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187db92a88
That allows shaders to handle textures differently. In particularly, it will allow the pattern shader to take a huge amount of textures.
104 lines
2.5 KiB
C
104 lines
2.5 KiB
C
#include "config.h"
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#include "gskgpuuberopprivate.h"
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#include "gskgpuframeprivate.h"
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#include "gskgpuprintprivate.h"
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#include "gskgpushaderopprivate.h"
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#include "gskrectprivate.h"
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#include "gpu/shaders/gskgpuuberinstance.h"
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typedef struct _GskGpuUberOp GskGpuUberOp;
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struct _GskGpuUberOp
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{
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GskGpuShaderOp op;
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GskGpuShaderImage *images;
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gsize n_images;
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};
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static void
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gsk_gpu_uber_op_finish (GskGpuOp *op)
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{
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GskGpuUberOp *self = (GskGpuUberOp *) op;
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gsize i;
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for (i = 0; i < self->n_images; i++)
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g_object_unref (self->images[i].image);
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g_free (self->images);
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}
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static void
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gsk_gpu_uber_op_print (GskGpuOp *op,
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GskGpuFrame *frame,
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GString *string,
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guint indent)
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{
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GskGpuShaderOp *shader = (GskGpuShaderOp *) op;
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GskGpuUberInstance *instance;
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instance = (GskGpuUberInstance *) gsk_gpu_frame_get_vertex_data (frame, shader->vertex_offset);
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gsk_gpu_print_op (string, indent, "uber");
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gsk_gpu_print_rect (string, instance->rect);
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gsk_gpu_print_newline (string);
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}
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static const GskGpuShaderImage *
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gsk_gpu_uber_op_get_images (GskGpuShaderOp *op,
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gsize *n_images)
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{
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GskGpuUberOp *self = (GskGpuUberOp *) op;
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*n_images = self->n_images;
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return self->images;
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}
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static const GskGpuShaderOpClass GSK_GPU_UBER_OP_CLASS = {
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{
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GSK_GPU_OP_SIZE (GskGpuUberOp),
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GSK_GPU_STAGE_SHADER,
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gsk_gpu_uber_op_finish,
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gsk_gpu_uber_op_print,
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#ifdef GDK_RENDERING_VULKAN
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gsk_gpu_shader_op_vk_command,
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#endif
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gsk_gpu_shader_op_gl_command
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},
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"gskgpuuber",
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sizeof (GskGpuUberInstance),
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#ifdef GDK_RENDERING_VULKAN
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&gsk_gpu_uber_info,
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#endif
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gsk_gpu_uber_op_get_images,
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gsk_gpu_uber_setup_vao
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};
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void
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gsk_gpu_uber_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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const graphene_rect_t *rect,
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const graphene_point_t *offset,
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GskGpuShaderImage *images,
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gsize n_images,
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guint32 pattern_id)
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{
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GskGpuUberOp *self;
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GskGpuUberInstance *instance;
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self = (GskGpuUberOp *) gsk_gpu_shader_op_alloc (frame,
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&GSK_GPU_UBER_OP_CLASS,
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clip,
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&instance);
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self->images = images;
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self->n_images = n_images;
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gsk_gpu_rect_to_float (rect, offset, instance->rect);
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instance->pattern_id = pattern_id;
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}
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