gtk/gsk/vulkan/resources/common.vert.glsl
Benjamin Otte 3e620a8fe5 vulkan: Split generic code off
No need to duplicate code in shaders when it can be shared.
2023-06-04 19:42:01 +02:00

35 lines
766 B
GLSL

#ifndef _COMMON_VERT_
#define _COMMON_VERT_
#include "clip.vert.glsl"
#include "constants.glsl"
#include "rect.glsl"
vec2 offsets[6] = { vec2(0.0, 0.0),
vec2(1.0, 0.0),
vec2(0.0, 1.0),
vec2(0.0, 1.0),
vec2(1.0, 0.0),
vec2(1.0, 1.0) };
vec2
set_position_from_rect (Rect rect)
{
Rect r = rect_round_larger (clip_rect (rect));
vec2 pos = mix (r.bounds.xy, r.bounds.zw, offsets[gl_VertexIndex]);
gl_Position = push.mvp * vec4 (pos, 0.0, 1.0);
return pos;
}
vec2
scale_tex_coord (vec2 in_pos,
Rect in_rect,
vec4 tex_rect)
{
return tex_rect.xy + (in_pos - in_rect.bounds.xy) / rect_size (in_rect) * tex_rect.zw;
}
#endif