gtk/gsk/broadway/gskbroadwayrenderer.c
2020-12-03 00:47:54 +01:00

978 lines
30 KiB
C

#include "config.h"
#include "gskbroadwayrenderer.h"
#include "broadway/gdkprivate-broadway.h"
#include "gskdebugprivate.h"
#include "gsktransformprivate.h"
#include "gskrendererprivate.h"
#include "gskrendernodeprivate.h"
#include "gdk/gdktextureprivate.h"
struct _GskBroadwayRenderer
{
GskRenderer parent_instance;
GdkBroadwayDrawContext *draw_context;
guint32 next_node_id;
/* Set during rendering */
GArray *nodes; /* Owned by draw_contex */
GPtrArray *node_textures; /* Owned by draw_contex */
GHashTable *node_lookup;
/* Kept from last frame */
GHashTable *last_node_lookup;
GskRenderNode *last_root; /* Owning refs to the things in last_node_lookup */
};
struct _GskBroadwayRendererClass
{
GskRendererClass parent_class;
};
G_DEFINE_TYPE (GskBroadwayRenderer, gsk_broadway_renderer, GSK_TYPE_RENDERER)
static gboolean
gsk_broadway_renderer_realize (GskRenderer *renderer,
GdkSurface *surface,
GError **error)
{
GskBroadwayRenderer *self = GSK_BROADWAY_RENDERER (renderer);
if (!GDK_IS_BROADWAY_SURFACE (surface))
{
g_set_error (error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED,
"Broadway renderer only works for broadway surfaces");
return FALSE;
}
self->draw_context = gdk_broadway_draw_context_context (surface);
return TRUE;
}
static void
gsk_broadway_renderer_unrealize (GskRenderer *renderer)
{
GskBroadwayRenderer *self = GSK_BROADWAY_RENDERER (renderer);
g_clear_object (&self->draw_context);
}
static GdkTexture *
gsk_broadway_renderer_render_texture (GskRenderer *renderer,
GskRenderNode *root,
const graphene_rect_t *viewport)
{
GdkTexture *texture;
cairo_surface_t *surface;
cairo_t *cr;
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, ceil (viewport->size.width), ceil (viewport->size.height));
cr = cairo_create (surface);
cairo_translate (cr, - viewport->origin.x, - viewport->origin.y);
gsk_render_node_draw (root, cr);
cairo_destroy (cr);
texture = gdk_texture_new_for_surface (surface);
cairo_surface_destroy (surface);
return texture;
}
/* uint32 is sent in native endianness, and then converted to little endian in broadwayd when sending to browser */
static void
add_uint32 (GArray *nodes, guint32 v)
{
g_array_append_val (nodes, v);
}
static guint
add_uint32_placeholder (GArray *nodes)
{
guint pos = nodes->len;
guint32 v = 0;
g_array_append_val (nodes, v);
return pos;
}
static void
set_uint32_at (GArray *nodes, guint index, guint32 v)
{
g_array_index (nodes, guint32, index) = v;
}
static void
add_float (GArray *nodes, float f)
{
union {
float f;
guint32 i;
} u;
u.f = f;
g_array_append_val (nodes, u.i);
}
static guint32
rgba_to_uint32 (const GdkRGBA *rgba)
{
return
((guint32)(0.5 + CLAMP (rgba->alpha, 0., 1.) * 255.) << 24) |
((guint32)(0.5 + CLAMP (rgba->red, 0., 1.) * 255.) << 16) |
