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022724aa69
Now that we have a two-stages GL context creation sequence, we can move the profile to a pre-realize option, like the debug and forward compatibility bits, or the GL version to use.
82 lines
2.2 KiB
C
82 lines
2.2 KiB
C
/* GDK - The GIMP Drawing Kit
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*
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* gdkglcontext-win32.h: Private Win32 specific OpenGL wrappers
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*
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* Copyright © 2014 Chun-wei Fan
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GDK_WIN32_GL_CONTEXT__
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#define __GDK_WIN32_GL_CONTEXT__
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#include <epoxy/gl.h>
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#include <epoxy/wgl.h>
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#include "gdkglcontextprivate.h"
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#include "gdkdisplayprivate.h"
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#include "gdkvisual.h"
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#include "gdkwindow.h"
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#include "gdkinternals.h"
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#include "gdkmain.h"
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G_BEGIN_DECLS
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struct _GdkWin32GLContext
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{
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GdkGLContext parent_instance;
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/* WGL Context Items */
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HGLRC hglrc;
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HDC gl_hdc;
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guint need_alpha_bits : 1;
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/* other items */
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guint is_attached : 1;
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guint do_frame_sync : 1;
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guint do_blit_swap : 1;
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};
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struct _GdkWin32GLContextClass
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{
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GdkGLContextClass parent_class;
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};
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GdkGLContext *
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_gdk_win32_window_create_gl_context (GdkWindow *window,
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gboolean attached,
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GdkGLContext *share,
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GError **error);
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void
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_gdk_win32_window_invalidate_for_new_frame (GdkWindow *window,
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cairo_region_t *update_area);
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void
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_gdk_win32_gl_context_end_frame (GdkGLContext *context,
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cairo_region_t *painted,
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cairo_region_t *damage);
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gboolean
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_gdk_win32_display_make_gl_context_current (GdkDisplay *display,
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GdkGLContext *context);
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gboolean
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_gdk_win32_gl_context_realize (GdkGLContext *context,
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GError **error);
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G_END_DECLS
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#endif /* __GDK_WIN32_GL_CONTEXT__ */
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