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1d3aa9207c
So we can check that the currently set clip is the first one and now intersect with it. This first clip is always the entire viewport or the entire render_area and we don't want to end up drawing things to a texture because of it. |
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.. | ||
gskgldriver.c | ||
gskgldriverprivate.h | ||
gskglglyphcache.c | ||
gskglglyphcacheprivate.h | ||
gskglimage.c | ||
gskglimageprivate.h | ||
gskglnodesample.c | ||
gskglnodesampleprivate.h | ||
gskglprofiler.c | ||
gskglprofilerprivate.h | ||
gskglrenderer.c | ||
gskglrendererprivate.h | ||
gskglrenderops.c | ||
gskglrenderopsprivate.h | ||
gskglshadowcache.c | ||
gskglshadowcacheprivate.h | ||
gskshaderbuilder.c | ||
gskshaderbuilderprivate.h |