((guint32)(0.5 + CLAMP (rgba->green, 0., 1.) * 255.) << 8) |
((guint32)(0.5 + CLAMP (rgba->blue, 0., 1.) * 255.) << 0);
}
static void
add_rgba (GArray *nodes, const GdkRGBA *rgba)
{
guint32 c = rgba_to_uint32 (rgba);
g_array_append_val (nodes, c);
}
static void
add_xy (GArray *nodes, float x, float y, float offset_x, float offset_y)
{
add_float (nodes, x - offset_x);
add_float (nodes, y - offset_y);
}
static void
add_point (GArray *nodes, const graphene_point_t *point, float offset_x, float offset_y)
{
add_xy (nodes, point->x, point->y, offset_x, offset_y);
}
static void
add_size (GArray *nodes, const graphene_size_t *size)
{
add_float (nodes, size->width);
add_float (nodes, size->height);
}
static void
add_rect (GArray *nodes, const graphene_rect_t *rect, float offset_x, float offset_y)
{
add_point (nodes, &rect->origin, offset_x, offset_y);
add_size (nodes, &rect->size);
}
static void
add_rounded_rect (GArray *nodes, const GskRoundedRect *rrect, float offset_x, float offset_y)
{
int i;
add_rect (nodes, &rrect->bounds, offset_x, offset_y);
for (i = 0; i < 4; i++)
add_size (nodes, &rrect->corner[i]);
}
static void
add_matrix (GArray *nodes, graphene_matrix_t *matrix)
{
float matrix_floats[16];
int i;
graphene_matrix_to_float (matrix, matrix_floats);
for (i = 0; i < 16; i++)
add_float (nodes, matrix_floats[i]);
}
static void
add_color_stop (GArray *nodes, const GskColorStop *stop)
{
add_float (nodes, stop->offset);
add_rgba (nodes, &stop->color);
}
static void
add_string (GArray *nodes, const char *str)
{
guint32 len = strlen(str);
guint32 v, c;
add_uint32 (nodes, len);
v = 0;
c = 0;
while (*str != 0)
{
v |= (*str++) << 8*c++;
if (c == 4)
{
add_uint32 (nodes, v);
v = 0;
c = 0;
}
}
if (c != 0)
add_uint32 (nodes, v);
}
static void
collect_reused_child_nodes (GskRenderer *renderer,
GskRenderNode *node);
static void
collect_reused_node (GskRenderer *renderer,
GskRenderNode *node)
{
GskBroadwayRenderer *self = GSK_BROADWAY_RENDERER (renderer);
guint32 old_id;
if (self->last_node_lookup &&
(old_id = GPOINTER_TO_INT(g_hash_table_lookup (self->last_node_lookup, node))) != 0)
g_hash_table_insert (self->node_lookup, node, GINT_TO_POINTER (old_id));
collect_reused_child_nodes (renderer, node);
}
static void
collect_reused_child_nodes (GskRenderer *renderer,
GskRenderNode *node)
{
guint i;
switch (gsk_render_node_get_node_type (node))
{
case GSK_NOT_A_RENDER_NODE:
g_assert_not_reached ();
return;
/* Leaf nodes */
case GSK_TEXTURE_NODE:
case GSK_CAIRO_NODE:
case GSK_COLOR_NODE:
case GSK_BORDER_NODE:
case GSK_OUTSET_SHADOW_NODE:
case GSK_INSET_SHADOW_NODE:
case GSK_LINEAR_GRADIENT_NODE:
/* Fallbacks (=> leaf for now */
case GSK_GL_SHADER_NODE:
case GSK_COLOR_MATRIX_NODE:
case GSK_TEXT_NODE:
case GSK_RADIAL_GRADIENT_NODE:
case GSK_REPEATING_LINEAR_GRADIENT_NODE:
case GSK_REPEATING_RADIAL_GRADIENT_NODE:
