gtk/gsk/gpu/gskglframeprivate.h
Benjamin Otte d900407a18 gpu: Introduce the concept of "variation"
A variation is a #define/specialization constant that every shader can
use to specialize itself as it sees fit.

This commit adds the infrastrcture, future commits will add
implementations.
2024-01-07 07:22:53 +01:00

20 lines
854 B
C

#pragma once
#include "gskgpuframeprivate.h"
G_BEGIN_DECLS
#define GSK_TYPE_GL_FRAME (gsk_gl_frame_get_type ())
G_DECLARE_FINAL_TYPE (GskGLFrame, gsk_gl_frame, GSK, GL_FRAME, GskGpuFrame)
void gsk_gl_frame_use_program (GskGLFrame *self,
const GskGpuShaderOpClass *op_class,
guint32 variation,
GskGpuShaderClip clip,
guint n_external_textures);
void gsk_gl_frame_bind_globals (GskGLFrame *self);
G_END_DECLS