mirror of
https://gitlab.gnome.org/GNOME/gtk.git
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8860615d9a
2001-03-02 Havoc Pennington <hp@redhat.com> * gdk/x11/gdkgc-x11.c (_gdk_x11_gc_flush): use _gdk_region_get_xrectangles() * gdk/x11/gdkmain-x11.c (_gdk_region_get_xrectangles): new function * gtk/testgtk.c (create_shapes): add test for shape_combine_region * gdk/x11/gdkwindow-x11.c (gdk_window_shape_combine_region): new function, contributed by Ron Steinke * gdk/x11/gdkevents-x11.c (gdk_wmspec_supported): rename gdk_net_wm_supports * gdk/gdkregion-generic.c (gdk_region_get_rectangles): New function, contributed by Ron Steinke * gtk/gtkentry.c (gtk_entry_get_layout_offsets): New function, used to line up the text in the entry when using the entry for editable sheet cell hacks * gtk/testgtk.c (create_entry): test the activate_default setting on GtkEntry * gtk/gtkentry.c (gtk_entry_set_activates_default): New function to cause the entry to activate the default button for a dialog when activated (gtk_entry_get_activates_default): new function
1723 lines
44 KiB
C
1723 lines
44 KiB
C
/* $TOG: Region.c /main/31 1998/02/06 17:50:22 kaleb $ */
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/************************************************************************
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Copyright 1987, 1988, 1998 The Open Group
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All Rights Reserved.
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of The Open Group shall not be
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used in advertising or otherwise to promote the sale, use or other dealings
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in this Software without prior written authorization from The Open Group.
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Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
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All Rights Reserved
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Permission to use, copy, modify, and distribute this software and its
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documentation for any purpose and without fee is hereby granted,
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provided that the above copyright notice appear in all copies and that
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both that copyright notice and this permission notice appear in
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supporting documentation, and that the name of Digital not be
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used in advertising or publicity pertaining to distribution of the
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software without specific, written prior permission.
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DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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************************************************************************/
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/* $XFree86: xc/lib/X11/Region.c,v 1.5 1999/05/09 10:50:01 dawes Exp $ */
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/*
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* The functions in this file implement the Region abstraction, similar to one
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* used in the X11 sample server. A Region is simply an area, as the name
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* implies, and is implemented as a "y-x-banded" array of rectangles. To
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* explain: Each Region is made up of a certain number of rectangles sorted
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* by y coordinate first, and then by x coordinate.
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*
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* Furthermore, the rectangles are banded such that every rectangle with a
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* given upper-left y coordinate (y1) will have the same lower-right y
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* coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
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* will span the entire vertical distance of the band. This means that some
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* areas that could be merged into a taller rectangle will be represented as
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* several shorter rectangles to account for shorter rectangles to its left
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* or right but within its "vertical scope".
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*
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* An added constraint on the rectangles is that they must cover as much
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* horizontal area as possible. E.g. no two rectangles in a band are allowed
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* to touch.
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*
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* Whenever possible, bands will be merged together to cover a greater vertical
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* distance (and thus reduce the number of rectangles). Two bands can be merged
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* only if the bottom of one touches the top of the other and they have
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* rectangles in the same places (of the same width, of course). This maintains
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* the y-x-banding that's so nice to have...
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <gdkregion.h>
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#include "gdkregion-generic.h"
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#ifdef DEBUG
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#include <stdio.h>
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#define assert(expr) {if (!(expr)) fprintf(stderr,\
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"Assertion failed file %s, line %d: expr\n", __FILE__, __LINE__); }
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#else
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#define assert(expr)
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#endif
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typedef void (*overlapFunc) (GdkRegion *pReg,
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GdkRegionBox *r1,
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GdkRegionBox *r1End,
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GdkRegionBox *r2,
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GdkRegionBox *r2End,
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gint y1,
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gint y2);
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typedef void (*nonOverlapFunc) (GdkRegion *pReg,
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GdkRegionBox *r,
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GdkRegionBox *rEnd,
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gint y1,
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gint y2);
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static void miRegionCopy (GdkRegion *dstrgn,
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GdkRegion *rgn);
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static void miRegionOp (GdkRegion *newReg,
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GdkRegion *reg1,
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GdkRegion *reg2,
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overlapFunc overlapFn,
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nonOverlapFunc nonOverlap1Fn,
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nonOverlapFunc nonOverlap2Fn);
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/* Create a new empty region */
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GdkRegion *
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gdk_region_new ()
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{
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GdkRegion *temp;
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temp = g_new (GdkRegion, 1);
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temp->rects = g_new (GdkRegionBox, 1);
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temp->numRects = 0;
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temp->extents.x1 = 0;
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temp->extents.y1 = 0;
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temp->extents.x2 = 0;
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temp->extents.y2 = 0;
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temp->size = 1;
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return temp;
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}
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/**
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* gdk_region_rectangle:
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* @rectangle: a #GdkRectangle
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*
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* Creates a new region containing the area @rectangle.
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*
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* Return value: a new region
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**/
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GdkRegion *
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gdk_region_rectangle (GdkRectangle *rectangle)
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{
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GdkRegion *temp;
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if (rectangle->width <= 0 || rectangle->height <= 0)
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return gdk_region_new();
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temp = g_new (GdkRegion, 1);
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temp->rects = g_new (GdkRegionBox, 1);
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temp->numRects = 1;
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temp->extents.x1 = temp->rects[0].x1 = rectangle->x;
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temp->extents.y1 = temp->rects[0].y1 = rectangle->y;
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temp->extents.x2 = temp->rects[0].x2 = rectangle->x + rectangle->width;
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temp->extents.y2 = temp->rects[0].y2 = rectangle->y + rectangle->height;
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temp->size = 1;
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return temp;
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}
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/**
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* gdk_region_copy:
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* @region: a #GdkRegion
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*
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* Copies @region, creating an identical new region.
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*
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* Return value: a new region identical to @region
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**/
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GdkRegion *
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gdk_region_copy (GdkRegion *region)
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{
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GdkRegion *temp;
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temp = g_new (GdkRegion, 1);
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temp->rects = g_new (GdkRegionBox, region->numRects);
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temp->numRects = region->numRects;
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temp->extents = region->extents;
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temp->size = region->numRects;
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memcpy (temp->rects, region->rects, region->numRects * sizeof (GdkRegionBox));
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return temp;
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}
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void
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gdk_region_get_clipbox (GdkRegion *r, GdkRectangle *rect)
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{
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rect->x = r->extents.x1;
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rect->y = r->extents.y1;
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rect->width = r->extents.x2 - r->extents.x1;
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rect->height = r->extents.y2 - r->extents.y1;
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}
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/**
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* gdk_region_get_rectangles:
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* @region: a #GdkRegion
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* @rectangles: return location for an array of rectangles
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* @n_rectangles: length of returned array
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*
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* Obtains the area covered by the region as a list of rectangles.
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* The array returned in @rectangles must be freed with g_free().
