gtk/gsk/ngl/gsknglrenderer.c
Benjamin Otte 80e6f1ca8c ngl: Make current when unrealizing
The profiler (at least) discards GL objects and we want to discard them
on the right context.
2021-08-08 02:17:08 +02:00

314 lines
9.5 KiB
C

/* gsknglrenderer.c
*
* Copyright 2020 Christian Hergert <chergert@redhat.com>
*
* This file is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This file is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include <gdk/gdkprofilerprivate.h>
#include <gdk/gdkdisplayprivate.h>
#include <gsk/gskdebugprivate.h>
#include <gsk/gskrendererprivate.h>
#include "gsknglcommandqueueprivate.h"
#include "gskngldriverprivate.h"
#include "gsknglprogramprivate.h"
#include "gsknglrenderjobprivate.h"
#include "gsknglrendererprivate.h"
struct _GskNglRendererClass
{
GskRendererClass parent_class;
};
struct _GskNglRenderer
{
GskRenderer parent_instance;
/* This context is used to swap buffers when we are rendering directly
* to a GDK surface. It is also used to locate the shared driver for
* the display that we use to drive the command queue.
*/
GdkGLContext *context;
/* Our command queue is private to this renderer and talks to the GL
* context for our target surface. This ensure that framebuffer 0 matches
* the surface we care about. Since the context is shared with other
* contexts from other renderers on the display, texture atlases,
* programs, and other objects are available to them all.
*/
GskNglCommandQueue *command_queue;
/* The driver manages our program state and command queues. It also
* deals with caching textures, shaders, shadows, glyph, and icon
* caches through various helpers.
*/
GskNglDriver *driver;
};
G_DEFINE_TYPE (GskNglRenderer, gsk_ngl_renderer, GSK_TYPE_RENDERER)
/**
* gsk_ngl_renderer_new:
*
* Creates a new `GskRenderer` using the new OpenGL renderer.
*
* Returns: a new NGL renderer
*
* Since: 4.2
*/
GskRenderer *
gsk_ngl_renderer_new (void)
{
return g_object_new (GSK_TYPE_NGL_RENDERER, NULL);
}
static gboolean
gsk_ngl_renderer_realize (GskRenderer *renderer,
GdkSurface *surface,
GError **error)
{
G_GNUC_UNUSED gint64 start_time = GDK_PROFILER_CURRENT_TIME;
GskNglRenderer *self = (GskNglRenderer *)renderer;
GdkGLContext *context = NULL;
GskNglDriver *driver = NULL;
gboolean ret = FALSE;
gboolean debug_shaders = FALSE;
g_assert (GSK_IS_NGL_RENDERER (self));
g_assert (GDK_IS_SURFACE (surface));
if (self->context != NULL)
return TRUE;
g_assert (self->driver == NULL);
g_assert (self->context == NULL);
g_assert (self->command_queue == NULL);
if (!(context = gdk_surface_create_gl_context (surface, error)) ||
!gdk_gl_context_realize (context, error))
goto failure;
#ifdef G_ENABLE_DEBUG
if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), SHADERS))
debug_shaders = TRUE;
#endif
if (!(driver = gsk_ngl_driver_for_display (gdk_surface_get_display (surface), debug_shaders, error)))
goto failure;
self->command_queue = gsk_ngl_driver_create_command_queue (driver, context);
self->context = g_steal_pointer (&context);
self->driver = g_steal_pointer (&driver);
gsk_ngl_command_queue_set_profiler (self->command_queue,
gsk_renderer_get_profiler (renderer));
ret = TRUE;
failure:
g_clear_object (&driver);
g_clear_object (&context);
gdk_profiler_end_mark (start_time, "realize GskNglRenderer", NULL);
return ret;
}
static void
gsk_ngl_renderer_unrealize (GskRenderer *renderer)
{
GskNglRenderer *self = (GskNglRenderer *)renderer;
g_assert (GSK_IS_NGL_RENDERER (renderer));
gdk_gl_context_make_current (self->context);
g_clear_object (&self->driver);
g_clear_object (&self->command_queue);
g_clear_object (&self->context);
}
static cairo_region_t *
get_render_region (GdkSurface *surface,
GdkGLContext *context)
{
const cairo_region_t *damage;
GdkRectangle whole_surface;
GdkRectangle extents;
g_assert (GDK_IS_SURFACE (surface));
g_assert (GDK_IS_GL_CONTEXT (context));
whole_surface.x = 0;
whole_surface.y = 0;
whole_surface.width = gdk_surface_get_width (surface);
whole_surface.height = gdk_surface_get_height (surface);
/* Damage does not have scale factor applied so we can compare it to
* @whole_surface which also doesn't have the scale factor applied.
