gtk/gsk
Emmanuele Bassi 0fbf638999 gsk: Add 'blit' program
For the root node we do not need to use blending, as it does not have
any backdrop to blend into. We can use a simpler 'blit' program that
only takes the content of the source and fills the texture quad with
it.
2016-10-18 11:49:08 +01:00
..
resources/glsl gsk: Add 'blit' program 2016-10-18 11:49:08 +01:00
gsk.h
gskcairorenderer.c gsk: Rework GskRenderer and GskRenderNode semantics 2016-10-18 11:29:34 +01:00
gskcairorendererprivate.h
gskdebug.c gsk: Add rendering debug mode for shaders 2016-10-18 11:49:07 +01:00
gskdebugprivate.h gsk: Add rendering debug mode for shaders 2016-10-18 11:49:07 +01:00
gskenums.h gsk: Make GskBlendMode enumeration public 2016-10-18 11:49:07 +01:00
gskenumtypes.c.template
gskenumtypes.h.template
gskglrenderer.c gsk: Add 'blit' program 2016-10-18 11:49:08 +01:00
gskglrendererprivate.h
gskprivate.c
gskprivate.h
gskrenderer.c docs: Add more GSK documentation 2016-10-18 11:49:07 +01:00
gskrenderer.h gsk: Rework GskRenderer and GskRenderNode semantics 2016-10-18 11:29:34 +01:00
gskrendererprivate.h gsk: Rework GskRenderer and GskRenderNode semantics 2016-10-18 11:29:34 +01:00
gskrendernode.c docs: Add more GSK documentation 2016-10-18 11:49:07 +01:00
gskrendernode.h gsk: Store blend mode in the render node 2016-10-18 11:49:07 +01:00
gskrendernodeiter.c
gskrendernodeiter.h
gskrendernodeprivate.h gsk: Store blend mode in the render node 2016-10-18 11:49:07 +01:00
gskshaderbuilder.c gsk: Consolidate program creation and storage 2016-10-18 11:49:07 +01:00
gskshaderbuilderprivate.h gsk: Consolidate program creation and storage 2016-10-18 11:49:07 +01:00
gsktypes.h
Makefile.am gsk: Add ShaderBuilder 2016-10-18 11:49:07 +01:00