gtk/gsk/gpu/gskgpushaderop.c
Benjamin Otte 1733671295 gpu: Add a CommandState struct to the command vfuncs
This way, we can make it writable and track things like the active
textures and the current program.

We don't do that yet, but we can.
2024-01-07 07:22:51 +01:00

175 lines
5.5 KiB
C

#include "config.h"
#include "gskgpushaderopprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgldescriptorsprivate.h"
#include "gskgldeviceprivate.h"
#include "gskglframeprivate.h"
#include "gskglimageprivate.h"
#ifdef GDK_RENDERING_VULKAN
#include "gskvulkandescriptorsprivate.h"
#include "gskvulkandeviceprivate.h"
#endif
/* maximum number of ops to merge into one call
* If this number is too high, the command may take too long
* causing the driver to kill us.
*/
#define MAX_MERGE_OPS (10 * 1000)
void
gsk_gpu_shader_op_finish (GskGpuOp *op)
{
GskGpuShaderOp *self = (GskGpuShaderOp *) op;
g_clear_object (&self->desc);
}
#ifdef GDK_RENDERING_VULKAN
GskGpuOp *
gsk_gpu_shader_op_vk_command_n (GskGpuOp *op,
GskGpuFrame *frame,
GskVulkanCommandState *state,
gsize instance_scale)
{
GskGpuShaderOp *self = (GskGpuShaderOp *) op;
GskGpuShaderOpClass *shader_op_class = (GskGpuShaderOpClass *) op->op_class;
GskGpuOp *next;
gsize i, n;
if (gsk_gpu_frame_should_optimize (frame, GSK_GPU_OPTIMIZE_MERGE) &&
gsk_vulkan_device_has_feature (GSK_VULKAN_DEVICE (gsk_gpu_frame_get_device (frame)),
GDK_VULKAN_FEATURE_NONUNIFORM_INDEXING))
n = MAX_MERGE_OPS;
else
n = 1;
i = 1;
for (next = op->next; next && i < n; next = next->next)
{
GskGpuShaderOp *next_shader = (GskGpuShaderOp *) next;
if (next->op_class != op->op_class ||
next_shader->vertex_offset != self->vertex_offset + i * shader_op_class->vertex_size)
break;
i++;
}
vkCmdBindPipeline (state->vk_command_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
gsk_vulkan_device_get_vk_pipeline (GSK_VULKAN_DEVICE (gsk_gpu_frame_get_device (frame)),
gsk_vulkan_frame_get_pipeline_layout (GSK_VULKAN_FRAME (frame)),
shader_op_class,
self->clip,
state->vk_format,
state->vk_render_pass));
vkCmdDraw (state->vk_command_buffer,
6 * instance_scale, i,
0, self->vertex_offset / shader_op_class->vertex_size);
return next;
}
GskGpuOp *
gsk_gpu_shader_op_vk_command (GskGpuOp *op,
GskGpuFrame *frame,
GskVulkanCommandState *state)
{
return gsk_gpu_shader_op_vk_command_n (op, frame, state, 1);
}
#endif
GskGpuOp *
gsk_gpu_shader_op_gl_command_n (GskGpuOp *op,
GskGpuFrame *frame,
GskGLCommandState *state,
gsize instance_scale)
{
GskGpuShaderOp *self = (GskGpuShaderOp *) op;
GskGpuShaderOpClass *shader_op_class = (GskGpuShaderOpClass *) op->op_class;
GskGLDescriptors *desc;
GskGpuOp *next;
gsize i, n;
desc = GSK_GL_DESCRIPTORS (self->desc);
gsk_gl_frame_use_program (GSK_GL_FRAME (frame),
shader_op_class,
self->clip,
desc ? gsk_gl_descriptors_get_n_external (desc) : 0);
if (desc)
gsk_gl_descriptors_use (GSK_GL_DESCRIPTORS (desc));
if (gsk_gpu_frame_should_optimize (frame, GSK_GPU_OPTIMIZE_MERGE))
n = MAX_MERGE_OPS;
else
n = 1;
i = 1;
for (next = op->next; next && i < n; next = next->next)
{
GskGpuShaderOp *next_shader = (GskGpuShaderOp *) next;
if (next->op_class != op->op_class ||
next_shader->desc != self->desc ||
next_shader->vertex_offset != self->vertex_offset + i * shader_op_class->vertex_size)
break;
i++;
}
if (gsk_gpu_frame_should_optimize (frame, GSK_GPU_OPTIMIZE_GL_BASE_INSTANCE))
{
glDrawArraysInstancedBaseInstance (GL_TRIANGLES,
0,
6 * instance_scale,
i,
self->vertex_offset / shader_op_class->vertex_size);
}
else
{
shader_op_class->setup_vao (self->vertex_offset);
glDrawArraysInstanced (GL_TRIANGLES,
0,
6 * instance_scale,
i);
}
return next;
}
GskGpuOp *
gsk_gpu_shader_op_gl_command (GskGpuOp *op,
GskGpuFrame *frame,
GskGLCommandState *state)
{
return gsk_gpu_shader_op_gl_command_n (op, frame, state, 1);
}
GskGpuShaderOp *
gsk_gpu_shader_op_alloc (GskGpuFrame *frame,
const GskGpuShaderOpClass *op_class,
GskGpuShaderClip clip,
GskGpuDescriptors *desc,
gpointer out_vertex_data)
{
GskGpuShaderOp *self;
self = (GskGpuShaderOp *) gsk_gpu_op_alloc (frame, &op_class->parent_class);
self->clip = clip;
if (desc)
self->desc = g_object_ref (desc);
else
self->desc = NULL;
self->vertex_offset = gsk_gpu_frame_reserve_vertex_data (frame, op_class->vertex_size);
*((gpointer *) out_vertex_data) = gsk_gpu_frame_get_vertex_data (frame, self->vertex_offset);
return self;
}