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*
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**/
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void
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gdk_region_get_rectangles (GdkRegion *region,
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GdkRectangle **rectangles,
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gint *n_rectangles)
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{
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gint i;
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g_return_if_fail (region != NULL);
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g_return_if_fail (rectangles != NULL);
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g_return_if_fail (n_rectangles != NULL);
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*n_rectangles = region->numRects;
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*rectangles = g_new (GdkRectangle, region->numRects);
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for (i = 0; i < region->numRects; i++)
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{
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GdkRegionBox rect;
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rect = region->rects[i];
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(*rectangles)[i].x = rect.x1;
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(*rectangles)[i].y = rect.y1;
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(*rectangles)[i].width = rect.x2 - rect.x1;
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(*rectangles)[i].height = rect.y2 - rect.y1;
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}
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}
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void
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gdk_region_union_with_rect (GdkRegion *region,
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GdkRectangle *rect)
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{
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GdkRegion tmp_region;
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if (!rect->width || !rect->height)
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return;
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tmp_region.rects = &tmp_region.extents;
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tmp_region.numRects = 1;
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tmp_region.extents.x1 = rect->x;
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tmp_region.extents.y1 = rect->y;
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tmp_region.extents.x2 = rect->x + rect->width;
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tmp_region.extents.y2 = rect->y + rect->height;
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tmp_region.size = 1;
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gdk_region_union (region, &tmp_region);
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}
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/*-
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*-----------------------------------------------------------------------
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* miSetExtents --
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* Reset the extents of a region to what they should be. Called by
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* miSubtract and miIntersect b/c they can't figure it out along the
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* way or do so easily, as miUnion can.
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*
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* Results:
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* None.
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*
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* Side Effects:
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* The region's 'extents' structure is overwritten.
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*
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*-----------------------------------------------------------------------
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*/
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static void
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miSetExtents (GdkRegion *pReg)
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{
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GdkRegionBox *pBox, *pBoxEnd, *pExtents;
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if (pReg->numRects == 0)
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{
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pReg->extents.x1 = 0;
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pReg->extents.y1 = 0;
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pReg->extents.x2 = 0;
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pReg->extents.y2 = 0;
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return;
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}
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pExtents = &pReg->extents;
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pBox = pReg->rects;
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pBoxEnd = &pBox[pReg->numRects - 1];
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/*
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* Since pBox is the first rectangle in the region, it must have the
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* smallest y1 and since pBoxEnd is the last rectangle in the region,
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* it must have the largest y2, because of banding. Initialize x1 and
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* x2 from pBox and pBoxEnd, resp., as good things to initialize them
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* to...
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*/
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pExtents->x1 = pBox->x1;
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pExtents->y1 = pBox->y1;
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pExtents->x2 = pBoxEnd->x2;
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pExtents->y2 = pBoxEnd->y2;
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assert(pExtents->y1 < pExtents->y2);
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while (pBox <= pBoxEnd)
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{
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if (pBox->x1 < pExtents->x1)
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{
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pExtents->x1 = pBox->x1;
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}
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if (pBox->x2 > pExtents->x2)
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{
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pExtents->x2 = pBox->x2;
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}
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pBox++;
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}
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assert(pExtents->x1 < pExtents->x2);
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}
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void
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gdk_region_destroy (GdkRegion *r)
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{
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g_free (r->rects);
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g_free (r);
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}
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/* TranslateRegion(pRegion, x, y)
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translates in place
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added by raymond
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*/
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void
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gdk_region_offset (GdkRegion *region,
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gint x,
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gint y)
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{
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int nbox;
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GdkRegionBox *pbox;
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pbox = region->rects;
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nbox = region->numRects;
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while(nbox--)
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{
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pbox->x1 += x;
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pbox->x2 += x;
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pbox->y1 += y;
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pbox->y2 += y;
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pbox++;
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}
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region->extents.x1 += x;
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region->extents.x2 += x;
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region->extents.y1 += y;
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region->extents.y2 += y;
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}
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/*
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Utility procedure Compress:
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Replace r by the region r', where
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p in r' iff (Quantifer m <= dx) (p + m in r), and
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Quantifier is Exists if grow is TRUE, For all if grow is FALSE, and
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(x,y) + m = (x+m,y) if xdir is TRUE; (x,y+m) if xdir is FALSE.
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Thus, if xdir is TRUE and grow is FALSE, r is replaced by the region
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of all points p such that p and the next dx points on the same
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horizontal scan line are all in r. We do this using by noting
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that p is the head of a run of length 2^i + k iff p is the head
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of a run of length 2^i and p+2^i is the head of a run of length
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k. Thus, the loop invariant: s contains the region corresponding
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to the runs of length shift. r contains the region corresponding
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to the runs of length 1 + dxo & (shift-1), where dxo is the original
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value of dx. dx = dxo & ~(shift-1). As parameters, s and t are
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scratch regions, so that we don't have to allocate them on every
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call.
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*/
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#define ZOpRegion(a,b) if (grow) gdk_region_union (a, b); \
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else gdk_region_intersect (a,b)
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#define ZShiftRegion(a,b) if (xdir) gdk_region_offset (a,b,0); \
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else gdk_region_offset (a,0,b)
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static void
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Compress(GdkRegion *r,
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GdkRegion *s,
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GdkRegion *t,
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guint dx,
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int xdir,
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int grow)
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{
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guint shift = 1;
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miRegionCopy (s, r);
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while (dx)
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{
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if (dx & shift)
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{
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ZShiftRegion(r, -(int)shift);
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ZOpRegion(r, s);
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dx -= shift;
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if (!dx) break;
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}
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miRegionCopy (t, s);
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ZShiftRegion(s, -(int)shift);
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ZOpRegion(s, t);
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shift <<= 1;
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}
|
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}
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||
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#undef ZOpRegion
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#undef ZShiftRegion
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#undef ZCopyRegion
|
||
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void
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gdk_region_shrink (GdkRegion *r,
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int dx,
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int dy)
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{
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GdkRegion *s, *t;
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int grow;
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|
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if (!dx && !dy)
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return;
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s = gdk_region_new ();
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t = gdk_region_new ();
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grow = (dx < 0);
|
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if (grow)
|
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dx = -dx;
|
||
if (dx)
|
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Compress(r, s, t, (unsigned) 2*dx, TRUE, grow);
|
||
|
||
grow = (dy < 0);
|
||
if (grow)
|
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dy = -dy;
|
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if (dy)
|
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Compress(r, s, t, (unsigned) 2*dy, FALSE, grow);
|
||
|
||
gdk_region_offset (r, dx, dy);
|
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gdk_region_destroy (s);
|
||
gdk_region_destroy (t);
|
||
}
|
||
|
||
|
||
/*======================================================================
|
||
* Region Intersection
|
||
*====================================================================*/
|
||
/*-
|
||
*-----------------------------------------------------------------------
|
||
* miIntersectO --
|
||
* Handle an overlapping band for miIntersect.
