gtk/gsk/gl
Benjamin Otte 359bc7695c build: Reintroduce warning flags from autotools
Some of the flags got lost in the meson transition or were demoted from
error flags to warning flags.
This commit reintroduces them.

It also includes fixes for the code that had warnings with those flags.
The big one being -Wshadow.
2019-01-22 04:33:12 +01:00
..
gskgldriver.c gl renderer: Cache offscreen textures per node, not size 2018-11-29 08:50:16 +01:00
gskgldriverprivate.h gl renderer: Cache offscreen textures per node, not size 2018-11-29 08:50:16 +01:00
gskglglyphcache.c gl renderer: Dont't try to draw glyphs at scale 0 2019-01-10 17:14:48 +01:00
gskglglyphcacheprivate.h gl renderer: Dont't try to draw glyphs at scale 0 2019-01-10 17:14:48 +01:00
gskglimage.c
gskglimageprivate.h gsk/gl: Include cairo.h consistently 2018-03-28 22:05:17 +08:00
gskglnodesample.c gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglnodesampleprivate.h gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglprofiler.c
gskglprofilerprivate.h
gskglrenderer.c build: Reintroduce warning flags from autotools 2019-01-22 04:33:12 +01:00
gskglrendererprivate.h
gskglrenderops.c gl renderer: Don't add clip ops if the clip didn't change 2019-01-18 19:40:49 +01:00
gskglrenderopsprivate.h gl renderer: Add a clip stack 2018-12-31 12:44:02 +01:00
gskglshadowcache.c gl renderer: Use a GArray for the shadow cache 2018-07-17 17:33:46 +02:00
gskglshadowcacheprivate.h gl renderer: Use a GArray for the shadow cache 2018-07-17 17:33:46 +02:00
gskshaderbuilder.c gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00
gskshaderbuilderprivate.h gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00