case GSK_CONIC_GRADIENT_NODE:
case GSK_REPEAT_NODE:
case GSK_BLEND_NODE:
case GSK_CROSS_FADE_NODE:
case GSK_BLUR_NODE:
default:
break;
/* Bin nodes */
case GSK_SHADOW_NODE:
collect_reused_node (renderer,
gsk_shadow_node_get_child (node));
break;
case GSK_OPACITY_NODE:
collect_reused_node (renderer,
gsk_opacity_node_get_child (node));
break;
case GSK_ROUNDED_CLIP_NODE:
collect_reused_node (renderer,
gsk_rounded_clip_node_get_child (node));
break;
case GSK_CLIP_NODE:
collect_reused_node (renderer,
gsk_clip_node_get_child (node));
break;
case GSK_TRANSFORM_NODE:
collect_reused_node (renderer,
gsk_transform_node_get_child (node));
break;
case GSK_DEBUG_NODE:
collect_reused_node (renderer,
gsk_debug_node_get_child (node));
break;
/* Generic nodes */
case GSK_CONTAINER_NODE:
for (i = 0; i < gsk_container_node_get_n_children (node); i++)
collect_reused_node (renderer,
gsk_container_node_get_child (node, i));
break;
break; /* Fallback */
}
}
static gboolean
node_is_visible (GskRenderNode *node,
graphene_rect_t *clip_bounds)
{
if (clip_bounds == NULL ||
graphene_rect_intersection (clip_bounds, &node->bounds, NULL))
return TRUE;
return FALSE;
}
static gboolean
node_is_fully_visible (GskRenderNode *node,
graphene_rect_t *clip_bounds)
{
if (clip_bounds == NULL ||
graphene_rect_contains_rect (clip_bounds, &node->bounds))
return TRUE;
return FALSE;
}
static gboolean
node_type_is_container (BroadwayNodeType type)
{
return
type == BROADWAY_NODE_SHADOW ||
type == BROADWAY_NODE_OPACITY ||
type == BROADWAY_NODE_ROUNDED_CLIP ||
type == BROADWAY_NODE_CLIP ||
type == BROADWAY_NODE_TRANSFORM ||
type == BROADWAY_NODE_DEBUG ||
type == BROADWAY_NODE_CONTAINER;
}
static gboolean
add_new_node (GskRenderer *renderer,
GskRenderNode *node,
BroadwayNodeType type,
graphene_rect_t *clip_bounds)
{
GskBroadwayRenderer *self = GSK_BROADWAY_RENDERER (renderer);
guint32 id, old_id;
if (self->last_node_lookup &&
(old_id = GPOINTER_TO_INT (g_hash_table_lookup (self->last_node_lookup, node))) != 0)
{
add_uint32 (self->nodes, BROADWAY_NODE_REUSE);
add_uint32 (self->nodes, old_id);
g_hash_table_insert (self->node_lookup, node, GINT_TO_POINTER(old_id));
collect_reused_child_nodes (renderer, node);
return FALSE;
}
id = ++self->next_node_id;
/* Never try to reuse partially visible container types the next
* frame, as they could be be partial due to pruning against clip_bounds,
* and the clip_bounds may be different the next frame. However, anything
* that is fully visible will not be pruned, so is ok to reuse.
*
* Note: its quite possible that the node is fully visible, but contains
* a clip node which means the tree under that partial. That is fine and we can
* still reuse *this* node next frame, but we can't use the child that is
* partial, for example in a different place, because then it might see
* the partial region of the tree.
