gtk/gsk/gskvulkanmemoryprivate.h
Benjamin Otte 2a0e7f8829 gsk: Loads of work on Vulkan backend
We can now upload vertices.

And we use this to draw a yellow background. Which is clearly superior
to not drawing anything.

Also, we have shaders now. If you modify them, you need glslc installed
so they can be recompiled into Spir-V bytecode.
2016-12-09 18:35:51 +01:00

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C

#ifndef __GSK_VULKAN_MEMORY_PRIVATE_H__
#define __GSK_VULKAN_MEMORY_PRIVATE_H__
#include <gdk/gdk.h>
G_BEGIN_DECLS
typedef struct _GskVulkanMemory GskVulkanMemory;
GskVulkanMemory * gsk_vulkan_memory_new (GdkVulkanContext *context,
uint32_t allowed_types,
VkMemoryPropertyFlags properties,
gsize size);
void gsk_vulkan_memory_free (GskVulkanMemory *memory);
VkDeviceMemory gsk_vulkan_memory_get_device_memory (GskVulkanMemory *self);
guchar * gsk_vulkan_memory_map (GskVulkanMemory *self);
void gsk_vulkan_memory_unmap (GskVulkanMemory *self);
G_END_DECLS
#endif /* __GSK_VULKAN_MEMORY_PRIVATE_H__ */