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side Effects:
|
||
* Rectangles may be added to the region.
|
||
*
|
||
*-----------------------------------------------------------------------
|
||
*/
|
||
/* static void*/
|
||
static void
|
||
miIntersectO (GdkRegion *pReg,
|
||
GdkRegionBox *r1,
|
||
GdkRegionBox *r1End,
|
||
GdkRegionBox *r2,
|
||
GdkRegionBox *r2End,
|
||
gint y1,
|
||
gint y2)
|
||
{
|
||
int x1;
|
||
int x2;
|
||
GdkRegionBox *pNextRect;
|
||
|
||
pNextRect = &pReg->rects[pReg->numRects];
|
||
|
||
while ((r1 != r1End) && (r2 != r2End))
|
||
{
|
||
x1 = MAX (r1->x1,r2->x1);
|
||
x2 = MIN (r1->x2,r2->x2);
|
||
|
||
/*
|
||
* If there's any overlap between the two rectangles, add that
|
||
* overlap to the new region.
|
||
* There's no need to check for subsumption because the only way
|
||
* such a need could arise is if some region has two rectangles
|
||
* right next to each other. Since that should never happen...
|
||
*/
|
||
if (x1 < x2)
|
||
{
|
||
assert (y1<y2);
|
||
|
||
MEMCHECK (pReg, pNextRect, pReg->rects);
|
||
pNextRect->x1 = x1;
|
||
pNextRect->y1 = y1;
|
||
pNextRect->x2 = x2;
|
||
pNextRect->y2 = y2;
|
||
pReg->numRects += 1;
|
||
pNextRect++;
|
||
assert (pReg->numRects <= pReg->size);
|
||
}
|
||
|
||
/*
|
||
* Need to advance the pointers. Shift the one that extends
|
||
* to the right the least, since the other still has a chance to
|
||
* overlap with that region's next rectangle, if you see what I mean.
|
||
*/
|
||
if (r1->x2 < r2->x2)
|
||
{
|
||
r1++;
|
||
}
|
||
else if (r2->x2 < r1->x2)
|
||
{
|
||
r2++;
|
||
}
|
||
else
|
||
{
|
||
r1++;
|
||
r2++;
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* gdk_region_intersect:
|
||
* @source1: a #GdkRegion
|
||
* @source2: another #GdkRegion
|
||
*
|
||
* Converts @source1 into the intersection between @source1 and @source2.
|
||
* That is, after calling this function @source2 will be unchanged and
|
||
* @source1 will be the areas the two regions have in common.
|
||
*
|
||
**/
|
||
void
|
||
gdk_region_intersect (GdkRegion *region,
|
||
GdkRegion *other)
|
||
{
|
||
/* check for trivial reject */
|
||
if ((!(region->numRects)) || (!(other->numRects)) ||
|
||
(!EXTENTCHECK(®ion->extents, &other->extents)))
|
||
region->numRects = 0;
|
||
else
|
||
miRegionOp (region, region, other,
|
||
miIntersectO, (nonOverlapFunc) NULL, (nonOverlapFunc) NULL);
|
||
|
||
/*
|
||
* Can't alter region's extents before miRegionOp depends on the
|
||
* extents of the regions being unchanged. Besides, this way there's
|
||
* no checking against rectangles that will be nuked due to
|
||
* coalescing, so we have to examine fewer rectangles.
|
||
*/
|
||
miSetExtents(region);
|
||
}
|
||
|
||
static void
|
||
miRegionCopy(GdkRegion *dstrgn, GdkRegion *rgn)
|
||
{
|
||
if (dstrgn != rgn) /* don't want to copy to itself */
|
||
{
|
||
if (dstrgn->size < rgn->numRects)
|
||
{
|
||
dstrgn->rects = g_renew (GdkRegionBox, dstrgn->rects, rgn->numRects);
|
||
dstrgn->size = rgn->numRects;
|
||
}
|
||
dstrgn->numRects = rgn->numRects;
|
||
dstrgn->extents.x1 = rgn->extents.x1;
|
||
dstrgn->extents.y1 = rgn->extents.y1;
|
||
dstrgn->extents.x2 = rgn->extents.x2;
|
||
dstrgn->extents.y2 = rgn->extents.y2;
|
||
|
||
memcpy (dstrgn->rects, rgn->rects, rgn->numRects * sizeof (GdkRegionBox));
|
||
}
|
||
}
|
||
|
||
|
||
/*======================================================================
|
||
* Generic Region Operator
|
||
*====================================================================*/
|
||
|
||
/*-
|
||
*-----------------------------------------------------------------------
|
||
* miCoalesce --
|
||
* Attempt to merge the boxes in the current band with those in the
|
||
* previous one. Used only by miRegionOp.
|
||
*
|
||
* Results:
|
||
* The new index for the previous band.
|
||
*
|
||
* Side Effects:
|
||
* If coalescing takes place:
|
||
* - rectangles in the previous band will have their y2 fields
|
||
* altered.
|
||
* - pReg->numRects will be decreased.
|
||
*
|
||
*-----------------------------------------------------------------------
|
||
*/
|
||
/* static int*/
|
||
static int
|
||
miCoalesce (GdkRegion *pReg, /* Region to coalesce */
|
||
gint prevStart, /* Index of start of previous band */
|
||
gint curStart) /* Index of start of current band */
|
||
{
|
||
GdkRegionBox *pPrevBox; /* Current box in previous band */
|
||
GdkRegionBox *pCurBox; /* Current box in current band */
|
||
GdkRegionBox *pRegEnd; /* End of region */
|
||
int curNumRects; /* Number of rectangles in current
|
||
* band */
|
||
int prevNumRects; /* Number of rectangles in previous
|
||
* band */
|
||
int bandY1; /* Y1 coordinate for current band */
|
||
|
||
pRegEnd = &pReg->rects[pReg->numRects];
|
||
|
||
pPrevBox = &pReg->rects[prevStart];
|
||
prevNumRects = curStart - prevStart;
|
||
|
||
/*
|
||
* Figure out how many rectangles are in the current band. Have to do
|
||
* this because multiple bands could have been added in miRegionOp
|
||
* at the end when one region has been exhausted.
|
||
*/
|
||
pCurBox = &pReg->rects[curStart];
|
||
bandY1 = pCurBox->y1;
|
||
for (curNumRects = 0;
|
||
(pCurBox != pRegEnd) && (pCurBox->y1 == bandY1);
|
||
curNumRects++)
|
||
{
|
||
pCurBox++;
|
||
}
|
||
|
||
if (pCurBox != pRegEnd)
|
||
{
|
||
/*
|
||
* If more than one band was added, we have to find the start
|
||
* of the last band added so the next coalescing job can start
|
||
* at the right place... (given when multiple bands are added,
|
||
* this may be pointless -- see above).
|
||
*/
|
||
pRegEnd--;
|
||
while (pRegEnd[-1].y1 == pRegEnd->y1)
|
||
{
|
||
pRegEnd--;
|
||
}
|
||
curStart = pRegEnd - pReg->rects;
|
||
pRegEnd = pReg->rects + pReg->numRects;
|
||
}
|
||
|
||
if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
|
||
pCurBox -= curNumRects;
|
||
/*
|
||
* The bands may only be coalesced if the bottom of the previous
|
||
* matches the top scanline of the current.
|
||
*/
|
||
if (pPrevBox->y2 == pCurBox->y1)
|
||
{
|
||
/*
|
||
* Make sure the bands have boxes in the same places. This
|
||
* assumes that boxes have been added in such a way that they
|
||
* cover the most area possible. I.e. two boxes in a band must
|
||
* have some horizontal space between them.
|
||
*/
|
||
do
|
||
{
|
||
if ((pPrevBox->x1 != pCurBox->x1) ||
|
||
(pPrevBox->x2 != pCurBox->x2))
|
||
{
|
||
/*
|
||
* The bands don't line up so they can't be coalesced.