*/
if (!node_type_is_container (type) ||
node_is_fully_visible (node, clip_bounds))
g_hash_table_insert (self->node_lookup, node, GINT_TO_POINTER(id));
add_uint32 (self->nodes, type);
add_uint32 (self->nodes, id);
return TRUE;
}
typedef struct ColorizedTexture {
GdkTexture *texture;
graphene_matrix_t color_matrix;
graphene_vec4_t color_offset;
} ColorizedTexture;
static void
colorized_texture_free (ColorizedTexture *colorized)
{
g_object_unref (colorized->texture);
g_free (colorized);
}
static ColorizedTexture *
colorized_texture_new (GdkTexture *texture,
const graphene_matrix_t *color_matrix,
const graphene_vec4_t *color_offset)
{
ColorizedTexture *colorized = g_new0 (ColorizedTexture, 1);
colorized->texture = g_object_ref (texture);
colorized->color_matrix = *color_matrix;
colorized->color_offset = *color_offset;
return colorized;
}
static void
colorized_texture_free_list (GList *list)
{
g_list_free_full (list, (GDestroyNotify)colorized_texture_free);
}
static gboolean
matrix_equal (const graphene_matrix_t *a,
const graphene_matrix_t *b)
{
for (int i = 0; i < 4; i ++)
{
graphene_vec4_t ra, rb;
graphene_matrix_get_row (a, i, &ra);
graphene_matrix_get_row (b, i, &rb);
if (!graphene_vec4_equal (&ra, &rb))
return FALSE;
}
return TRUE;
}
static GdkTexture *
get_colorized_texture (GdkTexture *texture,
const graphene_matrix_t *color_matrix,
const graphene_vec4_t *color_offset)
{
cairo_surface_t *surface = gdk_texture_download_surface (texture);
cairo_surface_t *image_surface;
graphene_vec4_t pixel;
guint32* pixel_data;
guchar *data;
gsize x, y, width, height, stride;
float alpha;
GdkTexture *colorized_texture;
GList *colorized_list, *l;
ColorizedTexture *colorized;
colorized_list = g_object_get_data (G_OBJECT (texture), "broadway-colorized");
for (l = colorized_list; l != NULL; l = l->next)
{
colorized = l->data;
if (graphene_vec4_equal (&colorized->color_offset, color_offset) &&
matrix_equal (&colorized->color_matrix, color_matrix))
return g_object_ref (colorized->texture);
}
image_surface = cairo_surface_map_to_image (surface, NULL);
data = cairo_image_surface_get_data (image_surface);
width = cairo_image_surface_get_width (image_surface);
height = cairo_image_surface_get_height (image_surface);
stride = cairo_image_surface_get_stride (image_surface);
for (y = 0; y < height; y++)
{
pixel_data = (guint32 *) data;
for (x = 0; x < width; x++)
{
alpha = ((pixel_data[x] >> 24) & 0xFF) / 255.0;
if (alpha == 0)
{
graphene_vec4_init (&pixel, 0.0, 0.0, 0.0, 0.0);
}
else
{
graphene_vec4_init (&pixel,
((pixel_data[x] >> 16) & 0xFF) / (255.0 * alpha),
((pixel_data[x] >> 8) & 0xFF) / (255.0 * alpha),
( pixel_data[x] & 0xFF) / (255.0 * alpha),
alpha);
graphene_matrix_transform_vec4 (color_matrix, &pixel, &pixel);
}
graphene_vec4_add (&pixel, color_offset, &pixel);
alpha = graphene_vec4_get_w (&pixel);
if (alpha > 0.0)
{
alpha = MIN (alpha, 1.0);
pixel_data[x] = (((guint32) (alpha * 255)) << 24) |
(((guint32) (CLAMP (graphene_vec4_get_x (&pixel), 0, 1) * alpha * 255)) << 16) |
(((guint32) (CLAMP (graphene_vec4_get_y (&pixel), 0, 1) * alpha * 255)) << 8) |
((guint32) (CLAMP (graphene_vec4_get_z (&pixel), 0, 1) * alpha * 255));
}
else
{
pixel_data[x] = 0;
}
}
data += stride;
}
cairo_surface_mark_dirty (image_surface);
cairo_surface_unmap_image (surface, image_surface);
colorized_texture = gdk_texture_new_for_surface (surface);
colorized = colorized_texture_new (colorized_texture, color_matrix, color_offset);
if (colorized_list)
colorized_list = g_list_append (colorized_list, colorized);
else
{
colorized_list = g_list_append (NULL, colorized);
g_object_set_data_full (G_OBJECT (texture), "broadway-colorized",
colorized_list, (GDestroyNotify)colorized_texture_free_list);
}
return colorized_texture;
}
/* Note: This tracks the offset so that we can convert
* the absolute coordinates of the GskRenderNodes to
* parent-relative which is what the dom uses, and
* which is good for re-using subtrees.
