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c6eb7fd483
In particular, fix the combination of luminance and alpha. We want to do mask = luminance * alpha and for inverted mask = (1.0 - luminance) * alpha so add a test that makes sure we do that and then fix the code and existing tests to conform to it. |
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blend.glsl | ||
blit.glsl | ||
blur.glsl | ||
border.glsl | ||
color_matrix.glsl | ||
color.glsl | ||
coloring.glsl | ||
conic_gradient.glsl | ||
cross_fade.glsl | ||
custom.glsl | ||
filled_border.glsl | ||
inset_shadow.glsl | ||
linear_gradient.glsl | ||
mask.glsl | ||
outset_shadow.glsl | ||
preamble.fs.glsl | ||
preamble.glsl | ||
preamble.vs.glsl | ||
radial_gradient.glsl | ||
repeat.glsl | ||
unblurred_outset_shadow.glsl |