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bbf6e81c1f
Remove uniform initializers, add casts to float, etc.
10 lines
145 B
GLSL
10 lines
145 B
GLSL
precision mediump float;
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uniform mat4 u_projection;
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uniform mat4 u_modelview;
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attribute vec2 aPosition;
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attribute vec2 aUv;
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varying vec2 vUv;
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