*
* We also track the clip bounds which is a best-effort
* clip region tracking (i.e. can be unset or larger
* than real clip, but not smaller). This can be used
* to avoid sending completely clipped nodes.
*/
static void
gsk_broadway_renderer_add_node (GskRenderer *renderer,
GskRenderNode *node,
float offset_x,
float offset_y,
graphene_rect_t *clip_bounds)
{
GdkDisplay *display = gdk_surface_get_display (gsk_renderer_get_surface (renderer));
GdkBroadwayDisplay *broadway_display = GDK_BROADWAY_DISPLAY (display);
GskBroadwayRenderer *self = GSK_BROADWAY_RENDERER (renderer);
GArray *nodes = self->nodes;
switch (gsk_render_node_get_node_type (node))
{
case GSK_NOT_A_RENDER_NODE:
g_assert_not_reached ();
return;
/* Leaf nodes */
case GSK_TEXTURE_NODE:
if (add_new_node (renderer, node, BROADWAY_NODE_TEXTURE, clip_bounds))
{
GdkTexture *texture = gsk_texture_node_get_texture (node);
guint32 texture_id;
/* No need to add to self->node_textures here, the node will keep it alive until end of frame. */
texture_id = gdk_broadway_display_ensure_texture (display, texture);
add_rect (nodes, &node->bounds, offset_x, offset_y);
add_uint32 (nodes, texture_id);
}
return;
case GSK_CAIRO_NODE:
if (add_new_node (renderer, node, BROADWAY_NODE_TEXTURE, clip_bounds))
{
cairo_surface_t *surface = gsk_cairo_node_get_surface (node);
cairo_surface_t *image_surface = NULL;
GdkTexture *texture;
guint32 texture_id;
if (surface == NULL)
return;
if (cairo_surface_get_type (surface) == CAIRO_SURFACE_TYPE_IMAGE)
image_surface = cairo_surface_reference (surface);
else
{
cairo_t *cr;
image_surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
ceilf (node->bounds.size.width),
ceilf (node->bounds.size.height));
cr = cairo_create (image_surface);
cairo_set_source_surface (cr, surface, 0, 0);
cairo_rectangle (cr, 0, 0, node->bounds.size.width, node->bounds.size.height);
cairo_fill (cr);
cairo_destroy (cr);
}
texture = gdk_texture_new_for_surface (image_surface);
g_ptr_array_add (self->node_textures, g_object_ref (texture)); /* Transfers ownership to node_textures */
texture_id = gdk_broadway_display_ensure_texture (display, texture);
add_rect (nodes, &node->bounds, offset_x, offset_y);
add_uint32 (nodes, texture_id);
cairo_surface_destroy (image_surface);
}
return;
case GSK_COLOR_NODE:
if (add_new_node (renderer, node, BROADWAY_NODE_COLOR, clip_bounds))
{
add_rect (nodes, &node->bounds, offset_x, offset_y);
add_rgba (nodes, gsk_color_node_get_color (node));
}
return;
case GSK_BORDER_NODE:
if (add_new_node (renderer, node, BROADWAY_NODE_BORDER, clip_bounds))
{
int i;
add_rounded_rect (nodes, gsk_border_node_get_outline (node), offset_x, offset_y);
for (i = 0; i < 4; i++)
add_float (nodes, gsk_border_node_get_widths (node)[i]);
for (i = 0; i < 4; i++)
add_rgba (nodes, &gsk_border_node_get_colors (node)[i]);
}
return;
case GSK_OUTSET_SHADOW_NODE:
if (add_new_node (renderer, node, BROADWAY_NODE_OUTSET_SHADOW, clip_bounds))
{
add_rounded_rect (nodes, gsk_outset_shadow_node_get_outline (node), offset_x, offset_y);
add_rgba (nodes, gsk_outset_shadow_node_get_color (node));
add_float (nodes, gsk_outset_shadow_node_get_dx (node));
add_float (nodes, gsk_outset_shadow_node_get_dy (node));
