gtk/gsk/vulkan/gskvulkancrossfadepipelineprivate.h
Benjamin Otte 8d19db6732 vulkan: Update the cross-fade shader
This also fixes it rendering weird things when the bounds of start and
end node don't match.
2023-06-04 19:42:01 +02:00

38 lines
2.5 KiB
C

#pragma once
#include <graphene.h>
#include "gskvulkanpipelineprivate.h"
G_BEGIN_DECLS
typedef struct _GskVulkanCrossFadePipelineLayout GskVulkanCrossFadePipelineLayout;
#define GSK_TYPE_VULKAN_CROSS_FADE_PIPELINE (gsk_vulkan_cross_fade_pipeline_get_type ())
G_DECLARE_FINAL_TYPE (GskVulkanCrossFadePipeline, gsk_vulkan_cross_fade_pipeline, GSK, VULKAN_CROSS_FADE_PIPELINE, GskVulkanPipeline)
GskVulkanPipeline * gsk_vulkan_cross_fade_pipeline_new (GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass);
void gsk_vulkan_cross_fade_pipeline_collect_vertex_data (GskVulkanCrossFadePipeline *pipeline,
guchar *data,
guint32 start_tex_id,
guint32 end_tex_id,
const graphene_point_t *offset,
const graphene_rect_t *bounds,
const graphene_rect_t *start_bounds,
const graphene_rect_t *end_bounds,
const graphene_rect_t *start_tex_rect,
const graphene_rect_t *end_tex_rect,
double progress);
gsize gsk_vulkan_cross_fade_pipeline_draw (GskVulkanCrossFadePipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands);
G_END_DECLS