gtk/gsk/vulkan/gskvulkantexturepipeline.c
Benjamin Otte 0f1b039306 vulkan: Implement bindless texture rendering
Instead of having a descriptor set per operation, we just have one
descriptor set and bind all our images into it.

Then the shaders get to use an index into the large texture array
instead.

Getting this to work - because it's a Vulkan extension that needs to be
manually enabled, even though it's officially part of Vulkan 1.2 - is
insane.
2023-06-04 19:42:01 +02:00

127 lines
4.2 KiB
C

#include "config.h"
#include "gskvulkantexturepipelineprivate.h"
struct _GskVulkanTexturePipeline
{
GObject parent_instance;
};
typedef struct _GskVulkanTextureInstance GskVulkanTextureInstance;
struct _GskVulkanTextureInstance
{
float rect[4];
float tex_rect[4];
guint32 tex_id;
};
G_DEFINE_TYPE (GskVulkanTexturePipeline, gsk_vulkan_texture_pipeline, GSK_TYPE_VULKAN_PIPELINE)
static const VkPipelineVertexInputStateCreateInfo *
gsk_vulkan_texture_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
{
static const VkVertexInputBindingDescription vertexBindingDescriptions[] = {
{
.binding = 0,
.stride = sizeof (GskVulkanTextureInstance),
.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
}
};
static const VkVertexInputAttributeDescription vertexInputAttributeDescription[] = {
{
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanTextureInstance, rect),
},
{
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanTextureInstance, tex_rect),
},
{
.location = 2,
.binding = 0,
.format = VK_FORMAT_R32_UINT,
.offset = G_STRUCT_OFFSET (GskVulkanTextureInstance, tex_id),
}
};
static const VkPipelineVertexInputStateCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = G_N_ELEMENTS (vertexBindingDescriptions),
.pVertexBindingDescriptions = vertexBindingDescriptions,
.vertexAttributeDescriptionCount = G_N_ELEMENTS (vertexInputAttributeDescription),
.pVertexAttributeDescriptions = vertexInputAttributeDescription
};
return &info;
}
static void
gsk_vulkan_texture_pipeline_finalize (GObject *gobject)
{
//GskVulkanTexturePipeline *self = GSK_VULKAN_TEXTURE_PIPELINE (gobject);
G_OBJECT_CLASS (gsk_vulkan_texture_pipeline_parent_class)->finalize (gobject);
}
static void
gsk_vulkan_texture_pipeline_class_init (GskVulkanTexturePipelineClass *klass)
{
GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_texture_pipeline_finalize;
pipeline_class->get_input_state_create_info = gsk_vulkan_texture_pipeline_get_input_state_create_info;
}
static void
gsk_vulkan_texture_pipeline_init (GskVulkanTexturePipeline *self)
{
}
GskVulkanPipeline *
gsk_vulkan_texture_pipeline_new (GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass)
{
return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_TEXTURE_PIPELINE, context, layout, shader_name, render_pass);
}
void
gsk_vulkan_texture_pipeline_collect_vertex_data (GskVulkanTexturePipeline *pipeline,
guchar *data,
guint32 tex_id,
const graphene_point_t *offset,
const graphene_rect_t *rect,
const graphene_rect_t *tex_rect)
{
GskVulkanTextureInstance *instance = (GskVulkanTextureInstance *) data;
instance->rect[0] = rect->origin.x + offset->x;
instance->rect[1] = rect->origin.y + offset->y;
instance->rect[2] = rect->size.width;
instance->rect[3] = rect->size.height;
instance->tex_rect[0] = tex_rect->origin.x;
instance->tex_rect[1] = tex_rect->origin.y;
instance->tex_rect[2] = tex_rect->size.width;
instance->tex_rect[3] = tex_rect->size.height;
instance->tex_id = tex_id;
}
gsize
gsk_vulkan_texture_pipeline_draw (GskVulkanTexturePipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands)
{
vkCmdDraw (command_buffer,
6, n_commands,
0, offset);
return n_commands;
}