add_float (nodes, gsk_outset_shadow_node_get_spread (node));
add_float (nodes, gsk_outset_shadow_node_get_blur_radius (node));
}
return;
case GSK_INSET_SHADOW_NODE:
if (add_new_node (renderer, node, BROADWAY_NODE_INSET_SHADOW, clip_bounds))
{
add_rounded_rect (nodes, gsk_inset_shadow_node_get_outline (node), offset_x, offset_y);
add_rgba (nodes, gsk_inset_shadow_node_get_color (node));
add_float (nodes, gsk_inset_shadow_node_get_dx (node));
add_float (nodes, gsk_inset_shadow_node_get_dy (node));
add_float (nodes, gsk_inset_shadow_node_get_spread (node));
add_float (nodes, gsk_inset_shadow_node_get_blur_radius (node));
}
return;
case GSK_LINEAR_GRADIENT_NODE:
if (add_new_node (renderer, node, BROADWAY_NODE_LINEAR_GRADIENT, clip_bounds))
{
guint i, n;
add_rect (nodes, &node->bounds, offset_x, offset_y);
add_point (nodes, gsk_linear_gradient_node_get_start (node), offset_x, offset_y);
add_point (nodes, gsk_linear_gradient_node_get_end (node), offset_x, offset_y);
n = gsk_linear_gradient_node_get_n_color_stops (node);
add_uint32 (nodes, n);
for (i = 0; i < n; i++)
add_color_stop (nodes, &gsk_linear_gradient_node_get_color_stops (node, NULL)[i]);
}
return;
/* Bin nodes */
case GSK_SHADOW_NODE:
if (add_new_node (renderer, node, BROADWAY_NODE_SHADOW, clip_bounds))
{
gsize i, n_shadows = gsk_shadow_node_get_n_shadows (node);
add_uint32 (nodes, n_shadows);
for (i = 0; i < n_shadows; i++)
{
const GskShadow *shadow = gsk_shadow_node_get_shadow (node, i);
add_rgba (nodes, &shadow->color);
add_float (nodes, shadow->dx);
add_float (nodes, shadow->dy);
add_float (nodes, shadow->radius);
}
gsk_broadway_renderer_add_node (renderer,
gsk_shadow_node_get_child (node),
offset_x, offset_y, clip_bounds);
}
return;
case GSK_OPACITY_NODE:
if (add_new_node (renderer, node, BROADWAY_NODE_OPACITY, clip_bounds))
{
add_float (nodes, gsk_opacity_node_get_opacity (node));
gsk_broadway_renderer_add_node (renderer,
gsk_opacity_node_get_child (node),
offset_x, offset_y, clip_bounds);
}
return;
case GSK_ROUNDED_CLIP_NODE:
if (add_new_node (renderer, node, BROADWAY_NODE_ROUNDED_CLIP, clip_bounds))
{
const GskRoundedRect *rclip = gsk_rounded_clip_node_get_clip (node);
graphene_rect_t child_bounds = rclip->bounds;
if (clip_bounds)
graphene_rect_intersection (&child_bounds, clip_bounds, &child_bounds);
add_rounded_rect (nodes, rclip, offset_x, offset_y);
gsk_broadway_renderer_add_node (renderer,
gsk_rounded_clip_node_get_child (node),
rclip->bounds.origin.x,
rclip->bounds.origin.y,
&child_bounds);
}
return;
case GSK_CLIP_NODE:
if (add_new_node (renderer, node, BROADWAY_NODE_CLIP, clip_bounds))
{
const graphene_rect_t *clip = gsk_clip_node_get_clip (node);
graphene_rect_t child_bounds = *clip;
if (clip_bounds)
graphene_rect_intersection (&child_bounds, clip_bounds, &child_bounds);
add_rect (nodes, clip, offset_x, offset_y);
gsk_broadway_renderer_add_node (renderer,
gsk_clip_node_get_child (node),
clip->origin.x,
clip->origin.y,
&child_bounds);
}
return;
case GSK_TRANSFORM_NODE:
{
GskTransform *transform = gsk_transform_node_get_transform (node);
GskTransformCategory category = gsk_transform_get_category (transform);
if (add_new_node (renderer, node, BROADWAY_NODE_TRANSFORM, clip_bounds)) {
