gtk/demos/gtk-demo/gtkshaderbin.c
Benjamin Otte 32625381fa gsk: Deprecate GskGLShader and the rendernode
The new renderers don't support them due to the required complexity of
integrating them with Vulkan and the assumptions those nodes make about
the renderer (the GL renderer exports its internal APIs into the
GLShader).

There haven't been any complaints that I'm aware of since 4.14 was
released where the default renderer does not support the nodes, so usage
in public seems to be close to nonexistant.

The 2 uses I know of were workarounds about missing features in GTK that
have stopped since GTK now supports them:

1. GStreamer used in to do premultiplication when the old GL renderer
   did not do so in hardware but on the CPU.
2. Adwaita used it for masking before the mask node wa added in 4.10.
2024-07-04 21:28:06 +02:00

269 lines
6.9 KiB
C

#include "gtkshaderbin.h"
G_GNUC_BEGIN_IGNORE_DEPRECATIONS
typedef struct {
GskGLShader *shader;
GtkStateFlags state;
GtkStateFlags state_mask;
float extra_border;
gboolean compiled;
gboolean compiled_ok;
} ShaderInfo;
struct _GtkShaderBin
{
GtkWidget parent_instance;
GtkWidget *child;
ShaderInfo *active_shader;
GPtrArray *shaders;
guint tick_id;
float time;
float mouse_x, mouse_y;
gint64 first_frame_time;
};
struct _GtkShaderBinClass
{
GtkWidgetClass parent_class;
};
G_DEFINE_TYPE (GtkShaderBin, gtk_shader_bin, GTK_TYPE_WIDGET)
static void
shader_info_free (ShaderInfo *info)
{
g_object_unref (info->shader);
g_free (info);
}
static void
gtk_shader_bin_finalize (GObject *object)
{
GtkShaderBin *self = GTK_SHADER_BIN (object);
g_ptr_array_free (self->shaders, TRUE);
G_OBJECT_CLASS (gtk_shader_bin_parent_class)->finalize (object);
}
static void
gtk_shader_bin_dispose (GObject *object)
{
GtkShaderBin *self = GTK_SHADER_BIN (object);
g_clear_pointer (&self->child, gtk_widget_unparent);
G_OBJECT_CLASS (gtk_shader_bin_parent_class)->dispose (object);
}
static gboolean
gtk_shader_bin_tick (GtkWidget *widget,
GdkFrameClock *frame_clock,
gpointer unused)
{
GtkShaderBin *self = GTK_SHADER_BIN (widget);
gint64 frame_time;
frame_time = gdk_frame_clock_get_frame_time (frame_clock);
if (self->first_frame_time == 0)
self->first_frame_time = frame_time;
self->time = (frame_time - self->first_frame_time) / (float)G_USEC_PER_SEC;
gtk_widget_queue_draw (widget);
return G_SOURCE_CONTINUE;
}
static void
motion_cb (GtkEventControllerMotion *controller,
double x,
double y,
GtkShaderBin *self)
{
self->mouse_x = x;
self->mouse_y = y;
}
static void
gtk_shader_bin_init (GtkShaderBin *self)
{
GtkEventController *controller;
self->shaders = g_ptr_array_new_with_free_func ((GDestroyNotify)shader_info_free);
controller = gtk_event_controller_motion_new ();
g_signal_connect (controller, "motion", G_CALLBACK (motion_cb), self);
gtk_widget_add_controller (GTK_WIDGET (self), controller);
}
void
gtk_shader_bin_update_active_shader (GtkShaderBin *self)
{
GtkStateFlags new_state = gtk_widget_get_state_flags (GTK_WIDGET (self));
ShaderInfo *new_shader = NULL;
for (int i = 0; i < self->shaders->len; i++)
{
ShaderInfo *info = g_ptr_array_index (self->shaders, i);
if ((info->state_mask & new_state) == info->state)
{
new_shader = info;
break;
}
}
if (self->active_shader == new_shader)
return;
self->active_shader = new_shader;
self->first_frame_time = 0;
if (self->active_shader)
{
if (self->tick_id == 0)
self->tick_id = gtk_widget_add_tick_callback (GTK_WIDGET (self),
gtk_shader_bin_tick,
NULL, NULL);
}
else
{
if (self->tick_id != 0)
{
gtk_widget_remove_tick_callback (GTK_WIDGET (self), self->tick_id);
self->tick_id = 0;
}
}
gtk_widget_queue_draw (GTK_WIDGET (self));
}
static void
gtk_shader_bin_state_flags_changed (GtkWidget *widget,
GtkStateFlags previous_state_flags)
{
GtkShaderBin *self = GTK_SHADER_BIN (widget);
gtk_shader_bin_update_active_shader (self);
}
void
gtk_shader_bin_add_shader (GtkShaderBin *self,
GskGLShader *shader,
GtkStateFlags state,
GtkStateFlags state_mask,
float extra_border)
{
ShaderInfo *info = g_new0 (ShaderInfo, 1);
info->shader = g_object_ref (shader);
info->state = state;
info->state_mask = state_mask;
info->extra_border = extra_border;
g_ptr_array_add (self->shaders, info);
gtk_shader_bin_update_active_shader (self);
}
void
gtk_shader_bin_set_child (GtkShaderBin *self,
GtkWidget *child)
{
if (self->child == child)
return;
g_clear_pointer (&self->child, gtk_widget_unparent);
if (child)
{
self->child = child;
gtk_widget_set_parent (child, GTK_WIDGET (self));
}
}
GtkWidget *
gtk_shader_bin_get_child (GtkShaderBin *self)
{
return self->child;
}
static void
gtk_shader_bin_snapshot (GtkWidget *widget,
GtkSnapshot *snapshot)
{
GtkShaderBin *self = GTK_SHADER_BIN (widget);
int width, height;
width = gtk_widget_get_width (widget);
height = gtk_widget_get_height (widget);
if (self->active_shader)
{
if (!self->active_shader->compiled)
{
GtkNative *native = gtk_widget_get_native (widget);
GskRenderer *renderer = gtk_native_get_renderer (native);
GError *error = NULL;
self->active_shader->compiled = TRUE;
self->active_shader->compiled_ok =
gsk_gl_shader_compile (self->active_shader->shader,
renderer, &error);
if (!self->active_shader->compiled_ok)
{
g_warning ("GtkShaderBin failed to compile shader: %s", error->message);
g_error_free (error);
}
}
if (self->active_shader->compiled_ok)
{
float border = self->active_shader->extra_border;
graphene_vec2_t mouse;
graphene_vec2_init (&mouse, self->mouse_x + border, self->mouse_y + border);
gtk_snapshot_push_gl_shader (snapshot, self->active_shader->shader,
&GRAPHENE_RECT_INIT(-border, -border, width+2*border, height+2*border),
gsk_gl_shader_format_args (self->active_shader->shader,
"u_time", self->time,
"u_mouse", &mouse,
NULL));
gtk_widget_snapshot_child (widget, self->child, snapshot);
gtk_snapshot_gl_shader_pop_texture (snapshot);
gtk_snapshot_pop (snapshot);
return;
}
}
/* Non-shader fallback */
gtk_widget_snapshot_child (widget, self->child, snapshot);
}
static void
gtk_shader_bin_class_init (GtkShaderBinClass *class)
{
GtkWidgetClass *widget_class = GTK_WIDGET_CLASS (class);
GObjectClass *object_class = G_OBJECT_CLASS (class);
object_class->finalize = gtk_shader_bin_finalize;
object_class->dispose = gtk_shader_bin_dispose;
gtk_widget_class_set_layout_manager_type (widget_class, GTK_TYPE_BIN_LAYOUT);
widget_class->snapshot = gtk_shader_bin_snapshot;
widget_class->state_flags_changed = gtk_shader_bin_state_flags_changed;
}
GtkWidget *
gtk_shader_bin_new (void)
{
GtkShaderBin *self;
self = g_object_new (GTK_TYPE_SHADER_BIN, NULL);
return GTK_WIDGET (self);
}
G_GNUC_END_IGNORE_DEPRECATIONS