gtk/gsk/vulkan/gskvulkaninsetshadowopprivate.h
Benjamin Otte 2aba50efa0 vulkan: Move the render ops to the Render
This is a massive refactoring because it collects all the renderops
of all renderpasses into one long array in the Render object.

Lots of code in there is still flaky and needs cleanup. That will
follow in further commits.

Other than that it does work fine though.
2023-07-16 12:13:00 +02:00

19 lines
997 B
C

#pragma once
#include "gskvulkanopprivate.h"
G_BEGIN_DECLS
void gsk_vulkan_inset_shadow_op (GskVulkanRender *render,
const char *clip_type,
const GskRoundedRect *outline,
const graphene_point_t *offset,
const GdkRGBA *color,
const graphene_point_t *shadow_offset,
float spread,
float blur_radius);
G_END_DECLS