gtk/docs/reference/gdk-pixbuf/tmpl/animation.sgml
Tim Janik 836e5f4a79 grum, gtk_type_class() is not GNUC_CONST it has the _important_ side
Fri May 11 01:05:00 2001  Tim Janik  <timj@gtk.org>

        * gtk/gtktypeutils.h: grum, gtk_type_class() is not GNUC_CONST
        it has the _important_ side effect of initializing a class.
2001-05-10 23:22:15 +00:00

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<!-- ##### SECTION Title ##### -->
Animations
<!-- ##### SECTION Short_Description ##### -->
Animated images.
<!-- ##### SECTION Long_Description ##### -->
<para>
The &gdk-pixbuf; library provides a simple mechanism to load and represent
animations. An animation is conceptually a series of frames to be displayed
over time. Each frame is the same size. The animation may not be represented
as a series of frames internally; for example, it may be stored as a
sprite and instructions for moving the sprite around a background. To display
an animation you don't need to understand its representation, however; you just
ask &gdk-pixbuf; what should be displayed at a given point in time.
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
#GdkPixbufLoader
</para>
<!-- ##### ENUM GdkPixbufFrameAction ##### -->
<para>
</para>
@GDK_PIXBUF_FRAME_RETAIN:
@GDK_PIXBUF_FRAME_DISPOSE:
@GDK_PIXBUF_FRAME_REVERT:
<!-- ##### STRUCT GdkPixbufFrame ##### -->
<para>
</para>
@pixbuf:
@x_offset:
@y_offset:
@delay_time:
@elapsed:
@action:
@need_recomposite:
@bg_transparent:
@composited:
@revert:
<!-- ##### STRUCT GdkPixbufAnimation ##### -->
<para>
This object describes an animation.
</para>
<!-- ##### FUNCTION gdk_pixbuf_animation_new_from_file ##### -->
<para>
</para>
@filename:
@error:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_ref ##### -->
<para>
</para>
@animation:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_unref ##### -->
<para>
</para>
@animation:
<!-- ##### FUNCTION gdk_pixbuf_animation_get_width ##### -->
<para>
</para>
@animation:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_get_height ##### -->
<para>
</para>
@animation:
@Returns: