gtk/gdk/win32/meson.build
Emmanuele Bassi def700739d Use a single compilation symbol
We use a compilation symbol in our build to allow the inclusion of
specific headers while building GTK, to avoid the need to include only
the global header.

Each namespace has its own compilation symbol because we used to have
different libraries, and strict symbol visibility between libraries;
now that we have a single library, and we can use private symbols across
namespaces while building GTK, we should have a single compilation
symbol, and simplify the build rules.
2019-11-27 13:33:43 +00:00

55 lines
1.3 KiB
Meson

gdk_win32_sources = files([
'gdkcairocontext-win32.c',
'gdkcursor-win32.c',
'gdkclipboard-win32.c',
'gdkclipdrop-win32.c',
'gdkdevicemanager-win32.c',
'gdkdevice-virtual.c',
'gdkdevice-win32.c',
'gdkdevice-wintab.c',
'gdkdisplay-win32.c',
'gdkdisplaymanager-win32.c',
'gdkdrag-win32.c',
'gdkdrop-win32.c',
'gdkevents-win32.c',
'gdkglcontext-win32.c',
'gdkglobals-win32.c',
'gdkhdataoutputstream-win32.c',
'gdkkeys-win32.c',
'gdkwin32langnotification.c',
'gdkmain-win32.c',
'gdkmonitor-win32.c',
'gdkproperty-win32.c',
'gdkscreen-win32.c',
'gdkvulkancontext-win32.c',
'gdkwin32cursor.h',
'gdkwin32display.h',
'gdkwin32id.c',
'gdksurface-win32.c',
])
gdk_win32_public_headers = files([
'gdkwin32cursor.h',
'gdkwin32display.h',
'gdkwin32displaymanager.h',
'gdkwin32dnd.h',
'gdkwin32glcontext.h',
'gdkwin32keys.h',
'gdkwin32misc.h',
'gdkwin32monitor.h',
'gdkwin32screen.h',
'gdkwin32surface.h',
])
install_headers(gdk_win32_public_headers, 'gdkwin32.h', subdir: 'gtk-4.0/gdk/win32/')
gdk_win32_deps = [ # FIXME
pangowin32_dep
]
libgdk_win32 = static_library('gdk-win32',
gdk_win32_sources, gdkconfig, gdkenum_h,
include_directories: [confinc, gdkinc],
c_args: ['-DGTK_COMPILATION', '-DG_LOG_DOMAIN="Gdk"', '-DINSIDE_GDK_WIN32'],
dependencies: [gdk_deps, gdk_win32_deps])