*/
damage = gdk_draw_context_get_frame_region (GDK_DRAW_CONTEXT (context));
if (cairo_region_contains_rectangle (damage, &whole_surface) == CAIRO_REGION_OVERLAP_IN)
return NULL;
/* If the extents match the full-scene, do the same as above */
cairo_region_get_extents (damage, &extents);
if (gdk_rectangle_equal (&extents, &whole_surface))
return NULL;
/* Draw clipped to the bounding-box of the region. */
return cairo_region_create_rectangle (&extents);
}
static void
gsk_ngl_renderer_render (GskRenderer *renderer,
GskRenderNode *root,
const cairo_region_t *update_area)
{
GskNglRenderer *self = (GskNglRenderer *)renderer;
cairo_region_t *render_region;
graphene_rect_t viewport;
GskNglRenderJob *job;
GdkSurface *surface;
float scale_factor;
g_assert (GSK_IS_NGL_RENDERER (renderer));
g_assert (root != NULL);
surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (self->context));
scale_factor = gdk_surface_get_scale_factor (surface);
viewport.origin.x = 0;
viewport.origin.y = 0;
viewport.size.width = gdk_surface_get_width (surface) * scale_factor;
viewport.size.height = gdk_surface_get_height (surface) * scale_factor;
gdk_gl_context_make_current (self->context);
gdk_draw_context_begin_frame (GDK_DRAW_CONTEXT (self->context), update_area);
/* Must be called *AFTER* gdk_draw_context_begin_frame() */
render_region = get_render_region (surface, self->context);
gsk_ngl_driver_begin_frame (self->driver, self->command_queue);
job = gsk_ngl_render_job_new (self->driver, &viewport, scale_factor, render_region, 0);
#ifdef G_ENABLE_DEBUG
if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), FALLBACK))
gsk_ngl_render_job_set_debug_fallback (job, TRUE);
#endif
gsk_ngl_render_job_render (job, root);
gsk_ngl_driver_end_frame (self->driver);
gsk_ngl_render_job_free (job);
gdk_gl_context_make_current (self->context);
gdk_draw_context_end_frame (GDK_DRAW_CONTEXT (self->context));
gsk_ngl_driver_after_frame (self->driver);
cairo_region_destroy (render_region);
}
static GdkTexture *
gsk_ngl_renderer_render_texture (GskRenderer *renderer,
GskRenderNode *root,
const graphene_rect_t *viewport)
{
GskNglRenderer *self = (GskNglRenderer *)renderer;
GskNglRenderTarget *render_target;
GskNglRenderJob *job;
GdkTexture *texture = NULL;
guint texture_id;
int width;
int height;
g_assert (GSK_IS_NGL_RENDERER (renderer));
g_assert (root != NULL);
width = ceilf (viewport->size.width);
height = ceilf (viewport->size.height);
if (gsk_ngl_driver_create_render_target (self->driver,
width, height,
GL_NEAREST, GL_NEAREST,
&render_target))
{
gsk_ngl_driver_begin_frame (self->driver, self->command_queue);
job = gsk_ngl_render_job_new (self->driver, viewport, 1, NULL, render_target->framebuffer_id);
#ifdef G_ENABLE_DEBUG
if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), FALLBACK))
gsk_ngl_render_job_set_debug_fallback (job, TRUE);
#endif
gsk_ngl_render_job_render_flipped (job, root);
texture_id = gsk_ngl_driver_release_render_target (self->driver, render_target, FALSE);
texture = gsk_ngl_driver_create_gdk_texture (self->driver, texture_id);
gsk_ngl_driver_end_frame (self->driver);
gsk_ngl_render_job_free (job);
gsk_ngl_driver_after_frame (self->driver);
}
return g_steal_pointer (&texture);
}
static void
gsk_ngl_renderer_dispose (GObject *object)
{
#ifdef G_ENABLE_DEBUG
GskNglRenderer *self = (GskNglRenderer *)object;
g_assert (self->driver == NULL);
#endif
G_OBJECT_CLASS (gsk_ngl_renderer_parent_class)->dispose (object);
}
static void
gsk_ngl_renderer_class_init (GskNglRendererClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass);
object_class->dispose = gsk_ngl_renderer_dispose;
renderer_class->realize = gsk_ngl_renderer_realize;
renderer_class->unrealize = gsk_ngl_renderer_unrealize;
renderer_class->render = gsk_ngl_renderer_render;
renderer_class->render_texture = gsk_ngl_renderer_render_texture;
}
static void
gsk_ngl_renderer_init (GskNglRenderer *self)
{
}
gboolean
gsk_ngl_renderer_try_compile_gl_shader (GskNglRenderer *renderer,
GskGLShader *shader,
GError **error)
{
GskNglProgram *program;
g_return_val_if_fail (GSK_IS_NGL_RENDERER (renderer), FALSE);
g_return_val_if_fail (shader != NULL, FALSE);
program = gsk_ngl_driver_lookup_shader (renderer->driver, shader, error);
return program != NULL;
}