottom_only &&
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ABS (Y1 (geometry) - Y1 (window)) < ABS (Y2 (geometry)) - ABS (Y2 (window)))
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edge_snapping_constrain_top (self, change, geometry, window);
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else
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edge_snapping_constrain_bottom (self, change, geometry, window);
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}
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void
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_edge_snapping_motion (EdgeSnapping *self,
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const GdkPoint *pointer_position,
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GdkRectangle *window)
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{
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GdkRectangle new_window;
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GdkRectangle overlap;
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GdkPoint change;
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g_assert (self != NULL);
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g_assert (pointer_position != NULL);
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change.x = pointer_position->x - self->last_pointer_position.x;
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change.y = pointer_position->y - self->last_pointer_position.y;
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self->last_pointer_position = *pointer_position;
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window->x += change.x;
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window->y += change.y;
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new_window = *window;
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/* First constrain horizontal */
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if (change.x)
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{
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edge_snapping_constrain_horizontal (self, change.x, &self->workarea, &new_window);
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if (gdk_rectangle_equal (&new_window, window))
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edge_snapping_constrain_horizontal (self, change.x, &self->geometry, &new_window);
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}
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/* Now constrain vertically */
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if (change.y)
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{
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edge_snapping_constrain_vertical (self, change.y, &self->workarea, &new_window, FALSE);
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if (new_window.y == window->y)
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edge_snapping_constrain_vertical (self, change.y, &self->geometry, &new_window, TRUE);
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}
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/* If the window is not placed in the monitor at all, then we need to
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* just move the window onto the new screen using the original offset
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* of the pointer within the window.
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*/
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if (!gdk_rectangle_intersect (&self->geometry, &new_window, &overlap))
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{
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new_window.x = pointer_position->x - self->pointer_offset_in_window.x;
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new_window.y = pointer_position->y - self->pointer_offset_in_window.y;
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}
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/* And finally make sure we aren't underneath the top bar of the
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* particular monitor.
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*/
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if (Y1 (&new_window) < Y1 (&self->workarea))
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new_window.y = self->workarea.y;
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*window = new_window;
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}
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void
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_edge_snapping_set_monitor (EdgeSnapping *self,
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const GdkRectangle *geometry,
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const GdkRectangle *workarea)
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{
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g_assert (self != NULL);
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g_assert (geometry != NULL);
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g_assert (workarea != NULL);
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self->geometry = *geometry;
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self->workarea = *workarea;
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}
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