gtk/gsk/vulkan/resources/meson.build
Benjamin Otte 84737a5159 build: Include the right things
If we build our own targets, we need to include those.

This is only relevant when adding new shaders because meson will
complain that the (unused) sources don't exist as it tries to include
those.
And that will make the build.ninja file not be generated which would
have build those shaders and would have allowed to copy them into the
sources.

Note that this makes builds with glslc not care about all the shader
files being included with the sources, but we have CI to check that.
2023-07-03 22:02:44 +02:00

106 lines
4.0 KiB
Meson

gsk_private_vulkan_include_shaders = [
'clip.frag.glsl',
'clip.vert.glsl',
'common.frag.glsl',
'common.vert.glsl',
'constants.glsl',
'rect.glsl',
'rect.frag.glsl',
'rect.vert.glsl',
'rounded-rect.glsl',
'rounded-rect.frag.glsl',
]
gsk_private_vulkan_fragment_shaders = [
'blend-mode.frag',
'blur.frag',
'border.frag',
'color.frag',
'color-matrix.frag',
'cross-fade.frag',
'inset-shadow.frag',
'linear.frag',
'mask.frag',
'outset-shadow.frag',
'texture.frag',
]
gsk_private_vulkan_vertex_shaders = [
'blend-mode.vert',
'blur.vert',
'border.vert',
'color.vert',
'color-matrix.vert',
'cross-fade.vert',
'inset-shadow.vert',
'linear.vert',
'mask.vert',
'outset-shadow.vert',
'texture.vert',
]
gsk_private_vulkan_shaders += gsk_private_vulkan_fragment_shaders
gsk_private_vulkan_shaders += gsk_private_vulkan_vertex_shaders
glslc = find_program('glslc', required: false)
foreach shader: gsk_private_vulkan_shaders
basefn = shader.split('.').get(0)
suffix = shader.split('.').get(1)
stage_arg = suffix == 'frag' ? '-fshader-stage=fragment' : '-fshader-stage=vertex'
spv_shader = '@0@.@1@.spv'.format(basefn, suffix)
clip_spv_shader = '@0@-clip.@1@.spv'.format(basefn, suffix)
clip_rounded_spv_shader = '@0@-clip-rounded.@1@.spv'.format(basefn, suffix)
if glslc.found()
compiled_shader = custom_target(spv_shader,
input: shader,
output: spv_shader,
depend_files: gsk_private_vulkan_include_shaders,
command: [
glslc,
stage_arg,
'-DCLIP_NONE',
'@INPUT@',
'-o', '@OUTPUT@'
])
compiled_clip_shader = custom_target(clip_spv_shader,
input: shader,
output: clip_spv_shader,
depend_files: gsk_private_vulkan_include_shaders,
command: [
glslc,
stage_arg,
'-DCLIP_RECT',
'@INPUT@',
'-o', '@OUTPUT@'
])
compiled_clip_rounded_shader = custom_target(clip_rounded_spv_shader,
input: shader,
output: clip_rounded_spv_shader,
depend_files: gsk_private_vulkan_include_shaders,
command: [
glslc,
stage_arg,
'-DCLIP_ROUNDED_RECT',
'@INPUT@',
'-o', '@OUTPUT@'
])
gsk_private_vulkan_compiled_shaders_deps += [compiled_shader, compiled_clip_shader, compiled_clip_rounded_shader]
gsk_private_vulkan_compiled_shaders += [spv_shader, clip_spv_shader, clip_rounded_spv_shader]
else
gsk_private_vulkan_compiled_shaders += files(spv_shader, clip_spv_shader, clip_rounded_spv_shader)
endif
endforeach
foreach shader: gsk_private_vulkan_vertex_shaders
shader_header = configure_file(output: '@0@.h'.format(shader),
input: shader,
command: [
find_program('generate-header.py'),
'@INPUT@',
],
capture: true)
gsk_private_vulkan_shader_headers += shader_header
endforeach