|
||
*/
|
||
return (curStart);
|
||
}
|
||
pPrevBox++;
|
||
pCurBox++;
|
||
prevNumRects -= 1;
|
||
} while (prevNumRects != 0);
|
||
|
||
pReg->numRects -= curNumRects;
|
||
pCurBox -= curNumRects;
|
||
pPrevBox -= curNumRects;
|
||
|
||
/*
|
||
* The bands may be merged, so set the bottom y of each box
|
||
* in the previous band to that of the corresponding box in
|
||
* the current band.
|
||
*/
|
||
do
|
||
{
|
||
pPrevBox->y2 = pCurBox->y2;
|
||
pPrevBox++;
|
||
pCurBox++;
|
||
curNumRects -= 1;
|
||
}
|
||
while (curNumRects != 0);
|
||
|
||
/*
|
||
* If only one band was added to the region, we have to backup
|
||
* curStart to the start of the previous band.
|
||
*
|
||
* If more than one band was added to the region, copy the
|
||
* other bands down. The assumption here is that the other bands
|
||
* came from the same region as the current one and no further
|
||
* coalescing can be done on them since it's all been done
|
||
* already... curStart is already in the right place.
|
||
*/
|
||
if (pCurBox == pRegEnd)
|
||
{
|
||
curStart = prevStart;
|
||
}
|
||
else
|
||
{
|
||
do
|
||
{
|
||
*pPrevBox++ = *pCurBox++;
|
||
}
|
||
while (pCurBox != pRegEnd);
|
||
}
|
||
|
||
}
|
||
}
|
||
return curStart;
|
||
}
|
||
|
||
/*-
|
||
*-----------------------------------------------------------------------
|
||
* miRegionOp --
|
||
* Apply an operation to two regions. Called by miUnion, miInverse,
|
||
* miSubtract, miIntersect...
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side Effects:
|
||
* The new region is overwritten.
|
||
*
|
||
* Notes:
|
||
* The idea behind this function is to view the two regions as sets.
|
||
* Together they cover a rectangle of area that this function divides
|
||
* into horizontal bands where points are covered only by one region
|
||
* or by both. For the first case, the nonOverlapFunc is called with
|
||
* each the band and the band's upper and lower extents. For the
|
||
* second, the overlapFunc is called to process the entire band. It
|
||
* is responsible for clipping the rectangles in the band, though
|
||
* this function provides the boundaries.
|
||
* At the end of each band, the new region is coalesced, if possible,
|
||
* to reduce the number of rectangles in the region.
|
||
*
|
||
*-----------------------------------------------------------------------
|
||
*/
|
||
/* static void*/
|
||
static void
|
||
miRegionOp(GdkRegion *newReg,
|
||
GdkRegion *reg1,
|
||
GdkRegion *reg2,
|
||
overlapFunc overlapFn, /* Function to call for over-
|
||
* lapping bands */
|
||
nonOverlapFunc nonOverlap1Fn, /* Function to call for non-
|
||
* overlapping bands in region
|
||
* 1 */
|
||
nonOverlapFunc nonOverlap2Fn) /* Function to call for non-
|
||
* overlapping bands in region
|
||
* 2 */
|
||
{
|
||
GdkRegionBox *r1; /* Pointer into first region */
|
||
GdkRegionBox *r2; /* Pointer into 2d region */
|
||
GdkRegionBox *r1End; /* End of 1st region */
|
||
GdkRegionBox *r2End; /* End of 2d region */
|
||
int ybot; /* Bottom of intersection */
|
||
int ytop; /* Top of intersection */
|
||
GdkRegionBox *oldRects; /* Old rects for newReg */
|
||
int prevBand; /* Index of start of
|
||
* previous band in newReg */
|
||
int curBand; /* Index of start of current
|
||
* band in newReg */
|
||
GdkRegionBox *r1BandEnd; /* End of current band in r1 */
|
||
GdkRegionBox *r2BandEnd; /* End of current band in r2 */
|
||
int top; /* Top of non-overlapping
|
||
* band */
|
||
int bot; /* Bottom of non-overlapping
|
||
* band */
|
||
|
||
/*
|
||
* Initialization:
|
||
* set r1, r2, r1End and r2End appropriately, preserve the important
|
||
* parts of the destination region until the end in case it's one of
|
||
* the two source regions, then mark the "new" region empty, allocating
|
||
* another array of rectangles for it to use.
|
||
*/
|
||
r1 = reg1->rects;
|
||
r2 = reg2->rects;
|
||
r1End = r1 + reg1->numRects;
|
||
r2End = r2 + reg2->numRects;
|
||
|
||
oldRects = newReg->rects;
|
||
|
||
EMPTY_REGION(newReg);
|
||
|
||
/*
|
||
* Allocate a reasonable number of rectangles for the new region. The idea
|
||
* is to allocate enough so the individual functions don't need to
|
||
* reallocate and copy the array, which is time consuming, yet we don't
|
||
* have to worry about using too much memory. I hope to be able to
|
||
* nuke the Xrealloc() at the end of this function eventually.
|
||
*/
|
||
newReg->size = MAX (reg1->numRects, reg2->numRects) * 2;
|
||
newReg->rects = g_new (GdkRegionBox, newReg->size);
|
||
|
||
/*
|
||
* Initialize ybot and ytop.
|
||
* In the upcoming loop, ybot and ytop serve different functions depending
|
||
* on whether the band being handled is an overlapping or non-overlapping
|
||
* band.
|
||
* In the case of a non-overlapping band (only one of the regions
|
||
* has points in the band), ybot is the bottom of the most recent
|
||
* intersection and thus clips the top of the rectangles in that band.
|
||
* ytop is the top of the next intersection between the two regions and
|
||
* serves to clip the bottom of the rectangles in the current band.
|
||
* For an overlapping band (where the two regions intersect), ytop clips
|
||
* the top of the rectangles of both regions and ybot clips the bottoms.
|
||
*/
|
||
if (reg1->extents.y1 < reg2->extents.y1)
|
||
ybot = reg1->extents.y1;
|
||
else
|
||
ybot = reg2->extents.y1;
|
||
|
||
/*
|
||
* prevBand serves to mark the start of the previous band so rectangles
|
||
* can be coalesced into larger rectangles. qv. miCoalesce, above.
|
||
* In the beginning, there is no previous band, so prevBand == curBand
|
||
* (curBand is set later on, of course, but the first band will always
|
||
* start at index 0). prevBand and curBand must be indices because of
|
||
* the possible expansion, and resultant moving, of the new region's
|
||
* array of rectangles.
|
||
*/
|
||
prevBand = 0;
|
||
|
||
do
|
||
{
|
||
curBand = newReg->numRects;
|
||
|
||
/*
|
||
* This algorithm proceeds one source-band (as opposed to a
|
||
* destination band, which is determined by where the two regions
|
||
* intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
|
||
* rectangle after the last one in the current band for their
|
||
* respective regions.
|
||
*/
|
||
r1BandEnd = r1;
|
||
while ((r1BandEnd != r1End) && (r1BandEnd->y1 == r1->y1))
|
||
{
|
||
r1BandEnd++;
|
||
}
|
||
|
||
r2BandEnd = r2;
|
||
while ((r2BandEnd != r2End) && (r2BandEnd->y1 == r2->y1))
|
||
{
|
||
r2BandEnd++;
|
||
}
|
||
|
||
/*
|
||
* First handle the band that doesn't intersect, if any.