if (category >= GSK_TRANSFORM_CATEGORY_2D_TRANSLATE)
{
float dx, dy;
graphene_rect_t child_bounds;
graphene_rect_t *child_bounds_p = NULL;
gsk_transform_to_translate (transform, &dx, &dy);
add_uint32 (nodes, 0); // Translate
add_xy (nodes, dx, dy, 0, 0);
if (clip_bounds)
{
graphene_rect_offset_r (clip_bounds, -dx, -dy, &child_bounds);
child_bounds_p = &child_bounds;
}
gsk_broadway_renderer_add_node (renderer,
gsk_transform_node_get_child (node),
0, 0, child_bounds_p);
}
else
{
graphene_matrix_t matrix;
gsk_transform_to_matrix (transform, &matrix);
add_uint32 (nodes, 1); // General transform
add_matrix (nodes, &matrix);
// We just drop the clip bounds here to make things simpler
gsk_broadway_renderer_add_node (renderer,
gsk_transform_node_get_child (node),
0, 0, NULL);
}
}
}
return;
case GSK_DEBUG_NODE:
if (add_new_node (renderer, node, BROADWAY_NODE_DEBUG, clip_bounds))
{
const char *message = gsk_debug_node_get_message (node);
add_string (nodes, message);
gsk_broadway_renderer_add_node (renderer,
gsk_debug_node_get_child (node), offset_x, offset_y, clip_bounds);
}
return;
/* Generic nodes */
case GSK_CONTAINER_NODE:
if (add_new_node (renderer, node, BROADWAY_NODE_CONTAINER, clip_bounds))
{
guint i, placeholder;
guint32 n_children = 0;
placeholder = add_uint32_placeholder (nodes);
for (i = 0; i < gsk_container_node_get_n_children (node); i++)
{
/* We prune fully clipped children, but we only do this for container_node, as
* we don't have a way for any other nodes to say there are children missing (i.e.
* bins always assume there is a child).
* Pruning is really only useful for large sets of children anyway, so thats
* probably fine. */
GskRenderNode *child = gsk_container_node_get_child (node, i);
if (node_is_visible (child, clip_bounds))
{
n_children++;
gsk_broadway_renderer_add_node (renderer,
child, offset_x, offset_y, clip_bounds);
}
}
set_uint32_at (nodes, placeholder, n_children);
}
return;
case GSK_COLOR_MATRIX_NODE:
{
GskRenderNode *child = gsk_color_matrix_node_get_child (node);
if (gsk_render_node_get_node_type (child) == GSK_TEXTURE_NODE)
{
const graphene_matrix_t *color_matrix = gsk_color_matrix_node_get_color_matrix (node);
const graphene_vec4_t *color_offset = gsk_color_matrix_node_get_color_offset (node);
GdkTexture *texture = gsk_texture_node_get_texture (child);
GdkTexture *colorized_texture = get_colorized_texture (texture, color_matrix, color_offset);
if (add_new_node (renderer, node, BROADWAY_NODE_TEXTURE, clip_bounds))
{
guint32 texture_id = gdk_broadway_display_ensure_texture (display, colorized_texture);
add_rect (nodes, &child->bounds, offset_x, offset_y);
add_uint32 (nodes, texture_id);
}
return;
}
}
break; /* Fallback */
case GSK_TEXT_NODE:
case GSK_RADIAL_GRADIENT_NODE:
case GSK_REPEATING_LINEAR_GRADIENT_NODE:
case GSK_REPEATING_RADIAL_GRADIENT_NODE:
case GSK_CONIC_GRADIENT_NODE:
case GSK_REPEAT_NODE:
case GSK_BLEND_NODE:
case GSK_CROSS_FADE_NODE:
case GSK_BLUR_NODE:
case GSK_GL_SHADER_NODE:
default:
break; /* Fallback */
}
if (add_new_node (renderer, node, BROADWAY_NODE_TEXTURE, clip_bounds))
{
GdkTexture *texture;
cairo_surface_t *surface;
cairo_t *cr;
guint32 texture_id;
