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2aba50efa0
This is a massive refactoring because it collects all the renderops of all renderpasses into one long array in the Render object. Lots of code in there is still flaky and needs cleanup. That will follow in further commits. Other than that it does work fine though.
19 lines
997 B
C
19 lines
997 B
C
#pragma once
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#include "gskvulkanopprivate.h"
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G_BEGIN_DECLS
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void gsk_vulkan_inset_shadow_op (GskVulkanRender *render,
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const char *clip_type,
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const GskRoundedRect *outline,
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const graphene_point_t *offset,
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const GdkRGBA *color,
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const graphene_point_t *shadow_offset,
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float spread,
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float blur_radius);
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G_END_DECLS
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