|
||
*
|
||
* Note that attention is restricted to one band in the
|
||
* non-intersecting region at once, so if a region has n
|
||
* bands between the current position and the next place it overlaps
|
||
* the other, this entire loop will be passed through n times.
|
||
*/
|
||
if (r1->y1 < r2->y1)
|
||
{
|
||
top = MAX (r1->y1,ybot);
|
||
bot = MIN (r1->y2,r2->y1);
|
||
|
||
if ((top != bot) && (nonOverlap1Fn != (void (*)())NULL))
|
||
{
|
||
(* nonOverlap1Fn) (newReg, r1, r1BandEnd, top, bot);
|
||
}
|
||
|
||
ytop = r2->y1;
|
||
}
|
||
else if (r2->y1 < r1->y1)
|
||
{
|
||
top = MAX (r2->y1,ybot);
|
||
bot = MIN (r2->y2,r1->y1);
|
||
|
||
if ((top != bot) && (nonOverlap2Fn != (void (*)())NULL))
|
||
{
|
||
(* nonOverlap2Fn) (newReg, r2, r2BandEnd, top, bot);
|
||
}
|
||
|
||
ytop = r1->y1;
|
||
}
|
||
else
|
||
{
|
||
ytop = r1->y1;
|
||
}
|
||
|
||
/*
|
||
* If any rectangles got added to the region, try and coalesce them
|
||
* with rectangles from the previous band. Note we could just do
|
||
* this test in miCoalesce, but some machines incur a not
|
||
* inconsiderable cost for function calls, so...
|
||
*/
|
||
if (newReg->numRects != curBand)
|
||
{
|
||
prevBand = miCoalesce (newReg, prevBand, curBand);
|
||
}
|
||
|
||
/*
|
||
* Now see if we've hit an intersecting band. The two bands only
|
||
* intersect if ybot > ytop
|
||
*/
|
||
ybot = MIN (r1->y2, r2->y2);
|
||
curBand = newReg->numRects;
|
||
if (ybot > ytop)
|
||
{
|
||
(* overlapFn) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
|
||
|
||
}
|
||
|
||
if (newReg->numRects != curBand)
|
||
{
|
||
prevBand = miCoalesce (newReg, prevBand, curBand);
|
||
}
|
||
|
||
/*
|
||
* If we've finished with a band (y2 == ybot) we skip forward
|
||
* in the region to the next band.
|
||
*/
|
||
if (r1->y2 == ybot)
|
||
{
|
||
r1 = r1BandEnd;
|
||
}
|
||
if (r2->y2 == ybot)
|
||
{
|
||
r2 = r2BandEnd;
|
||
}
|
||
} while ((r1 != r1End) && (r2 != r2End));
|
||
|
||
/*
|
||
* Deal with whichever region still has rectangles left.
|
||
*/
|
||
curBand = newReg->numRects;
|
||
if (r1 != r1End)
|
||
{
|
||
if (nonOverlap1Fn != (nonOverlapFunc )NULL)
|
||
{
|
||
do
|
||
{
|
||
r1BandEnd = r1;
|
||
while ((r1BandEnd < r1End) && (r1BandEnd->y1 == r1->y1))
|
||
{
|
||
r1BandEnd++;
|
||
}
|
||
(* nonOverlap1Fn) (newReg, r1, r1BandEnd,
|
||
MAX (r1->y1,ybot), r1->y2);
|
||
r1 = r1BandEnd;
|
||
} while (r1 != r1End);
|
||
}
|
||
}
|
||
else if ((r2 != r2End) && (nonOverlap2Fn != (nonOverlapFunc) NULL))
|
||
{
|
||
do
|
||
{
|
||
r2BandEnd = r2;
|
||
while ((r2BandEnd < r2End) && (r2BandEnd->y1 == r2->y1))
|
||
{
|
||
r2BandEnd++;
|
||
}
|
||
(* nonOverlap2Fn) (newReg, r2, r2BandEnd,
|
||
MAX (r2->y1,ybot), r2->y2);
|
||
r2 = r2BandEnd;
|
||
} while (r2 != r2End);
|
||
}
|
||
|
||
if (newReg->numRects != curBand)
|
||
{
|
||
(void) miCoalesce (newReg, prevBand, curBand);
|
||
}
|
||
|
||
/*
|
||
* A bit of cleanup. To keep regions from growing without bound,
|
||
* we shrink the array of rectangles to match the new number of
|
||
* rectangles in the region. This never goes to 0, however...
|
||
*
|
||
* Only do this stuff if the number of rectangles allocated is more than
|
||
* twice the number of rectangles in the region (a simple optimization...).
|
||
*/
|
||
if (newReg->numRects < (newReg->size >> 1))
|
||
{
|
||
if (REGION_NOT_EMPTY (newReg))
|
||
{
|
||
newReg->size = newReg->numRects;
|
||
newReg->rects = g_renew (GdkRegionBox, newReg->rects, newReg->size);
|
||
}
|
||
else
|
||
{
|
||
/*
|
||
* No point in doing the extra work involved in an Xrealloc if
|
||
* the region is empty
|
||
*/
|
||
newReg->size = 1;
|
||
g_free (newReg->rects);
|
||
newReg->rects = g_new (GdkRegionBox, 1);
|
||
}
|
||
}
|
||
g_free (oldRects);
|
||
}
|
||
|
||
|
||
/*======================================================================
|
||
* Region Union
|
||
*====================================================================*/
|
||
|
||
/*-
|
||
*-----------------------------------------------------------------------
|
||
* miUnionNonO --
|
||
* Handle a non-overlapping band for the union operation. Just
|
||
* Adds the rectangles into the region. Doesn't have to check for
|
||
* subsumption or anything.
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side Effects:
|
||
* pReg->numRects is incremented and the final rectangles overwritten
|
||
* with the rectangles we're passed.
|
||
*
|
||
*-----------------------------------------------------------------------
|
||
*/
|
||
static void
|
||
miUnionNonO (GdkRegion *pReg,
|
||
GdkRegionBox *r,
|
||
GdkRegionBox *rEnd,
|
||
gint y1,
|
||
gint y2)
|
||
{
|
||
GdkRegionBox *pNextRect;
|
||
|
||
pNextRect = &pReg->rects[pReg->numRects];
|
||
|
||
assert(y1 < y2);
|
||
|
||
while (r != rEnd)
|
||
{
|
||
assert(r->x1 < r->x2);
|
||
MEMCHECK(pReg, pNextRect, pReg->rects);
|
||
pNextRect->x1 = r->x1;
|
||
pNextRect->y1 = y1;
|
||
pNextRect->x2 = r->x2;
|
||
pNextRect->y2 = y2;
|
||
pReg->numRects += 1;
|
||
pNextRect++;
|
||
|
||
assert(pReg->numRects<=pReg->size);
|
||
r++;
|
||
}
|
||
}
|
||
|
||
|
||
/*-
|
||
*-----------------------------------------------------------------------
|
||
* miUnionO --
|
||
* Handle an overlapping band for the union operation. Picks the
|
||
* left-most rectangle each time and merges it into the region.