int x = floorf (node->bounds.origin.x);
int y = floorf (node->bounds.origin.y);
int width = ceil (node->bounds.origin.x + node->bounds.size.width) - x;
int height = ceil (node->bounds.origin.y + node->bounds.size.height) - y;
int scale = broadway_display->scale_factor;
#define MAX_IMAGE_SIZE 32767
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
MIN (width * scale, MAX_IMAGE_SIZE),
MIN (height * scale, MAX_IMAGE_SIZE));
#undef MAX_IMAGE_SIZE
cr = cairo_create (surface);
cairo_scale (cr, scale, scale);
cairo_translate (cr, -x, -y);
gsk_render_node_draw (node, cr);
cairo_destroy (cr);
texture = gdk_texture_new_for_surface (surface);
g_ptr_array_add (self->node_textures, texture); /* Transfers ownership to node_textures */
texture_id = gdk_broadway_display_ensure_texture (display, texture);
add_float (nodes, x - offset_x);
add_float (nodes, y - offset_y);
add_float (nodes, width);
add_float (nodes, height);
add_uint32 (nodes, texture_id);
}
}
static void
gsk_broadway_renderer_render (GskRenderer *renderer,
GskRenderNode *root,
const cairo_region_t *update_area)
{
GskBroadwayRenderer *self = GSK_BROADWAY_RENDERER (renderer);
self->node_lookup = g_hash_table_new (g_direct_hash, g_direct_equal);
gdk_draw_context_begin_frame (GDK_DRAW_CONTEXT (self->draw_context), update_area);
/* These are owned by the draw context between begin and end, but
cache them here for easier access during the render */
self->nodes = self->draw_context->nodes;
self->node_textures = self->draw_context->node_textures;
gsk_broadway_renderer_add_node (renderer, root, 0, 0, NULL);
self->nodes = NULL;
self->node_textures = NULL;
gdk_draw_context_end_frame (GDK_DRAW_CONTEXT (self->draw_context));
if (self->last_node_lookup)
g_hash_table_unref (self->last_node_lookup);
self->last_node_lookup = self->node_lookup;
self->node_lookup = NULL;
if (self->last_root)
gsk_render_node_unref (self->last_root);
self->last_root = gsk_render_node_ref (root);
if (self->next_node_id > G_MAXUINT32 / 2)
{
/* We're "near" a wrap of the ids, lets avoid reusing any of
* these nodes next frame, then we can reset the id counter
* without risk of any old nodes sticking around and conflicting. */
g_hash_table_remove_all (self->last_node_lookup);
self->next_node_id = 0;
}
}
static void
gsk_broadway_renderer_class_init (GskBroadwayRendererClass *klass)
{
GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass);
renderer_class->realize = gsk_broadway_renderer_realize;
renderer_class->unrealize = gsk_broadway_renderer_unrealize;
renderer_class->render = gsk_broadway_renderer_render;
renderer_class->render_texture = gsk_broadway_renderer_render_texture;
}
static void
gsk_broadway_renderer_init (GskBroadwayRenderer *self)
{
}
/**
* gsk_broadway_renderer_new:
*
* Creates a new Broadway renderer.
*
* The Broadway renderer is the default renderer for the broadway backend.
* It will only work with broadway surfaces, otherwise it will fail the
* call to gsk_renderer_realize().
*
* This function is only available when GTK was compiled with Broadway
* support.
*
* Returns: a new Broadway renderer.
**/
GskRenderer *
gsk_broadway_renderer_new (void)
{
return g_object_new (GSK_TYPE_BROADWAY_RENDERER, NULL);
}