gtk/gsk/gpu/gskvulkanrenderer.c
Benjamin Otte 9045431bde gpu: Add a GL optimization
Use glDrawArraysInstancedBaseInstance() to draw. (Yay for GL naming.)
That allows setting up the offset in the vertex array without having to
glVertexAttribPointer() everything again.

However, this is only supported since GL 4.2 and not at all in stock GLES,
so we need to have code that can work without it.
Fortunately, it is mandatory in Vulkan, so every recent GPU supports it.
And if that GPU has a proper driver, it will also expose the GL extension
for it.
(Hint: You can check https://opengles.gpuinfo.org/listextensions.php for
how many proper drivers exist outside of Mesa.)
2024-01-07 07:22:50 +01:00

198 lines
5.5 KiB
C

#include "config.h"
#include "gsk/vulkan/gskvulkanrenderer.h"
#include "gskgpurendererprivate.h"
#include "gskvulkandeviceprivate.h"
#include "gskvulkanframeprivate.h"
#include "gskvulkanimageprivate.h"
#include "gdk/gdkdisplayprivate.h"
struct _GskVulkanRenderer
{
GskGpuRenderer parent_instance;
guint n_targets;
GskGpuImage **targets;
};
struct _GskVulkanRendererClass
{
GskGpuRendererClass parent_class;
};
G_DEFINE_TYPE (GskVulkanRenderer, gsk_vulkan_renderer, GSK_TYPE_GPU_RENDERER)
static void
gsk_vulkan_renderer_free_targets (GskVulkanRenderer *self)
{
guint i;
for (i = 0; i < self->n_targets; i++)
{
g_object_unref (self->targets[i]);
}
g_clear_pointer (&self->targets, g_free);
self->n_targets = 0;
}
static void
gsk_vulkan_renderer_update_images_cb (GdkVulkanContext *context,
GskVulkanRenderer *self)
{
GskVulkanDevice *device;
GdkSurface *surface;
double scale;
gsize width, height;
guint i;
surface = gsk_renderer_get_surface (GSK_RENDERER (self));
if (surface == NULL)
return;
device = GSK_VULKAN_DEVICE (gsk_gpu_renderer_get_device (GSK_GPU_RENDERER (self)));
gsk_vulkan_renderer_free_targets (self);
self->n_targets = gdk_vulkan_context_get_n_images (context);
self->targets = g_new (GskGpuImage *, self->n_targets);
scale = gdk_surface_get_scale (surface);
width = (gsize) ceil (gdk_surface_get_width (surface) * scale);
height = (gsize) ceil (gdk_surface_get_height (surface) * scale);
for (i = 0; i < self->n_targets; i++)
{
self->targets[i] = gsk_vulkan_image_new_for_swapchain (device,
gdk_vulkan_context_get_image (context, i),
gdk_vulkan_context_get_image_format (context),
width, height);
}
}
static GdkDrawContext *
gsk_vulkan_renderer_create_context (GskGpuRenderer *renderer,
GdkDisplay *display,
GdkSurface *surface,
GskGpuOptimizations *supported,
GError **error)
{
GskVulkanRenderer *self = GSK_VULKAN_RENDERER (renderer);
GdkVulkanContext *context;
if (surface)
context = gdk_surface_create_vulkan_context (surface, error);
else
context = gdk_display_create_vulkan_context (display, error);
if (context == NULL)
return NULL;
g_signal_connect (context,
"images-updated",
G_CALLBACK (gsk_vulkan_renderer_update_images_cb),
self);
gsk_vulkan_renderer_update_images_cb (context, self);
*supported = -1;
return GDK_DRAW_CONTEXT (context);
}
static void
gsk_vulkan_renderer_make_current (GskGpuRenderer *renderer)
{
}
static GskGpuImage *
gsk_vulkan_renderer_get_backbuffer (GskGpuRenderer *renderer)
{
GskVulkanRenderer *self = GSK_VULKAN_RENDERER (renderer);
GdkVulkanContext *context;
context = GDK_VULKAN_CONTEXT (gsk_gpu_renderer_get_context (renderer));
return self->targets[gdk_vulkan_context_get_draw_index (context)];
}
static void
gsk_vulkan_renderer_wait (GskGpuRenderer *renderer,
GskGpuFrame **frames,
gsize n_frames)
{
VkFence *fences;
VkDevice vk_device;
gsize i;
vk_device = gsk_vulkan_device_get_vk_device (GSK_VULKAN_DEVICE (gsk_gpu_renderer_get_device (renderer)));
fences = g_alloca (sizeof (VkFence) * n_frames);
for (i = 0; i < n_frames; i++)
{
fences[i] = gsk_vulkan_frame_get_vk_fence (GSK_VULKAN_FRAME (frames[i]));
}
GSK_VK_CHECK (vkWaitForFences, vk_device,
n_frames,
fences,
VK_FALSE,
INT64_MAX);
}
static void
gsk_vulkan_renderer_unrealize (GskRenderer *renderer)
{
GskVulkanRenderer *self = GSK_VULKAN_RENDERER (renderer);
gsk_vulkan_renderer_free_targets (self);
g_signal_handlers_disconnect_by_func (gsk_gpu_renderer_get_context (GSK_GPU_RENDERER (self)),
gsk_vulkan_renderer_update_images_cb,
self);
GSK_RENDERER_CLASS (gsk_vulkan_renderer_parent_class)->unrealize (renderer);
}
static void
gsk_vulkan_renderer_class_init (GskVulkanRendererClass *klass)
{
GskGpuRendererClass *gpu_renderer_class = GSK_GPU_RENDERER_CLASS (klass);
GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass);
gpu_renderer_class->frame_type = GSK_TYPE_VULKAN_FRAME;
gpu_renderer_class->get_device = gsk_vulkan_device_get_for_display;
gpu_renderer_class->create_context = gsk_vulkan_renderer_create_context;
gpu_renderer_class->make_current = gsk_vulkan_renderer_make_current;
gpu_renderer_class->get_backbuffer = gsk_vulkan_renderer_get_backbuffer;
gpu_renderer_class->wait = gsk_vulkan_renderer_wait;
renderer_class->unrealize = gsk_vulkan_renderer_unrealize;
}
static void
gsk_vulkan_renderer_init (GskVulkanRenderer *self)
{
}
/**
* gsk_vulkan_renderer_new:
*
* Creates a new Vulkan renderer.
*
* The Vulkan renderer is a renderer that uses the Vulkan library for
* rendering.
*
* This function is only available when GTK was compiled with Vulkan
* support.
*
* Returns: a new Vulkan renderer
**/
GskRenderer *
gsk_vulkan_renderer_new (void)
{
return g_object_new (GSK_TYPE_VULKAN_RENDERER, NULL);
}