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side Effects:
|
||
* Rectangles are overwritten in pReg->rects and pReg->numRects will
|
||
* be changed.
|
||
*
|
||
*-----------------------------------------------------------------------
|
||
*/
|
||
|
||
/* static void*/
|
||
static void
|
||
miUnionO (GdkRegion *pReg,
|
||
GdkRegionBox *r1,
|
||
GdkRegionBox *r1End,
|
||
GdkRegionBox *r2,
|
||
GdkRegionBox *r2End,
|
||
gint y1,
|
||
gint y2)
|
||
{
|
||
GdkRegionBox * pNextRect;
|
||
|
||
pNextRect = &pReg->rects[pReg->numRects];
|
||
|
||
#define MERGERECT(r) \
|
||
if ((pReg->numRects != 0) && \
|
||
(pNextRect[-1].y1 == y1) && \
|
||
(pNextRect[-1].y2 == y2) && \
|
||
(pNextRect[-1].x2 >= r->x1)) \
|
||
{ \
|
||
if (pNextRect[-1].x2 < r->x2) \
|
||
{ \
|
||
pNextRect[-1].x2 = r->x2; \
|
||
assert(pNextRect[-1].x1<pNextRect[-1].x2); \
|
||
} \
|
||
} \
|
||
else \
|
||
{ \
|
||
MEMCHECK(pReg, pNextRect, pReg->rects); \
|
||
pNextRect->y1 = y1; \
|
||
pNextRect->y2 = y2; \
|
||
pNextRect->x1 = r->x1; \
|
||
pNextRect->x2 = r->x2; \
|
||
pReg->numRects += 1; \
|
||
pNextRect += 1; \
|
||
} \
|
||
assert(pReg->numRects<=pReg->size); \
|
||
r++;
|
||
|
||
assert (y1<y2);
|
||
while ((r1 != r1End) && (r2 != r2End))
|
||
{
|
||
if (r1->x1 < r2->x1)
|
||
{
|
||
MERGERECT(r1);
|
||
}
|
||
else
|
||
{
|
||
MERGERECT(r2);
|
||
}
|
||
}
|
||
|
||
if (r1 != r1End)
|
||
{
|
||
do
|
||
{
|
||
MERGERECT(r1);
|
||
} while (r1 != r1End);
|
||
}
|
||
else while (r2 != r2End)
|
||
{
|
||
MERGERECT(r2);
|
||
}
|
||
}
|
||
|
||
void
|
||
gdk_region_union (GdkRegion *region,
|
||
GdkRegion *other)
|
||
{
|
||
/* checks all the simple cases */
|
||
|
||
/*
|
||
* region and other are the same or other is empty
|
||
*/
|
||
if ((region == other) || (!(other->numRects)))
|
||
return;
|
||
|
||
/*
|
||
* region is empty
|
||
*/
|
||
if (!(region->numRects))
|
||
{
|
||
miRegionCopy (region, other);
|
||
return;
|
||
}
|
||
|
||
/*
|
||
* region completely subsumes otehr
|
||
*/
|
||
if ((region->numRects == 1) &&
|
||
(region->extents.x1 <= other->extents.x1) &&
|
||
(region->extents.y1 <= other->extents.y1) &&
|
||
(region->extents.x2 >= other->extents.x2) &&
|
||
(region->extents.y2 >= other->extents.y2))
|
||
return;
|
||
|
||
/*
|
||
* other completely subsumes region
|
||
*/
|
||
if ((other->numRects == 1) &&
|
||
(other->extents.x1 <= region->extents.x1) &&
|
||
(other->extents.y1 <= region->extents.y1) &&
|
||
(other->extents.x2 >= region->extents.x2) &&
|
||
(other->extents.y2 >= region->extents.y2))
|
||
{
|
||
miRegionCopy(region, other);
|
||
return;
|
||
}
|
||
|
||
miRegionOp (region, region, other, miUnionO,
|
||
miUnionNonO, miUnionNonO);
|
||
|
||
region->extents.x1 = MIN (region->extents.x1, other->extents.x1);
|
||
region->extents.y1 = MIN (region->extents.y1, other->extents.y1);
|
||
region->extents.x2 = MAX (region->extents.x2, other->extents.x2);
|
||
region->extents.y2 = MAX (region->extents.y2, other->extents.y2);
|
||
}
|
||
|
||
|
||
/*======================================================================
|
||
* Region Subtraction
|
||
*====================================================================*/
|
||
|
||
/*-
|
||
*-----------------------------------------------------------------------
|
||
* miSubtractNonO --
|
||
* Deal with non-overlapping band for subtraction. Any parts from
|
||
* region 2 we discard. Anything from region 1 we add to the region.
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side Effects:
|
||
* pReg may be affected.
|
||
*
|
||
*-----------------------------------------------------------------------
|
||
*/
|
||
/* static void*/
|
||
static void
|
||
miSubtractNonO1 (GdkRegion *pReg,
|
||
GdkRegionBox *r,
|
||
GdkRegionBox *rEnd,
|
||
gint y1,
|
||
gint y2)
|
||
{
|
||
GdkRegionBox * pNextRect;
|
||
|
||
pNextRect = &pReg->rects[pReg->numRects];
|
||
|
||
assert(y1<y2);
|
||
|
||
while (r != rEnd)
|
||
{
|
||
assert (r->x1<r->x2);
|
||
MEMCHECK (pReg, pNextRect, pReg->rects);
|
||
pNextRect->x1 = r->x1;
|
||
pNextRect->y1 = y1;
|
||
pNextRect->x2 = r->x2;
|
||
pNextRect->y2 = y2;
|
||
pReg->numRects += 1;
|
||
pNextRect++;
|
||
|
||
assert (pReg->numRects <= pReg->size);
|
||
|
||
r++;
|
||
}
|
||
}
|
||
|
||
/*-
|
||
*-----------------------------------------------------------------------
|
||
* miSubtractO --
|
||
* Overlapping band subtraction. x1 is the left-most point not yet
|
||
* checked.
|
||
*
|
||
* Results:
|
||
* None.
|
||
*
|
||
* Side Effects:
|
||
* pReg may have rectangles added to it.
|
||
*
|
||
*-----------------------------------------------------------------------
|
||
*/
|
||
/* static void*/
|
||
static void
|
||
miSubtractO (GdkRegion *pReg,
|
||
GdkRegionBox *r1,
|
||
GdkRegionBox *r1End,
|
||
GdkRegionBox *r2,
|
||
GdkRegionBox *r2End,
|
||
gint y1,
|
||
gint y2)
|
||
{
|
||
GdkRegionBox * pNextRect;
|
||
int x1;
|
||
|
||
x1 = r1->x1;
|
||
|
||
assert(y1<y2);
|
||
pNextRect = &pReg->rects[pReg->numRects];
|
||
|
||
while ((r1 != r1End) && (r2 != r2End))
|
||
{
|
||
if (r2->x2 <= x1)
|
||
{
|
||
/*
|
||
* Subtrahend missed the boat: go to next subtrahend.
|
||
*/
|
||
r2++;
|
||
}
|
||
else if (r2->x1 <= x1)
|
||
{
|
||
/*
|
||
* Subtrahend preceeds minuend: nuke left edge of minuend.
|
||
*/
|
||
x1 = r2->x2;
|
||
if (x1 >= r1->x2)
|
||
{
|
||
/*
|
||
* Minuend completely covered: advance to next minuend and
|
||
* reset left fence to edge of new minuend.
