gtk/gdk/macos/gdkmacosdisplay-wm.c
Fabio Lagalla 0ca569baab gdk: Implement fullscreen on selected monitor on macos
The feature was apparently missing, as monitors were always fullscreened at the surface best monitor.

Keep using best monitor if the selected monitor is not specified, otherwise move the window to the selected monitor before going fullscreen.
2024-06-26 15:53:49 +02:00

162 lines
5.4 KiB
C

/*
* Copyright © 2022 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include "gdkmacosdisplay-private.h"
#include "gdkmacosmonitor-private.h"
#include "gdkmacossurface-private.h"
#include "gdkmacostoplevelsurface-private.h"
#define WARP_OFFSET_X 15
#define WARP_OFFSET_Y 15
static void
_gdk_macos_display_position_toplevel_with_parent (GdkMacosDisplay *self,
GdkMacosSurface *surface,
GdkMacosSurface *parent,
int *x,
int *y)
{
GdkRectangle surface_rect;
GdkRectangle parent_rect;
GdkMonitor *monitor;
g_assert (GDK_IS_MACOS_DISPLAY (self));
g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface));
g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (parent));
monitor = _gdk_macos_surface_get_best_monitor (parent);
/* Try to center on top of the parent but also try to make the whole thing
* visible in case that lands us under the topbar/panel/etc.
*/
parent_rect.x = parent->root_x;
parent_rect.y = parent->root_y;
parent_rect.width = GDK_SURFACE (parent)->width;
parent_rect.height = GDK_SURFACE (parent)->height;
surface_rect.width = GDK_SURFACE (surface)->width;
surface_rect.height = GDK_SURFACE (surface)->height;
surface_rect.x = parent_rect.x + ((parent_rect.width - surface_rect.width) / 2);
surface_rect.y = parent_rect.y + ((parent_rect.height - surface_rect.height) / 2);
_gdk_macos_monitor_clamp (GDK_MACOS_MONITOR (monitor), &surface_rect);
*x = surface_rect.x;
*y = surface_rect.y;
}
static inline gboolean
has_surface_at_origin (const GList *surfaces,
int x,
int y)
{
for (const GList *iter = surfaces; iter; iter = iter->next)
{
GdkMacosSurface *surface = iter->data;
if (surface->root_x == x && surface->root_y == y)
return TRUE;
}
return FALSE;
}
static void
_gdk_macos_display_position_toplevel (GdkMacosDisplay *self,
GdkMacosSurface *surface,
GdkMonitor *selected_monitor,
int *x,
int *y)
{
cairo_rectangle_int_t surface_rect;
GdkRectangle workarea;
const GList *surfaces;
GdkMonitor *monitor;
CGPoint mouse;
g_assert (GDK_IS_MACOS_DISPLAY (self));
g_assert (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface));
mouse = [NSEvent mouseLocation];
if (!selected_monitor)
monitor = _gdk_macos_display_get_monitor_at_display_coords (self, mouse.x, mouse.y);
else
monitor = selected_monitor;
gdk_macos_monitor_get_workarea (monitor, &workarea);
/* First place at top-left of current monitor */
surface_rect.width = GDK_SURFACE (surface)->width;
surface_rect.height = GDK_SURFACE (surface)->height;
surface_rect.x = workarea.x + ((workarea.width - surface_rect.width) / 2);
surface_rect.y = workarea.y + ((workarea.height - surface_rect.height) / 2);
_gdk_macos_monitor_clamp (GDK_MACOS_MONITOR (selected_monitor ? selected_monitor : surface->best_monitor), &surface_rect);
*x = surface_rect.x;
*y = surface_rect.y;
/* Try to see if there are any other surfaces at this origin and if so,
* adjust until we get something better.
*/
surfaces = _gdk_macos_display_get_surfaces (self);
while (has_surface_at_origin (surfaces, *x, *y))
{
*x += WARP_OFFSET_X;
*y += WARP_OFFSET_Y;
/* If we reached the bottom right, just bail and try the workspace origin */
if (*x + WARP_OFFSET_X > workarea.x + workarea.width ||
*y + WARP_OFFSET_Y > workarea.y + workarea.height)
{
*x = workarea.x;
*y = workarea.y;
return;
}
}
}
/*<private>
* _gdk_macos_display_position_surface:
*
* Tries to position a window on a screen without landing in edges
* and other weird areas the user can't use.
*/
void
_gdk_macos_display_position_surface (GdkMacosDisplay *self,
GdkMacosSurface *surface,
GdkMonitor *monitor,
int *x,
int *y)
{
GdkSurface *transient_for;
g_return_if_fail (GDK_IS_MACOS_DISPLAY (self));
g_return_if_fail (GDK_IS_MACOS_TOPLEVEL_SURFACE (surface));
transient_for = GDK_SURFACE (surface)->transient_for;
if (transient_for != NULL)
_gdk_macos_display_position_toplevel_with_parent (self, surface, GDK_MACOS_SURFACE (transient_for), x, y);
else
_gdk_macos_display_position_toplevel (self, surface, monitor, x, y);
}