gtk/gsk/gpu/gskgpublitop.c
Benjamin Otte 73ac2d0a1c gpu: Add a flip_y argument to shader execution
Because GL flips its shit sometimes (ie when it's the framebuffer),
pass the height of the target as the flip variable, so commands
that need to operate on the pixels can flip the y axis around this value.
2024-01-07 07:22:49 +01:00

220 lines
7.1 KiB
C

#include "config.h"
#include "gskgpublitopprivate.h"
#include "gskglimageprivate.h"
#include "gskgpuprintprivate.h"
#ifdef GDK_RENDERING_VULKAN
#include "gskvulkanimageprivate.h"
#endif
typedef struct _GskGpuBlitOp GskGpuBlitOp;
struct _GskGpuBlitOp
{
GskGpuOp op;
GskGpuImage *src_image;
GskGpuImage *dest_image;
cairo_rectangle_int_t src_rect;
cairo_rectangle_int_t dest_rect;
GskGpuBlitFilter filter;
};
static void
gsk_gpu_blit_op_finish (GskGpuOp *op)
{
GskGpuBlitOp *self = (GskGpuBlitOp *) op;
g_object_unref (self->src_image);
g_object_unref (self->dest_image);
}
static void
gsk_gpu_blit_op_print (GskGpuOp *op,
GskGpuFrame *frame,
GString *string,
guint indent)
{
GskGpuBlitOp *self = (GskGpuBlitOp *) op;
gsk_gpu_print_op (string, indent, "blit");
gsk_gpu_print_int_rect (string, &self->dest_rect);
gsk_gpu_print_newline (string);
}
#ifdef GDK_RENDERING_VULKAN
static GskGpuOp *
gsk_gpu_blit_op_vk_command (GskGpuOp *op,
GskGpuFrame *frame,
VkRenderPass render_pass,
VkFormat format,
VkCommandBuffer command_buffer)
{
GskGpuBlitOp *self = (GskGpuBlitOp *) op;
VkImageLayout src_layout, dest_layout;
VkFilter filter;
src_layout = gsk_vulkan_image_get_vk_image_layout (GSK_VULKAN_IMAGE (self->src_image));
if (src_layout != VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR &&
src_layout != VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL &&
src_layout != VK_IMAGE_LAYOUT_GENERAL)
{
gsk_vulkan_image_transition (GSK_VULKAN_IMAGE (self->src_image),
command_buffer,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_ACCESS_TRANSFER_READ_BIT);
src_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
}
dest_layout = gsk_vulkan_image_get_vk_image_layout (GSK_VULKAN_IMAGE (self->dest_image));
if (dest_layout != VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR &&
dest_layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL &&
dest_layout != VK_IMAGE_LAYOUT_GENERAL)
{
gsk_vulkan_image_transition (GSK_VULKAN_IMAGE (self->dest_image),
command_buffer,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT);
dest_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
}
switch (self->filter)
{
default:
g_assert_not_reached ();
G_GNUC_FALLTHROUGH;
case GSK_GPU_BLIT_LINEAR:
filter = VK_FILTER_LINEAR;
break;
case GSK_GPU_BLIT_NEAREST:
filter = VK_FILTER_NEAREST;
break;
}
vkCmdBlitImage (command_buffer,
gsk_vulkan_image_get_vk_image (GSK_VULKAN_IMAGE (self->src_image)),
src_layout,
gsk_vulkan_image_get_vk_image (GSK_VULKAN_IMAGE (self->dest_image)),
dest_layout,
1,
&(VkImageBlit) {
.srcSubresource = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1
},
.srcOffsets = {
{
.x = self->src_rect.x,
.y = self->src_rect.y,
.z = 0,
},
{
.x = self->src_rect.x + self->src_rect.width,
.y = self->src_rect.y + self->src_rect.height,
.z = 1
}
},
.dstSubresource = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1
},
.dstOffsets = {
{
.x = self->dest_rect.x,
.y = self->dest_rect.y,
.z = 0,
},
{
.x = self->dest_rect.x + self->dest_rect.width,
.y = self->dest_rect.y + self->dest_rect.height,
.z = 1,
}
},
},
filter);
return op->next;
}
#endif
static GskGpuOp *
gsk_gpu_blit_op_gl_command (GskGpuOp *op,
GskGpuFrame *frame,
gsize flip_y)
{
GskGpuBlitOp *self = (GskGpuBlitOp *) op;
GLenum filter;
gsk_gl_image_bind_framebuffer_target (GSK_GL_IMAGE (self->src_image), GL_READ_FRAMEBUFFER);
gsk_gl_image_bind_framebuffer_target (GSK_GL_IMAGE (self->dest_image), GL_DRAW_FRAMEBUFFER);
switch (self->filter)
{
default:
g_assert_not_reached ();
G_GNUC_FALLTHROUGH;
case GSK_GPU_BLIT_LINEAR:
filter = GL_LINEAR;
break;
case GSK_GPU_BLIT_NEAREST:
filter = GL_NEAREST;
break;
}
glDisable (GL_SCISSOR_TEST);
glBlitFramebuffer (self->src_rect.x,
self->src_rect.y,
self->src_rect.x + self->src_rect.width,
self->src_rect.y + self->src_rect.height,
self->dest_rect.x,
flip_y ? flip_y - self->dest_rect.y - self->dest_rect.height
: self->dest_rect.y,
self->dest_rect.x + self->dest_rect.width,
flip_y ? flip_y - self->dest_rect.y
: self->dest_rect.y + self->dest_rect.height,
GL_COLOR_BUFFER_BIT,
filter);
glEnable (GL_SCISSOR_TEST);
return op->next;
}
static const GskGpuOpClass GSK_GPU_BLIT_OP_CLASS = {
GSK_GPU_OP_SIZE (GskGpuBlitOp),
GSK_GPU_STAGE_PASS,
gsk_gpu_blit_op_finish,
gsk_gpu_blit_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_blit_op_vk_command,
#endif
gsk_gpu_blit_op_gl_command
};
void
gsk_gpu_blit_op (GskGpuFrame *frame,
GskGpuImage *src_image,
GskGpuImage *dest_image,
const cairo_rectangle_int_t *src_rect,
const cairo_rectangle_int_t *dest_rect,
GskGpuBlitFilter filter)
{
GskGpuBlitOp *self;
self = (GskGpuBlitOp *) gsk_gpu_op_alloc (frame, &GSK_GPU_BLIT_OP_CLASS);
self->src_image = g_object_ref (src_image);
self->dest_image = g_object_ref (dest_image);
self->src_rect = *src_rect;
self->dest_rect = *dest_rect;
self->filter = filter;
}