|
||
*/
|
||
r1++;
|
||
if (r1 != r1End)
|
||
x1 = r1->x1;
|
||
}
|
||
else
|
||
{
|
||
/*
|
||
* Subtrahend now used up since it doesn't extend beyond
|
||
* minuend
|
||
*/
|
||
r2++;
|
||
}
|
||
}
|
||
else if (r2->x1 < r1->x2)
|
||
{
|
||
/*
|
||
* Left part of subtrahend covers part of minuend: add uncovered
|
||
* part of minuend to region and skip to next subtrahend.
|
||
*/
|
||
assert(x1<r2->x1);
|
||
MEMCHECK(pReg, pNextRect, pReg->rects);
|
||
pNextRect->x1 = x1;
|
||
pNextRect->y1 = y1;
|
||
pNextRect->x2 = r2->x1;
|
||
pNextRect->y2 = y2;
|
||
pReg->numRects += 1;
|
||
pNextRect++;
|
||
|
||
assert(pReg->numRects<=pReg->size);
|
||
|
||
x1 = r2->x2;
|
||
if (x1 >= r1->x2)
|
||
{
|
||
/*
|
||
* Minuend used up: advance to new...
|
||
*/
|
||
r1++;
|
||
if (r1 != r1End)
|
||
x1 = r1->x1;
|
||
}
|
||
else
|
||
{
|
||
/*
|
||
* Subtrahend used up
|
||
*/
|
||
r2++;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
/*
|
||
* Minuend used up: add any remaining piece before advancing.
|
||
*/
|
||
if (r1->x2 > x1)
|
||
{
|
||
MEMCHECK(pReg, pNextRect, pReg->rects);
|
||
pNextRect->x1 = x1;
|
||
pNextRect->y1 = y1;
|
||
pNextRect->x2 = r1->x2;
|
||
pNextRect->y2 = y2;
|
||
pReg->numRects += 1;
|
||
pNextRect++;
|
||
assert(pReg->numRects<=pReg->size);
|
||
}
|
||
r1++;
|
||
x1 = r1->x1;
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Add remaining minuend rectangles to region.
|
||
*/
|
||
while (r1 != r1End)
|
||
{
|
||
assert(x1<r1->x2);
|
||
MEMCHECK(pReg, pNextRect, pReg->rects);
|
||
pNextRect->x1 = x1;
|
||
pNextRect->y1 = y1;
|
||
pNextRect->x2 = r1->x2;
|
||
pNextRect->y2 = y2;
|
||
pReg->numRects += 1;
|
||
pNextRect++;
|
||
|
||
assert(pReg->numRects<=pReg->size);
|
||
|
||
r1++;
|
||
if (r1 != r1End)
|
||
{
|
||
x1 = r1->x1;
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* gdk_region_subtract:
|
||
* @source1: a #GdkRegion
|
||
* @source2: another #GdkRegion
|
||
*
|
||
* Subtracts any area in @source2 from the area in @source1.
|
||
*
|
||
**/
|
||
void
|
||
gdk_region_subtract (GdkRegion *region,
|
||
GdkRegion *other)
|
||
{
|
||
/* check for trivial reject */
|
||
if ((!(region->numRects)) || (!(other->numRects)) ||
|
||
(!EXTENTCHECK(®ion->extents, &other->extents)))
|
||
return;
|
||
|
||
miRegionOp (region, region, other, miSubtractO,
|
||
miSubtractNonO1, (nonOverlapFunc) NULL);
|
||
|
||
/*
|
||
* Can't alter region's extents before we call miRegionOp because miRegionOp
|
||
* depends on the extents of those regions being the unaltered. Besides, this
|
||
* way there's no checking against rectangles that will be nuked
|
||
* due to coalescing, so we have to examine fewer rectangles.
|
||
*/
|
||
miSetExtents (region);
|
||
}
|
||
|
||
/**
|
||
* gdk_region_xor:
|
||
* @source1: a #GdkRegion
|
||
* @source2: another #GdkRegion
|
||
*
|
||
* XORs the two regions, placing the result in @source1. The XOR of two
|
||
* regions contains all areas which were not overlapping. That is,
|
||
* it's the union of the regions minus the intersection of the
|
||
* regions.
|
||
*
|
||
**/
|
||
void
|
||
gdk_region_xor (GdkRegion *sra,
|
||
GdkRegion *srb)
|
||
{
|
||
GdkRegion *trb;
|
||
|
||
trb = gdk_region_copy (srb);
|
||
|
||
gdk_region_subtract (trb, sra);
|
||
gdk_region_subtract (sra, srb);
|
||
|
||
gdk_region_union (sra,trb);
|
||
|
||
gdk_region_destroy (trb);
|
||
}
|
||
|
||
/*
|
||
* Check to see if the region is empty. Assumes a region is passed
|
||
* as a parameter
|
||
*/
|
||
gboolean
|
||
gdk_region_empty (GdkRegion *r)
|
||
{
|
||
if (r->numRects == 0)
|
||
return TRUE;
|
||
else
|
||
return FALSE;
|
||
}
|
||
|
||
/*
|
||
* Check to see if two regions are equal
|
||
*/
|
||
gboolean
|
||
gdk_region_equal (GdkRegion *r1,
|
||
GdkRegion *r2)
|
||
{
|
||
int i;
|
||
|
||
if (r1->numRects != r2->numRects) return FALSE;
|
||
else if (r1->numRects == 0) return TRUE;
|
||
else if (r1->extents.x1 != r2->extents.x1) return FALSE;
|
||
else if (r1->extents.x2 != r2->extents.x2) return FALSE;
|
||
else if (r1->extents.y1 != r2->extents.y1) return FALSE;
|
||
else if (r1->extents.y2 != r2->extents.y2) return FALSE;
|
||
else
|
||
for(i=0; i < r1->numRects; i++ )
|
||
{
|
||
if (r1->rects[i].x1 != r2->rects[i].x1) return FALSE;
|
||
else if (r1->rects[i].x2 != r2->rects[i].x2) return FALSE;
|
||
else if (r1->rects[i].y1 != r2->rects[i].y1) return FALSE;
|
||
else if (r1->rects[i].y2 != r2->rects[i].y2) return FALSE;
|
||
}
|
||
return TRUE;
|
||
}
|
||
|
||
gboolean
|
||
gdk_region_point_in (GdkRegion *region,
|
||
int x,
|
||
int y)
|
||
{
|
||
int i;
|
||
|
||
if (region->numRects == 0)
|
||
return FALSE;
|
||
if (!INBOX(region->extents, x, y))
|
||
return FALSE;
|
||
for (i=0; i<region->numRects; i++)
|
||
{
|
||
if (INBOX (region->rects[i], x, y))
|
||
return TRUE;
|
||
}
|
||
return FALSE;
|
||
}
|
||
|
||
GdkOverlapType
|
||
gdk_region_rect_in (GdkRegion *region,
|
||
GdkRectangle *rectangle)
|
||
{
|
||
GdkRegionBox *pbox;
|
||
GdkRegionBox *pboxEnd;
|
||
GdkRegionBox rect;
|
||
GdkRegionBox *prect = ▭
|
||
gboolean partIn, partOut;
|
||
|
||
gint rx = rectangle->x;
|
||
gint ry = rectangle->y;
|
||
|
||
prect->x1 = rx;
|
||
prect->y1 = ry;
|
||
prect->x2 = rx + rectangle->width;
|
||
prect->y2 = ry + rectangle->height;
|
||
|
||
/* this is (just) a useful optimization */
|
||
if ((region->numRects == 0) || !EXTENTCHECK (®ion->extents, prect))
|
||
return GDK_OVERLAP_RECTANGLE_OUT;
|
||
|
||
partOut = FALSE;
|
||
partIn = FALSE;
|
||
|
||
/* can stop when both partOut and partIn are TRUE, or we reach prect->y2 */
|
||
for (pbox = region->rects, pboxEnd = pbox + region->numRects;
|
||
pbox < pboxEnd;
|
||
pbox++)
|
||
{
|
||
|
||
if (pbox->y2 <= ry)
|
||
continue; /* getting up to speed or skipping remainder of band */
|
||
|
||
if (pbox->y1 > ry)
|
||
{
|
||
partOut = TRUE; /* missed part of rectangle above */
|
||
if (partIn || (pbox->y1 >= prect->y2))
|
||
break;
|
||
ry = pbox->y1; /* x guaranteed to be == prect->x1 */
|
||
}
|
||
|
||
if (pbox->x2 <= rx)
|
||
continue; /* not far enough over yet */
|
||
|
||
if (pbox->x1 > rx)
|
||
{
|
||
partOut = TRUE; /* missed part of rectangle to left */
|
||
if (partIn)
|
||
break;
|
||
}
|
||
|
||
if (pbox->x1 < prect->x2)
|
||
{
|
||
partIn = TRUE; /* definitely overlap */
|
||
if (partOut)
|
||
break;
|
||
}
|
||
|
||
if (pbox->x2 >= prect->x2)
|
||
{
|
||
ry = pbox->y2; /* finished with this band */
|
||
if (ry >= prect->y2)
|
||
break;
|
||
rx = prect->x1; /* reset x out to left again */
|
||
}
|
||
else
|
||
{
|
||
/*
|
||
* Because boxes in a band are maximal width, if the first box
|
||
* to overlap the rectangle doesn't completely cover it in that
|
||
* band, the rectangle must be partially out, since some of it
|
||
* will be uncovered in that band. partIn will have been set true
|
||
* by now...
