gtk/gsk/gskvulkanblurpipelineprivate.h
Matthias Clasen 3aaea0ef40 Clip intermediate textures
In some cases, we were creating gigantic intermediate textures
only to clip out a small section afterwards (e.g. in the listbox
example in gtk4-demo). This is wasteful if we apply effects on
the texture, such as blur or color-matrix. So, clip the dimensions
of the intermediate texture with the current clip. To make this
feasible, we move the texture coordinate computation out of the
pipeline setup functions into the node_as_texture function where
this clipping happens.

One extra complication we encounter is that the node might get
clipped away completely. Since Vulkan does not allow to create
empty images, we bail out in this case and not draw anything.

With these changes, the listbox example in gtk4-demo goes from
32M pixels of intermediate texture to 320000.
2017-10-01 19:22:04 -04:00

35 lines
2.0 KiB
C

#ifndef __GSK_VULKAN_BLUR_PIPELINE_PRIVATE_H__
#define __GSK_VULKAN_BLUR_PIPELINE_PRIVATE_H__
#include <graphene.h>
#include "gskvulkanpipelineprivate.h"
G_BEGIN_DECLS
typedef struct _GskVulkanBlurPipelineLayout GskVulkanBlurPipelineLayout;
#define GSK_TYPE_VULKAN_BLUR_PIPELINE (gsk_vulkan_blur_pipeline_get_type ())
G_DECLARE_FINAL_TYPE (GskVulkanBlurPipeline, gsk_vulkan_blur_pipeline, GSK, VULKAN_BLUR_PIPELINE, GskVulkanPipeline)
GskVulkanPipeline * gsk_vulkan_blur_pipeline_new (GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass);
gsize gsk_vulkan_blur_pipeline_count_vertex_data (GskVulkanBlurPipeline *pipeline);
void gsk_vulkan_blur_pipeline_collect_vertex_data (GskVulkanBlurPipeline *pipeline,
guchar *data,
const graphene_rect_t *rect,
const graphene_rect_t *tex_rect,
double radius);
gsize gsk_vulkan_blur_pipeline_draw (GskVulkanBlurPipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands);
G_END_DECLS
#endif /* __GSK_VULKAN_BLUR_PIPELINE_PRIVATE_H__ */