|
||
*/
|
||
break;
|
||
}
|
||
|
||
}
|
||
|
||
return (partIn ?
|
||
((ry < prect->y2) ?
|
||
GDK_OVERLAP_RECTANGLE_PART : GDK_OVERLAP_RECTANGLE_IN) :
|
||
GDK_OVERLAP_RECTANGLE_OUT);
|
||
}
|
||
|
||
|
||
static void
|
||
gdk_region_unsorted_spans_intersect_foreach (GdkRegion *region,
|
||
GdkSpan *spans,
|
||
int n_spans,
|
||
GdkSpanFunc function,
|
||
gpointer data)
|
||
{
|
||
gint i, left, right, y;
|
||
gint clipped_left, clipped_right;
|
||
GdkRegionBox *pbox;
|
||
GdkRegionBox *pboxEnd;
|
||
GdkSpan out_span;
|
||
|
||
if (!region->numRects)
|
||
return;
|
||
|
||
for (i=0;i<n_spans;i++)
|
||
{
|
||
y = spans[i].y;
|
||
left = spans[i].x;
|
||
right = left + spans[i].width; /* right is not in the span! */
|
||
|
||
if (! ((region->extents.y1 <= y) &&
|
||
(region->extents.y2 > y) &&
|
||
(region->extents.x1 < right) &&
|
||
(region->extents.x2 > left)) )
|
||
continue;
|
||
|
||
/* can stop when we passed y */
|
||
for (pbox = region->rects, pboxEnd = pbox + region->numRects;
|
||
pbox < pboxEnd;
|
||
pbox++)
|
||
{
|
||
if (pbox->y2 <= y)
|
||
continue; /* Not quite there yet */
|
||
|
||
if (pbox->y1 > y)
|
||
break; /* passed the spanline */
|
||
|
||
if ((right > pbox->x1) && (left < pbox->x2))
|
||
{
|
||
clipped_left = MAX (left, pbox->x1);
|
||
clipped_right = MIN (right, pbox->x2);
|
||
|
||
out_span.y = y;
|
||
out_span.x = clipped_left;
|
||
out_span.width = clipped_right - clipped_left;
|
||
(*function) (&out_span, data);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
void
|
||
gdk_region_spans_intersect_foreach (GdkRegion *region,
|
||
GdkSpan *spans,
|
||
int n_spans,
|
||
gboolean sorted,
|
||
GdkSpanFunc function,
|
||
gpointer data)
|
||
{
|
||
gint left, right, y;
|
||
gint clipped_left, clipped_right;
|
||
GdkRegionBox *pbox;
|
||
GdkRegionBox *pboxEnd;
|
||
GdkSpan *span, *tmpspan;
|
||
GdkSpan *end_span;
|
||
GdkSpan out_span;
|
||
|
||
if (!sorted)
|
||
{
|
||
gdk_region_unsorted_spans_intersect_foreach (region,
|
||
spans,
|
||
n_spans,
|
||
function,
|
||
data);
|
||
return;
|
||
}
|
||
|
||
if ((!region->numRects) || (n_spans == 0))
|
||
return;
|
||
|
||
y = span->y;
|
||
left = span->x;
|
||
right = span->x + span->width; /* right is not in the span! */
|
||
|
||
/* The main method here is to step along the
|
||
* sorted rectangles and spans in lock step, and
|
||
* clipping the spans that are in the current
|
||
* rectangle before going on to the next rectangle.
|
||
*/
|
||
|
||
span = spans;
|
||
end_span = spans + n_spans;
|
||
pbox = region->rects;
|
||
pboxEnd = pbox + region->numRects;
|
||
while (pbox < pboxEnd)
|
||
{
|
||
while ((pbox->y2 < span->y) || (span->y < pbox->y1))
|
||
{
|
||
/* Skip any rectangles that are above the current span */
|
||
if (pbox->y2 < span->y)
|
||
{
|
||
pbox++;
|
||
if (pbox == pboxEnd)
|
||
return;
|
||
}
|
||
/* Skip any spans that are above the current rectangle */
|
||
if (span->y < pbox->y1)
|
||
{
|
||
span++;
|
||
if (span == end_span)
|
||
return;
|
||
}
|
||
}
|
||
|
||
/* Ok, we got at least one span that might intersect this rectangle. */
|
||
tmpspan = span;
|
||
while ((tmpspan < end_span) &&
|
||
(tmpspan->y < pbox->y2))
|
||
{
|
||
y = tmpspan->y;
|
||
left = tmpspan->x;
|
||
right = left + tmpspan->width; /* right is not in the span! */
|
||
|
||
if ((right > pbox->x1) && (left < pbox->x2))
|
||
{
|
||
clipped_left = MAX (left, pbox->x1);
|
||
clipped_right = MIN (right, pbox->x2);
|
||
|
||
out_span.y = y;
|
||
out_span.x = clipped_left;
|
||
out_span.width = clipped_right - clipped_left;
|
||
(*function) (&out_span, data);
|
||
}
|
||
|
||
tmpspan++;
|
||
}
|
||
|
||
/* Finished this rectangle.
|
||
* The spans could still intersect the next one
|
||
*/
|
||
pbox++;
|
||
}
|
||
}
|